Whenever a Dark-type move hits this Pokémon, its Attack rises one stage.
The move is not negated in any way.
Work in progress ... Essentials | ||||||
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Species | Iron Will Pokémon | National Pokédex | 638 | Introduced in | 5 | |
Shape | Footprint | Color | Blue | |||
Height | 2.1 m | Weight | 250 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 80 | Capture rate | 3 | |
Base EXP | 261 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cobalion |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Ha un corpo e uno spirito d’acciaio. È comparso con i suoi compagni per punire coloro che un tempo ferirono i Pokémon. |
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Omega Ruby Ha un corpo e uno spirito d’acciaio. Gli basta lo sguardo per farsi ubbidire anche dai Pokémon più feroci. |
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Y Ha un corpo e uno spirito d’acciaio. È comparso con i suoi compagni per punire coloro che un tempo ferirono i Pokémon. |
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X Ha un corpo e uno spirito d’acciaio. Gli basta lo sguardo per farsi ubbidire anche dai Pokémon più feroci. |
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Black 2, White 2 Ha un corpo e uno spirito d'acciaio. È comparso con i suoi compagni per punire coloro che un tempo ferirono i Pokémon. |
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White Ha un corpo e uno spirito d'acciaio. Gli basta lo sguardo per farsi ubbidire anche dai Pokémon più feroci. |
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Black Pokémon leggendario che ha lottato contro gli umani per difendere i Pokémon. Ha un carattere calmo e controllato. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 84.5 | 386 | ||||
Attacco | 65 | 279 | ||||
Difesa | 94.6 | 357 | ||||
Attacco Speciale | 70.5 | 279 | ||||
Difesa Speciale | 54.3 | 243 | ||||
Velocità | 89.3 | 315 | ||||
Media | 87.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
— | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
— | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
7 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
25 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
31 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |||
37 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
42 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
49 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
55 | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
61 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
— | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
— | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
7 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
25 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
31 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |||
37 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
42 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
49 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
55 | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
61 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
— | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
— | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
— | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
13 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
31 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
37 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
42 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |||
49 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
55 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
61 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
67 | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
73 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
— | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
— | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
— | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
13 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
31 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
37 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
42 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |||
49 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
55 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
61 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
67 | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
73 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
13 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
31 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
37 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
42 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |||
49 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
55 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
61 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
67 | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
73 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
13 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
31 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
37 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
42 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |||
49 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
55 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
61 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
67 | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
73 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |