#693 Clawitzer

Clawitzer

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

Work in progress ... Essentials
Species Howitzer Pokémon National Pokédex 693 Introduced in 6
Shape Footprint Clawitzer Color Blue
Height 1.3 m Weight 35.3 kg

Breeding & Training
Egg groups Water 1; Water 3 Hatch counter 15 Capture rate 55
Base EXP 100 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Clawitzer: linea evolutiva

Baby Base Fase 1 Fase 2
Clauncher ClawitzerLevel up, starting at level 37

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Clawitzer: dove catturarlo

X
Fishing with a Super Rod
  • Ambrette Town
  • Cyllage City
  • Route 8

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Clawitzer: comments


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Clawitzer: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Espellendo acqua da un foro dietro la chela riesce a muoversi alla velocità di 60 nodi.
Omega Ruby
Ha un’enorme chela che spara proiettili d’acqua in grado di sfondare lo scafo di un transatlantico.
Y
Espellendo acqua da un foro dietro la chela riesce a muoversi alla velocità di 60 nodi.
X
Ha un’enorme chela che spara proiettili d’acqua in grado di sfondare lo scafo di un transatlantico.

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Clawitzer: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
71
60.3 346
Attacco
73
46.3 245
Difesa
88
70.8 275
Attacco Speciale
120 (2)
89.9 339
Difesa Speciale
89
72.7 277
Velocità
59
38.2 217
Media
83
70.3

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Clawitzer: Pokémon compatibili

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Clawitzer: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Aura Sphere8020

Never misses.

Aura Sphere8020

Never misses.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Heal Pulse10

Heals the target for half its max HP.

Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

42Smack Down50100%15

Removes any immunity to Ground damage.

49Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

57Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clauncher ma non da Clawitzer. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Aura Sphere8020

Never misses.

Aura Sphere8020

Never misses.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Heal Pulse10

Heals the target for half its max HP.

Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

42Smack Down50100%15

Removes any immunity to Ground damage.

49Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

57Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clauncher ma non da Clawitzer. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heal Pulse10

Heals the target for half its max HP.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Aura Sphere8020

Never misses.

Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

42Smack Down50100%15

Removes any immunity to Ground damage.

47Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

53Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

57Dark Pulse80100%15

Has a 20% chance to make the target flinch.

63Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

67Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clauncher ma non da Clawitzer. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heal Pulse10

Heals the target for half its max HP.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Aura Sphere8020

Never misses.

Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Water Sport15

Halves all Fire-type damage.

9Vice Grip55100%30

Inflicts regular damage with no additional effect.

12Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

25Swords Dance20

Raises the user's Attack by two stages.

30Crabhammer10090%10

Has an increased chance for a critical hit.

34Water Pulse60100%20

Has a 20% chance to confuse the target.

42Smack Down50100%15

Removes any immunity to Ground damage.

47Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

53Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

57Dark Pulse80100%15

Has a 20% chance to make the target flinch.

63Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

67Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clauncher ma non da Clawitzer. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crabhammer10090%10

Has an increased chance for a critical hit.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Entrainment100%15

Copies the user's ability onto the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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