#737 Charjabug

Charjabug

Bug Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Battery

Ally Pokémon's moves have their power increased to 1.3×.

Work in progress ... Essentials
Species Battery Pokémon National Pokédex 737 Introduced in 7
Shape Footprint Charjabug Color Green
Height 0.5 m Weight 10.5 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 120
Base EXP 140 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Charjabug: linea evolutiva

Baby Base Fase 1 Fase 2
Grubbin CharjabugLevel up, starting at level 20 VikavoltLevel up, around Mt. Coronet

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Charjabug: dove catturarlo

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Charjabug: comments


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Charjabug: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Charjabug: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
57
32.3 318
Attacco
82
57.2 263
Difesa
95 (2)
77.8 289
Attacco Speciale
55
34.2 209
Difesa Speciale
75
57.4 249
Velocità
36
14.2 171
Media
66
36.1

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Charjabug: Pokémon compatibili

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Charjabug: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4String Shot95%40

Lowers the target's Speed by two stages.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

16Spark65100%20

Has a 30% chance to paralyze the target.

19Acrobatics55100%15

Has double power if the user has no held item.

25Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

31X-Scissor80100%15

Inflicts regular damage with no additional effect.

37Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

43Discharge80100%15

Has a 30% chance to paralyze the target.

49Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Grubbin ma non da Charjabug. Appears on a newly-hatched Pokémon, if the father had the same move.
Electroweb5595%15

Lowers the target's Speed by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4String Shot95%40

Lowers the target's Speed by two stages.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

16Spark65100%20

Has a 30% chance to paralyze the target.

19Acrobatics55100%15

Has double power if the user has no held item.

25Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

31X-Scissor80100%15

Inflicts regular damage with no additional effect.

37Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

43Discharge80100%15

Has a 30% chance to paralyze the target.

49Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Grubbin ma non da Charjabug. Appears on a newly-hatched Pokémon, if the father had the same move.
Electroweb5595%15

Lowers the target's Speed by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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