This Pokémon's Attack cannot be lowered by other Pokémon.
This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.
Moves flagged as being punch-based have 1.2× their base power for this Pokémon.
Sucker Punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages.
This ability will still take effect if the critical hit is received by a Substitute.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Woolly Crab Pokémon | National Pokédex | 740 | Introduced in | 7 | |
Shape | Footprint | Color | White | |||
Height | 1.7 m | Weight | 180 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Water 3 | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 167 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Crabrawler | CrabominableLevel up, around Mount Lanakila |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Nessuna descrizione Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 88 | 398 | ||||
Attacco | 93.9 | 363 | ||||
Difesa | 59.6 | 253 | ||||
Attacco Speciale | 45.6 | 223 | ||||
Difesa Speciale | 47.3 | 233 | ||||
Velocità | 20.8 | 185 | ||||
Media | 57.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
5 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
9 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
17 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
25 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |||
29 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
37 | Ice Hammer | 100 | 90% | 10 | Lowers user's Speed by one stage. | |||
42 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
49 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Crabrawler ma non da Crabominable. Learned when a Pokémon reaches a certain level. | ||||||||
29 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
37 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Crabrawler ma non da Crabominable. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||||
Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
5 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
9 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
17 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
25 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |||
29 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
37 | Ice Hammer | 100 | 90% | 10 | Lowers user's Speed by one stage. | |||
42 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
49 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Crabrawler ma non da Crabominable. Learned when a Pokémon reaches a certain level. | ||||||||
29 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
37 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Crabrawler ma non da Crabominable. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||||
Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |