#764 Comfey

Comfey

Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flower Veil

Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.

Triage

This Pokémon's healing moves have their priority increased by 3.

Abilities nascosta » ottenibile in diversi modi

Natural Cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.

If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

Work in progress ... Essentials
Species Posy Picker Pokémon National Pokédex 764 Introduced in 7
Shape Footprint Comfey Color Green
Height 0.1 m Weight 0.3 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 60
Base EXP 170 Growth rate 800.000 Base happiness 70
Gender
25%
75%

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Comfey: linea evolutiva

Baby Base Fase 1 Fase 2
Comfey

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Comfey: dove catturarlo

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Comfey: comments


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Comfey: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Comfey: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
51
26.2 306
Attacco
52
19.6 203
Difesa
90
73.5 279
Attacco Speciale
82
64.9 263
Difesa Speciale
110 (2)
91.2 319
Velocità
100
84.3 299
Media
80
61.6

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Comfey: Pokémon compatibili

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Comfey: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Helping Hand20+5

Ally's next move inflicts half more damage.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Flower Shield10

Raises the Defense of all Grass Pokémon in battle.

4Leech Seed90%10

Seeds the target, stealing HP from it every turn.

7Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

10Magical Leaf6020

Never misses.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Sweet Kiss75%10

Confuses the target.

22Natural Gift*100%15

Power and type depend on the held berry.

25Petal Blizzard90100%15

Inflicts regular damage.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sweet Scent100%20

Lowers the target's evasion by one stage.

34Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

37Floral Healing10

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

40Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

43Aromatherapy5

Cures the entire party of major status effects.

46Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

49Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Amnesia20

Raises the user's Special Defense by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Covet60100%25

Takes the target's item.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Helping Hand20+5

Ally's next move inflicts half more damage.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Flower Shield10

Raises the Defense of all Grass Pokémon in battle.

4Leech Seed90%10

Seeds the target, stealing HP from it every turn.

7Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

10Magical Leaf6020

Never misses.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Sweet Kiss75%10

Confuses the target.

22Natural Gift*100%15

Power and type depend on the held berry.

25Petal Blizzard90100%15

Inflicts regular damage.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sweet Scent100%20

Lowers the target's evasion by one stage.

34Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

37Floral Healing10

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

40Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

43Aromatherapy5

Cures the entire party of major status effects.

46Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

49Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Amnesia20

Raises the user's Special Defense by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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