#35 Clefairy

Clefairy

Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cute Charm

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.

Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.

Magic Guard

This Pokémon is immune to damage not directly caused by a move.

For example, this Pokémon takes no damage from from weather, recoil, status ailments, or Spikes, but it still suffers from the Attack cut when burned, and a Life Orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, Leech Seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a Jaboca Berry or Rowap Berry will not consume the berry when hit by this Pokémon.

The following are unaffected: Struggle, Pain Split (whether used by or against this Pokémon), Belly Drum, Substitute, Curse, moves that knock the user out, and damage from confusion.

This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with Liquid Ooze.

If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Abilities nascosta » ottenibile in diversi modi

Friend Guard

All friendly Pokémon take 0.75× as much direct damage from moves while this Pokémon is in battle.

This effect stacks if multiple allied Pokémon have it.

Work in progress ... Essentials
Species Fairy Pokémon National Pokédex 35 Introduced in 1
Shape Footprint Clefairy Color Pink
Height 0.6 m Weight 7.5 kg

Breeding & Training
Egg groups Fairy Hatch counter 10 Capture rate 150
Base EXP 113 Growth rate 800.000 Base happiness 140
Gender
25%
75%

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Clefairy: linea evolutiva

Baby Base Fase 1 Fase 2
Cleffa ClefairyLevel up, with at least 220 happiness ClefableUse a Moon Stone

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Clefairy: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Giant Chasm, outside
  • Giant Chasm
  • Giant Chasm, forest
  • Giant Chasm, forest cave
Walking in dark grass
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Giant Chasm, forest cave
White 2
Walking in tall grass or a cave
  • Giant Chasm, outside
  • Giant Chasm
  • Giant Chasm, forest
  • Giant Chasm, forest cave
Walking in dark grass
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Giant Chasm, forest cave
Black
Walking in tall grass or a cave
  • Giant Chasm, forest
Walking in dark grass
  • Giant Chasm, forest
White
Walking in tall grass or a cave
  • Giant Chasm, forest
Walking in dark grass
  • Giant Chasm, forest
HeartGold
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, 2F
SoulSilver
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, 2F
Platinum
Walking in tall grass or a cave
  • Mt. Coronet, Route 207
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
  • Mt. Coronet, Route 216
  • Mt. Coronet, B1F
Diamond
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, snowfall
  • Mt. Coronet, blizzard
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
  • Mt. Coronet, Route 216
  • Mt. Coronet, B1F
Pearl
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, snowfall
  • Mt. Coronet, blizzard
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
  • Mt. Coronet, Route 216
  • Mt. Coronet, B1F
FireRed
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B2F
LeafGreen
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B2F
Crystal
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Route 3
  • Route 4
Gold
Walking in tall grass or a cave
  • Mt. Moon, 1F
Silver
Walking in tall grass or a cave
  • Mt. Moon, 1F
Yellow
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B1F
  • Mt. Moon, B2F
Red
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B1F
  • Mt. Moon, B2F
Blue
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B1F
  • Mt. Moon, B2F

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Clefairy: comments


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Clefairy: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
In ogni notte di luna piena questi Pokémon escono in gruppo a giocare. All’alba i Clefairy tornano stanchi nella quiete delle loro tane montane e vanno a dormire stretti fra loro.
Y
Sembra che la luce lunare che raccoglie nelle ali sul dorso gli permetta di volare a mezz’aria.
X
Si dice che vedere un gruppo di Clefairy ballare con la luna piena sia di ottimo auspicio.
Black 2, White 2
Nelle notti di luna piena saltano fuori da non si sa dove e si radunano per danzare insieme, fluttuando al chiaro di luna.
Black, White
Si dice che vedere un gruppo di Clefairy ballare con la luna piena sia di ottimo auspicio.
SoulSilver
Il suo verso e il comportamento lo rendono molto popolare, anche se questo dolce Pokémon è raro.
HeartGold
Sembra che la luce lunare che raccoglie nelle ali sul dorso gli permetta di volare a mezz’aria.
Platinum
Si dice che vedere un gruppo di CLEFAIRY ballare con la luna piena sia di ottimo auspicio.
Diamond
È molto amato per la sua indole docile. Si pensa che viva in gruppo nella quiete delle montagne.
Pearl
Vola usando le ali che ha sul dorso per accumulare la luce lunare. È un Pokémon difficile da trovare.
FireRed
Grazie all’aspetto, è particolarmente apprezzato come POKéMON da compagnia, benché sia piuttosto difficile da trovare.
LeafGreen
Molti amano il suo aspetto magico e tenero. È raro e si trova solo in certe zone.
Emerald
Nelle notti di luna piena i CLEFAIRY escono in gruppo a giocare. All’alba tornano a dormire stretti fra loro nella quiete delle loro tane montane.
Ruby, Sapphire
In ogni notte di luna piena questi POKéMON escono in gruppo a giocare. All’alba i CLEFAIRY tornano stanchi nella quiete delle loro tane montane e vanno a dormire stretti fra loro.

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Clefairy: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70 (2)
56.5 344
Attacco
45
12 189
Difesa
48
19.4 195
Attacco Speciale
60
41.5 219
Difesa Speciale
65
44.2 229
Velocità
35
12.4 169
Media
53
23.1

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Clefairy: verso

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Clefairy: Pokémon compatibili

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Clefairy: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Spotlight15+3

Forces the target's opponents to aim at the target for the rest of the turn.

Disarming Voice4015

Never misses.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Bestow15

Gives the user's held item to the target.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Minimize10

Raises the user's evasion by two stages.

28Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

31Metronome10

Randomly selects and uses any move in the game.

34Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Lucky Chant30

Prevents the target from scoring critical hits for five turns.

40Body Slam85100%15

Has a 30% chance to paralyze the target.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

46Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

49Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

50Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

55Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

58After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Pulse10

Heals the target for half its max HP.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Spotlight15+3

Forces the target's opponents to aim at the target for the rest of the turn.

Disarming Voice4015

Never misses.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Bestow15

Gives the user's held item to the target.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Minimize10

Raises the user's evasion by two stages.

28Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

31Metronome10

Randomly selects and uses any move in the game.

34Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Lucky Chant30

Prevents the target from scoring critical hits for five turns.

40Body Slam85100%15

Has a 30% chance to paralyze the target.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

46Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

49Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

50Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

55Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

58After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Pulse10

Heals the target for half its max HP.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
After You15

Makes the target act next this turn.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Disarming Voice4015

Never misses.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Bestow15

Gives the user's held item to the target.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Minimize10

Raises the user's evasion by two stages.

28Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

31Metronome10

Randomly selects and uses any move in the game.

34Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Lucky Chant30

Prevents the target from scoring critical hits for five turns.

40Body Slam85100%15

Has a 30% chance to paralyze the target.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

46Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

49Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

50Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

55Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

58After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Pulse10

Heals the target for half its max HP.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
After You15

Makes the target act next this turn.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Disarming Voice4015

Never misses.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Bestow15

Gives the user's held item to the target.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Minimize10

Raises the user's evasion by two stages.

28Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

31Metronome10

Randomly selects and uses any move in the game.

34Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Lucky Chant30

Prevents the target from scoring critical hits for five turns.

40Body Slam85100%15

Has a 30% chance to paralyze the target.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

46Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

49Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

50Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

55Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

58After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Pulse10

Heals the target for half its max HP.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Bestow15

Gives the user's held item to the target.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Minimize10

Raises the user's evasion by two stages.

28Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

31Metronome10

Randomly selects and uses any move in the game.

34Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Lucky Chant30

Prevents the target from scoring critical hits for five turns.

40Body Slam85100%15

Has a 30% chance to paralyze the target.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

49Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

52Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

55Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

58After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Minimize10

Raises the user's evasion by two stages.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Bestow15

Gives the user's held item to the target.

28Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

31Lucky Chant30

Prevents the target from scoring critical hits for five turns.

34Metronome10

Randomly selects and uses any move in the game.

37Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

40Moonlight5

Heals the user by half its max HP. Affected by weather.

43Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

49Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

52After You15

Makes the target act next this turn.

55Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Minimize10

Raises the user's evasion by two stages.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

28Lucky Chant30

Prevents the target from scoring critical hits for five turns.

31Metronome10

Randomly selects and uses any move in the game.

34Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

46Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Minimize10

Raises the user's evasion by two stages.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

28Lucky Chant30

Prevents the target from scoring critical hits for five turns.

31Metronome10

Randomly selects and uses any move in the game.

34Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

46Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

7Sing55%15

Puts the target to sleep.

10Double Slap1585%10

Hits 2-5 times in one turn.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Minimize10

Raises the user's evasion by two stages.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

25Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

28Lucky Chant30

Prevents the target from scoring critical hits for five turns.

31Metronome10

Randomly selects and uses any move in the game.

34Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

43Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

46Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

9Sing55%15

Puts the target to sleep.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

21Minimize10

Raises the user's evasion by two stages.

25Defense Curl40

Raises user's Defense by one stage.

29Metronome10

Randomly selects and uses any move in the game.

33Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

45Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

17Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Soft-Boiled10

Heals the user by half its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

9Sing55%15

Puts the target to sleep.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

21Minimize10

Raises the user's evasion by two stages.

25Defense Curl40

Raises user's Defense by one stage.

29Metronome10

Randomly selects and uses any move in the game.

33Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

45Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by an NPC.
Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

9Sing55%15

Puts the target to sleep.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

21Minimize10

Raises the user's evasion by two stages.

25Defense Curl40

Raises user's Defense by one stage.

29Metronome10

Randomly selects and uses any move in the game.

33Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

45Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

9Sing55%15

Puts the target to sleep.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

21Minimize10

Raises the user's evasion by two stages.

25Defense Curl40

Raises user's Defense by one stage.

29Metronome10

Randomly selects and uses any move in the game.

33Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

45Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soft-Boiled10

Heals the user by half its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by an NPC.
Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

9Sing55%15

Puts the target to sleep.

13Double Slap1585%10

Hits 2-5 times in one turn.

17Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

21Minimize10

Raises the user's evasion by two stages.

25Defense Curl40

Raises user's Defense by one stage.

29Metronome10

Randomly selects and uses any move in the game.

33Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Moonlight5

Heals the user by half its max HP. Affected by weather.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

45Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

8Sing55%15

Puts the target to sleep.

13Double Slap1585%10

Hits 2-5 times in one turn.

19Minimize10

Raises the user's evasion by two stages.

26Defense Curl40

Raises user's Defense by one stage.

34Metronome10

Randomly selects and uses any move in the game.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

53Light Screen30

Reduces damage from special attacks by 50% for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Ice Beam90100%10

Has a 10% chance to freeze the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by using a TM or HM.
16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

8Sing55%15

Puts the target to sleep.

13Double Slap1585%10

Hits 2-5 times in one turn.

19Minimize10

Raises the user's evasion by two stages.

26Defense Curl40

Raises user's Defense by one stage.

34Metronome10

Randomly selects and uses any move in the game.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

53Light Screen30

Reduces damage from special attacks by 50% for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefairy. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefairy. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Cleffa ma non da Clefairy. Can be taught at any time by using a TM or HM.
16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

13Sing55%15

Puts the target to sleep.

18Double Slap1585%10

Hits 2-5 times in one turn.

24Minimize10

Raises the user's evasion by two stages.

31Metronome10

Randomly selects and uses any move in the game.

39Defense Curl40

Raises user's Defense by one stage.

48Light Screen30

Reduces damage from special attacks by 50% for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

13Sing55%15

Puts the target to sleep.

18Double Slap1585%10

Hits 2-5 times in one turn.

24Minimize10

Raises the user's evasion by two stages.

31Metronome10

Randomly selects and uses any move in the game.

39Defense Curl40

Raises user's Defense by one stage.

48Light Screen30

Reduces damage from special attacks by 50% for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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