Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to Mummy.
Multitype is unaffected. If a Pokémon with Moxie knocks this Pokémon out, the former's ability will change without taking effect.
Work in progress ... Essentials | ||||||
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Species | Coffin Pokémon | National Pokédex | 563 | Introduced in | 5 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.7 m | Weight | 76.5 kg |
Breeding & Training | ||||||
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Egg groups | Mineral; Amorphous | Hatch counter | 25 | Capture rate | 90 | |
Base EXP | 169 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Yamask | CofagrigusLevel up, starting at level 34 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Imprigiona nel suo corpo i razziatori di tombe che gli vanno vicino pensando che si tratti di un sarcofago vero. |
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Omega Ruby Si dice che inghiottisca le prede che gli si avvicinano e le trasformi in mummie. Gli piace mangiare le pepite d’oro. |
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Y Imprigiona nel suo corpo i razziatori di tombe che gli vanno vicino pensando che si tratti di un sarcofago vero. |
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X Si dice che inghiottisca le prede che gli si avvicinano e le trasformi in mummie. Gli piace mangiare le pepite d’oro. |
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Black 2, White 2 Imprigiona nel suo corpo i razziatori di tombe che gli vanno vicino pensando che si tratti di un sarcofago vero. |
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White Inganna i razziatori di tombe con il suo aspetto da bara preziosa per poi punirli. Il suo corpo è ricoperto di oro puro. |
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Black Si dice che inghiottisca le prede che gli si avvicinano e le trasformi in mummie. Gli piace mangiare le pepite d'oro. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 32.7 | 320 | ||||
Attacco | 17 | 199 | ||||
Difesa | 97.6 | 389 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 88.1 | 309 | ||||
Velocità | 8 | 159 | ||||
Media | 60.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
— | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
17 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
21 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
25 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
33 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
33 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
39 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
51 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
57 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Yamask ma non da Cofagrigus. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Crafty Shield | — | — | 10 | +3 | Protects all friendly Pokémon from non-damaging moves. | |||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
— | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
17 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
21 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
25 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
33 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
33 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
39 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
51 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
57 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Yamask ma non da Cofagrigus. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
17 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
21 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
25 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
33 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
33 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
34 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
39 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
51 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
57 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Yamask ma non da Cofagrigus. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
17 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
21 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
25 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
33 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
33 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
34 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
39 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
51 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
57 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Yamask ma non da Cofagrigus. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
17 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
21 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
25 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
33 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
33 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
34 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
39 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
51 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
57 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Yamask ma non da Cofagrigus. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
17 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
21 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
25 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
33 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
33 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
34 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
39 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
51 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
57 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Yamask ma non da Cofagrigus. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |