#692 Clauncher

Clauncher

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

Work in progress ... Essentials
Species Water Gun Pokémon National Pokédex 692 Introduced in 6
Shape Footprint Clauncher Color Blue
Height 0.5 m Weight 8.3 kg

Breeding & Training
Egg groups Water 1; Water 3 Hatch counter 15 Capture rate 225
Base EXP 66 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Clauncher: linea evolutiva

Baby Base Fase 1 Fase 2
Clauncher ClawitzerLevel up, starting at level 37

  »» Back to top ««  

Clauncher: dove catturarlo

X
Fishing with a Good Rod
  • Ambrette Town
  • Cyllage City
  • Route 8

  »» Back to top ««  

Clauncher: comments


  »» Back to top ««  

Clauncher: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Abbatte le prede volanti sparando un getto d’acqua ad alta pressione dalla chela più grande, che usa come una pistola.
Alpha Sapphire
Facendo esplodere i gas corporei, emette un getto d’acqua ad altissima pressione che, a breve distanza, può persino frantumare le rocce.
X
Abbatte le prede volanti sparando un getto d’acqua ad alta pressione dalla chela più grande, che usa come una pistola.
Y
Facendo esplodere i gas corporei, emette un getto d’acqua ad altissima pressione che, a breve distanza, può persino frantumare le rocce.

  »» Back to top ««  

Clauncher: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
53
20.4 205
Difesa
62
39.1 223
Attacco Speciale
58 (1)
37.6 215
Difesa Speciale
63
41 225
Velocità
44
21.4 187
Media
55
25.4

  »» Back to top ««  

Clauncher: Pokémon compatibili

  »» Back to top ««  

Clauncher: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

39Smack Down50100%15

Removes any immunity to Ground damage.

43Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

48Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

39Smack Down50100%15

Removes any immunity to Ground damage.

43Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

48Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

39Smack Down50100%15

Removes any immunity to Ground damage.

43Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

48Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

39Smack Down50100%15

Removes any immunity to Ground damage.

43Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

48Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

La pagina è stata creata in 0,542 secondi.