#652 Chesnaught

Chesnaught

Grass Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Bulletproof

Protects against bullet, ball, and bomb-based moves.

Work in progress ... Essentials
Species Spiny Armor Pokémon National Pokédex 652 Introduced in 6
Shape Footprint Chesnaught Color Green
Height 1.6 m Weight 90 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 239 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Chesnaught: linea evolutiva

Baby Base Fase 1 Fase 2
Chespin QuilladinLevel up, starting at level 16 ChesnaughtLevel up, starting at level 36

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Chesnaught: dove catturarlo

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Chesnaught: comments


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Chesnaught: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Attaccando può rovesciare un carro armato da 50 t. Protegge gli alleati facendo loro scudo con il proprio corpo.
Alpha Sapphire
In posizione difensiva, con i pugni in guardia, è in grado di resistere persino a un’esplosione diretta.
X
Attaccando può rovesciare un carro armato da 50 t. Protegge gli alleati facendo loro scudo con il proprio corpo.
Y
In posizione difensiva, con i pugni in guardia, è in grado di resistere persino a un’esplosione diretta.

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Chesnaught: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
88
80.4 380
Attacco
107
81.3 313
Difesa
122 (3)
93.1 343
Attacco Speciale
74
57.5 247
Difesa Speciale
75
57.4 249
Velocità
64
45.3 227
Media
88
80.3

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Chesnaught: Pokémon compatibili

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Chesnaught: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Needle Arm60100%15

Has a 30% chance to make the target flinch.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Feint30100%10+2

Hits through Protect and Detect.

Belly Drum10

User pays half its max HP to max out its Attack.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

19Pin Missile2595%20

Hits 2-5 times in one turn.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Seed Bomb80100%15

Inflicts regular damage with no additional effect.

41Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

48Bulk Up20

Raises the user's Attack and Defense by one stage.

54Body Slam85100%15

Has a 30% chance to paralyze the target.

60Pain Split20

Sets the user's and targets's HP to the average of their current HP.

66Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

72Hammer Arm10090%10

Lowers user's Speed by one stage.

78Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chespin ma non da Chesnaught. Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Frenzy Plant15090%5

User foregoes its next turn to recharge.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Needle Arm60100%15

Has a 30% chance to make the target flinch.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Feint30100%10+2

Hits through Protect and Detect.

Belly Drum10

User pays half its max HP to max out its Attack.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

19Pin Missile2595%20

Hits 2-5 times in one turn.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Seed Bomb80100%15

Inflicts regular damage with no additional effect.

41Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

48Bulk Up20

Raises the user's Attack and Defense by one stage.

54Body Slam85100%15

Has a 30% chance to paralyze the target.

60Pain Split20

Sets the user's and targets's HP to the average of their current HP.

66Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

72Hammer Arm10090%10

Lowers user's Speed by one stage.

78Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chespin ma non da Chesnaught. Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Feint30100%10+2

Hits through Protect and Detect.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Belly Drum10

User pays half its max HP to max out its Attack.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

20Pin Missile2595%20

Hits 2-5 times in one turn.

26Needle Arm60100%15

Has a 30% chance to make the target flinch.

30Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Seed Bomb80100%15

Inflicts regular damage with no additional effect.

36Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

41Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

44Bulk Up20

Raises the user's Attack and Defense by one stage.

48Body Slam85100%15

Has a 30% chance to paralyze the target.

52Pain Split20

Sets the user's and targets's HP to the average of their current HP.

55Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

60Hammer Arm10090%10

Lowers user's Speed by one stage.

70Giga Impact15090%5

User foregoes its next turn to recharge.

75Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chespin ma non da Chesnaught. Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Frenzy Plant15090%5

User foregoes its next turn to recharge.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Feint30100%10+2

Hits through Protect and Detect.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Belly Drum10

User pays half its max HP to max out its Attack.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

20Pin Missile2595%20

Hits 2-5 times in one turn.

26Needle Arm60100%15

Has a 30% chance to make the target flinch.

30Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Seed Bomb80100%15

Inflicts regular damage with no additional effect.

36Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

41Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

44Bulk Up20

Raises the user's Attack and Defense by one stage.

48Body Slam85100%15

Has a 30% chance to paralyze the target.

52Pain Split20

Sets the user's and targets's HP to the average of their current HP.

55Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

60Hammer Arm10090%10

Lowers user's Speed by one stage.

70Giga Impact15090%5

User foregoes its next turn to recharge.

75Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chespin ma non da Chesnaught. Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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