#650 Chespin

Chespin

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Bulletproof

Protects against bullet, ball, and bomb-based moves.

Work in progress ... Essentials
Species Spiny Nut Pokémon National Pokédex 650 Introduced in 6
Shape Footprint Chespin Color Green
Height 0.4 m Weight 9 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 63 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Chespin: linea evolutiva

Baby Base Fase 1 Fase 2
Chespin QuilladinLevel up, starting at level 16 ChesnaughtLevel up, starting at level 36

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Chespin: dove catturarlo

X
Receive as a gift
  • Aquacorde Town
Y
Receive as a gift
  • Aquacorde Town

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Chespin: comments


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Chespin: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Ha schiena e testa coperte da un guscio talmente resistente che non farebbe una piega nemmeno se ci passasse sopra un tir.
Omega Ruby
Può indurire le punte che ha sulla testa, di solito morbide, per farle diventare talmente affilate e appuntite da penetrare nella roccia.
Y
Ha schiena e testa coperte da un guscio talmente resistente che non farebbe una piega nemmeno se ci passasse sopra un tir.
X
Può indurire le punte che ha sulla testa, di solito morbide, per farle diventare talmente affilate e appuntite da penetrare nella roccia.

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Chespin: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
56
32.1 316
Attacco
61
32.1 221
Difesa
65 (1)
43 229
Attacco Speciale
48
23.5 195
Difesa Speciale
45
15.5 189
Velocità
38
15 175
Media
52
18.8

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Chespin: Pokémon compatibili

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Chespin: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

18Pin Missile2595%20

Hits 2-5 times in one turn.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

32Seed Bomb80100%15

Inflicts regular damage with no additional effect.

35Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

39Bulk Up20

Raises the user's Attack and Defense by one stage.

42Body Slam85100%15

Has a 30% chance to paralyze the target.

45Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

18Pin Missile2595%20

Hits 2-5 times in one turn.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

32Seed Bomb80100%15

Inflicts regular damage with no additional effect.

35Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

39Bulk Up20

Raises the user's Attack and Defense by one stage.

42Body Slam85100%15

Has a 30% chance to paralyze the target.

45Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

18Pin Missile2595%20

Hits 2-5 times in one turn.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

32Seed Bomb80100%15

Inflicts regular damage with no additional effect.

35Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

39Bulk Up20

Raises the user's Attack and Defense by one stage.

42Body Slam85100%15

Has a 30% chance to paralyze the target.

45Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

18Pin Missile2595%20

Hits 2-5 times in one turn.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

32Seed Bomb80100%15

Inflicts regular damage with no additional effect.

35Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

39Bulk Up20

Raises the user's Attack and Defense by one stage.

42Body Slam85100%15

Has a 30% chance to paralyze the target.

45Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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