Friendly Pokémon have 1.5× their Attack and Special Defense during strong sunlight if any friendly Pokémon has this ability.
Unlike Forecast, Multitype, and Zen Mode, this ability is not tied to its Pokémon's form change; Cherrim will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim.
Work in progress ... Essentials | ||||||
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Species | Blossom Pokémon | National Pokédex | 421 | Introduced in | 4 | |
Shape | Footprint | Color | Purple | |||
Height | 0.5 m | Weight | 9.3 kg |
Breeding & Training | ||||||
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Egg groups | Fairy; Grass | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 158 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cherubi | CherrimLevel up, starting at level 25 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo. |
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Omega Ruby Sboccia quando si espone ai raggi solari, espandendo la corolla e diventando molto attivo. |
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Y Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo. |
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X Sboccia quando si espone ai raggi solari, espandendo la corolla e diventando molto attivo. |
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Black 2, White 2 Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo. |
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Black, White Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo. |
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HeartGold, SoulSilver Sboccia quando si espone ai raggi solari, espandendo la corolla e diventando molto attivo. |
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Platinum Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo. |
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Pearl È un timido germoglio che si rallegra quando fiorisce. Al calar del sole, torna ad essere germoglio. |
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Diamond Sboccia quando fa caldo e cerca di godersi fino all’ultimo ogni momento che può passare al sole. |
Sunshine form is active during strong sunlight. Otherwise, Cherrim defaults to its Overcast form.
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 69 | 273 | ||||
Difesa Speciale | 60.5 | 255 | ||||
Velocità | 68.2 | 269 | ||||
Media | 48.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
50 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
50 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
50 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
50 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |