This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
Work in progress ... Essentials | ||||||
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Species | Wind Chime Pokémon | National Pokédex | 358 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 0.6 m | Weight | 1 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 159 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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ChinglingEither parent must hold Pure Incense | ChimechoLevel up, during the night, with at least 220 happiness |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Chimecho fa riecheggiare il suo verso dentro al corpo vuoto. Quando s’infuria emette onde a ultrasuoni in grado di abbattere i nemici in volo. |
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Alpha Sapphire Quando soffia il vento forte, Chimecho emette il suo verso penzolando dai rami degli alberi o dai cornicioni, a cui si attacca con la ventosa che ha sul capo. Con la sua lunga coda scova le bacche dal terreno e se ne ciba. |
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X Emette sette tipi di versi penzolando da rami o cornicioni, a cui si attacca con la ventosa che ha sul capo. |
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Y Emette versi ultrasonici. Percorre grandi distanze facendosi trascinare dai venti. |
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Black 2, White 2 I suoi versi riecheggiano dentro il corpo vuoto e fuoriescono per sorprendere e respingere i nemici. |
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Black, White I suoi versi riecheggiano dentro il corpo vuoto e fuoriescono per sorprendere e respingere i nemici. |
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HeartGold, SoulSilver Emette 7 tipi di versi penzolando da rami o cornicioni, a cui si attacca con la ventosa che ha sul capo. |
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Platinum I suoi versi riecheggiano dentro il corpo vuoto e fuoriescono per sorprendere e respingere i nemici. |
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Pearl Emette versi ultrasonici. Percorre grandi distanze facendosi trascinare dai venti. |
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Diamond Le sue urla sono così potenti da far volar via i nemici. Comunica con sette versi differenti. |
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FireRed, LeafGreen Viaggia sospinto dai venti. Usa abilmente la lunga coda per raccogliere noci e BACCHE, che adora. |
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Emerald Quando arriva la stagione calda, i CHIMECHO cominciano a svolazzare di qua e di là, comunicando fra di loro con sette differenti versi caratteristici. |
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Ruby CHIMECHO fa riecheggiare il suo verso dentro al corpo vuoto. Quando s’infuria emette onde ad ultrasuoni in grado di abbattere i nemici in volo. |
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Sapphire Quando soffia il vento forte, CHIMECHO emette il suo verso penzolando dai rami degli alberi o dai cornicioni, a cui si attacca con la ventosa che ha sul capo. Con la sua lunga coda scova le bacche dal terreno e se ne ciba. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 17 | 199 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 47.8 | 229 | ||||
Media | 50.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
16 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
27 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
32 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
47 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
52 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
16 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
19 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Crafty Shield | — | — | 10 | +3 | Protects all friendly Pokémon from non-damaging moves. | |||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
16 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
27 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
32 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
47 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
52 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
16 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
19 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
16 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
27 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
32 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
47 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
52 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
16 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
19 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
— | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
54 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
22 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
25 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
54 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
22 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
25 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Chingling ma non da Chimecho. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
54 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
22 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
25 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Chingling ma non da Chimecho. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
22 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Chingling ma non da Chimecho. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Chingling ma non da Chimecho. Can be taught at any time by an NPC. | ||||||||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
22 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Chingling ma non da Chimecho. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Chingling ma non da Chimecho. Can be taught at any time by an NPC. | ||||||||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Chingling ma non da Chimecho. Learned when a Pokémon reaches a certain level. | ||||||||
22 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Chingling ma non da Chimecho. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
22 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
30 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
33 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
46 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Shock Wave | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. |