#534 Conkeldurr

Conkeldurr

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Abilities nascosta » ottenibile in diversi modi

Iron Fist

Moves flagged as being punch-based have 1.2× their base power for this Pokémon.

Sucker Punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".

Work in progress ... Essentials
Species Muscular Pokémon National Pokédex 534 Introduced in 5
Shape Footprint Conkeldurr Color Brown
Height 1.4 m Weight 87 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 45
Base EXP 227 Growth rate 1.059.860 Base happiness 70
Gender
75%
25%

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Conkeldurr: linea evolutiva

Baby Base Fase 1 Fase 2
Timburr GurdurrLevel up, starting at level 25 ConkeldurrTrade

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Conkeldurr: dove catturarlo

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Conkeldurr: comments


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Conkeldurr: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Non si affida solo ai muscoli, ma sfrutta la forza centrifuga per far roteare con maestria i suoi pilastri di cemento.
Omega Ruby
Si pensa che la tecnica per fare il cemento sia stata diffusa proprio da Conkeldurr, 2000 anni fa.
Y
Non si affida solo ai muscoli, ma sfrutta la forza centrifuga per far roteare con maestria i suoi pilastri di cemento.
X
Si pensa che la tecnica per fare il cemento sia stata diffusa proprio da Conkeldurr, 2000 anni fa.
Black 2, White 2
Non si affida solo ai muscoli, ma sfrutta la forza centrifuga per far roteare con maestria i suoi pilastri di cemento.
White
Con un minimo sforzo dei muscoli, è in grado di usare un pilastro di cemento a mo' di bastone da passeggio.
Black
Si pensa che la tecnica per fare il cemento sia stata diffusa proprio da Conkeldurr, 2000 anni fa.

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Conkeldurr: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
105
93.2 414
Attacco
140 (3)
95.7 379
Difesa
95
77.8 289
Attacco Speciale
55
34.2 209
Difesa Speciale
65
44.2 229
Velocità
45
23.7 189
Media
84
72.6

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Conkeldurr: verso

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Conkeldurr: Pokémon compatibili

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Conkeldurr: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

29Bulk Up20

Raises the user's Attack and Defense by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Dynamic Punch10050%5

Has a 100% chance to confuse the target.

41Scary Face100%10

Lowers the target's Speed by two stages.

45Hammer Arm10090%10

Lowers user's Speed by one stage.

49Stone Edge10080%5

Has an increased chance for a critical hit.

53Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

57Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Timburr ma non da Conkeldurr. Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

29Bulk Up20

Raises the user's Attack and Defense by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Dynamic Punch10050%5

Has a 100% chance to confuse the target.

41Scary Face100%10

Lowers the target's Speed by two stages.

45Hammer Arm10090%10

Lowers user's Speed by one stage.

49Stone Edge10080%5

Has an increased chance for a critical hit.

53Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

57Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Timburr ma non da Conkeldurr. Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

29Bulk Up20

Raises the user's Attack and Defense by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Dynamic Punch10050%5

Has a 100% chance to confuse the target.

41Scary Face100%10

Lowers the target's Speed by two stages.

45Hammer Arm10090%10

Lowers user's Speed by one stage.

49Stone Edge10080%5

Has an increased chance for a critical hit.

53Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

57Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Timburr ma non da Conkeldurr. Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

29Bulk Up20

Raises the user's Attack and Defense by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Dynamic Punch10050%5

Has a 100% chance to confuse the target.

41Scary Face100%10

Lowers the target's Speed by two stages.

45Hammer Arm10090%10

Lowers user's Speed by one stage.

49Stone Edge10080%5

Has an increased chance for a critical hit.

53Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

57Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Timburr ma non da Conkeldurr. Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

29Bulk Up20

Raises the user's Attack and Defense by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Dynamic Punch10050%5

Has a 100% chance to confuse the target.

41Scary Face100%10

Lowers the target's Speed by two stages.

45Hammer Arm10090%10

Lowers user's Speed by one stage.

49Stone Edge10080%5

Has an increased chance for a critical hit.

53Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

57Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Timburr ma non da Conkeldurr. Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

29Bulk Up20

Raises the user's Attack and Defense by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Dynamic Punch10050%5

Has a 100% chance to confuse the target.

41Scary Face100%10

Lowers the target's Speed by two stages.

45Hammer Arm10090%10

Lowers user's Speed by one stage.

49Stone Edge10080%5

Has an increased chance for a critical hit.

53Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

57Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Timburr ma non da Conkeldurr. Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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