#346 Cradily

Cradily

Rock Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Suction Cups

This Pokémon cannot be forced out of battle by moves such as Whirlwind.

Dragon Tail and Circle Throw still inflict damage against this Pokémon.

Overworld: If the lead Pokémon has this ability, the success rate while fishing is increased.

Abilities nascosta » ottenibile in diversi modi

Storm Drain

All other Pokémon's single-target Water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

Work in progress ... Essentials
Species Barnacle Pokémon National Pokédex 346 Introduced in 3
Shape Footprint Cradily Color Green
Height 1.5 m Weight 60.4 kg

Breeding & Training
Egg groups Water 3 Hatch counter 30 Capture rate 45
Base EXP 173 Growth rate 600.000 Base happiness 70
Gender
87.5%
12.5%

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Cradily: linea evolutiva

Baby Base Fase 1 Fase 2
Lileep CradilyLevel up, starting at level 40

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Cradily: dove catturarlo

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Cradily: comments


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Cradily: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Cradily scandaglia i fondali oceanici in cerca di nutrimento. Riesce a estendere il collo, simile al tronco di un albero, per catturare ignare prede con i propri otto tentacoli.
Alpha Sapphire
Il corpo di Cradily funge da ancora, per evitare di essere spazzato via dal mare grosso. Il Pokémon secerne un potente liquido digestivo dai propri tentacoli.
Y
Irretisce la preda con gli otto tentacoli, poi la scioglie usando un forte acido e, infine, se ne ciba.
X
Vive in acque poco profonde nei mari caldi. Con la bassa marea, scava sulla riva in cerca di prede.
Black 2, White 2
Vive in acque poco profonde nei mari caldi. Con la bassa marea, scava sulla riva in cerca di prede.
Black, White
Vive in acque poco profonde nei mari caldi. Con la bassa marea, scava sulla riva in cerca di prede.
HeartGold, SoulSilver
Vive nei mari caldi. Usa il corpo per ancorarsi al fondo marino anche quando il mare è mosso.
Platinum
Vive in acque poco profonde nei mari caldi. Con la bassa marea, scava sulla riva in cerca di prede.
Diamond, Pearl
Vive in acque poco profonde nei mari caldi. Con la bassa marea, scava sulla riva in cerca di prede.
FireRed, LeafGreen
Irretisce la preda con gli otto tentacoli, poi la scioglie usando un forte acido e, infine, se ne ciba.
Emerald
CRADILY trascina il suo pesante corpo sul fondo marino e costruisce il nido nei caldi bassifondi del mare. Con la bassa marea, si può vedere il POKéMON sulle spiagge.
Ruby
CRADILY scandaglia i fondali oceanici in cerca di nutrimento. Riesce ad estendere il collo, simile al tronco di un albero, per catturare ignare prede con i propri otto tentacoli.
Sapphire
Il corpo di CRADILY funge da ancora, per evitare di essere spazzato via dal mare grosso. Il POKéMON secerne un potente liquido digestivo dai propri tentacoli.

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Cradily: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
86
80 376
Attacco
81
56.6 261
Difesa
97
79.5 293
Attacco Speciale
81
64.5 261
Difesa Speciale
107 (2)
89.8 313
Velocità
43
20.8 185
Media
82
67

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Cradily: verso

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Cradily: Pokémon compatibili

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Cradily: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

5Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Confuse Ray100%10

Confuses the target.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Gastro Acid100%10

Nullifies target's ability until it leaves battle.

36Amnesia20

Raises the user's Special Defense by two stages.

44Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

52Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

52Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

5Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Confuse Ray100%10

Confuses the target.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Gastro Acid100%10

Nullifies target's ability until it leaves battle.

36Amnesia20

Raises the user's Special Defense by two stages.

44Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

52Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

52Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

5Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Confuse Ray100%10

Confuses the target.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Gastro Acid100%10

Nullifies target's ability until it leaves battle.

36Amnesia20

Raises the user's Special Defense by two stages.

44Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

52Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

52Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

46Gastro Acid100%10

Nullifies target's ability until it leaves battle.

56Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

66Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

66Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

76Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

46Gastro Acid100%10

Nullifies target's ability until it leaves battle.

56Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

66Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

66Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

76Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

46Gastro Acid100%10

Nullifies target's ability until it leaves battle.

56Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

66Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

66Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

76Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

46Gastro Acid100%10

Nullifies target's ability until it leaves battle.

56Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

66Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

66Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

76Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

String Shot95%40

Lowers the target's Speed by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

46Gastro Acid100%10

Nullifies target's ability until it leaves battle.

56Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

66Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

66Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

76Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

46Gastro Acid100%10

Nullifies target's ability until it leaves battle.

56Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

66Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

66Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

76Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

48Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

60Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

60Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

60Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

48Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

60Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

60Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

60Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

48Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

60Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

60Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

60Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

48Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

60Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

60Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

60Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

48Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

60Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

60Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

60Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lileep ma non da Cradily. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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