#152 Chikorita

Chikorita

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Leaf Guard

This Pokémon cannot be given a major status ailment during strong sunlight.

This ability does not heal prior status ailments. Rest will fail altogether with this ability in effect. Yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.

Work in progress ... Essentials
Species Leaf Pokémon National Pokédex 152 Introduced in 2
Shape Footprint Chikorita Color Green
Height 0.9 m Weight 6.4 kg

Breeding & Training
Egg groups Monster; Grass Hatch counter 20 Capture rate 45
Base EXP 64 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Chikorita: linea evolutiva

Baby Base Fase 1 Fase 2
Chikorita BayleefLevel up, starting at level 16 MeganiumLevel up, starting at level 32

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Chikorita: dove catturarlo

Omega Ruby
Receive as a gift
  • Route 101
Alpha Sapphire
Receive as a gift
  • Route 101
HeartGold
Receive as a gift
  • New Bark Town
SoulSilver
Receive as a gift
  • New Bark Town
Emerald
Receive as a gift
  • Littleroot Town
Crystal
Receive as a gift
  • New Bark Town
Gold
Receive as a gift
  • New Bark Town
Silver
Receive as a gift
  • New Bark Town

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Chikorita: comments


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Chikorita: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Nella lotta, Chikorita sventola la sua foglia in modo da tenere a bada il nemico. Tuttavia, la foglia emana anche un aroma dolce, che calma il Pokémon avversario, creando un’atmosfera gradevole e rilassata tutt’attorno.
X
Un dolce profumo si diffonde dalla sua testa. È docile e ama scaldarsi al sole.
Y
Usa la foglia sulla sua testa per misurare la temperatura e l’umidità. Ama crogiolarsi al sole.
Black 2, White 2
Usa la foglia sulla sua testa per misurare la temperatura e l'umidità. Ama crogiolarsi al sole.
Black, White
Usa la foglia sulla sua testa per misurare la temperatura e l'umidità. Ama crogiolarsi al sole.
SoulSilver
Le sue foglie piacevolmente profumate hanno il potere di rilevare l’umidità e la temperatura.
HeartGold
Un dolce profumo si diffonde dalla sua testa. È docile e ama scaldarsi al sole.
Platinum
Usa la foglia sulla sua testa per misurare la temperatura e l’umidità. Ama crogiolarsi al sole.
Diamond, Pearl
Usa la foglia sulla sua testa per misurare la temperatura e l’umidità. Ama crogiolarsi al sole.
FireRed
La sua foglia piacevolmente profumata ha il potere di rilevare l’umidità e la temperatura.
LeafGreen
Un dolce profumo si diffonde dalla sua foglia sulla testa. È docile e ama scaldarsi al sole.
Emerald
In lotta, CHIKORITA tiene a bada il nemico sventolando la sua foglia. Essa emana un aroma dolce e calmante, che crea un’atmosfera gradevole e rilassata.
Ruby, Sapphire
In lotta, CHIKORITA sventola la sua foglia in modo da tenere a bada il nemico. Tuttavia, la foglia emana anche un aroma dolce, che calma il POKéMON avversario, creando un’atmosfera gradevole e rilassata tutt’attorno.

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Chikorita: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
49
15 197
Difesa
65
43 229
Attacco Speciale
49
23.7 197
Difesa Speciale
65 (1)
44.2 229
Velocità
45
23.7 189
Media
53
20.1

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Chikorita: verso

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Chikorita: Pokémon compatibili

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Chikorita: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

17Reflect20

Reduces damage from physical attacks by half.

20Magical Leaf6020

Never misses.

23Natural Gift*100%15

Power and type depend on the held berry.

28Sweet Scent100%20

Lowers the target's evasion by one stage.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Aromatherapy5

Cures the entire party of major status effects.

45Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

22Synthesis5

Heals the user by half its max HP. Affected by weather.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

36Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

22Synthesis5

Heals the user by half its max HP. Affected by weather.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

36Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

22Synthesis5

Heals the user by half its max HP. Affected by weather.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

36Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

22Synthesis5

Heals the user by half its max HP. Affected by weather.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

36Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

22Synthesis5

Heals the user by half its max HP. Affected by weather.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

36Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

22Synthesis5

Heals the user by half its max HP. Affected by weather.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

36Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Swords Dance20

Raises the user's Attack by two stages.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

22Synthesis5

Heals the user by half its max HP. Affected by weather.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

36Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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