#453 Croagunk

Croagunk

Poison Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Anticipation

When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified.

The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.

Dry Skin

This Pokémon takes 1/8 of its maximum HP in damage after each turn during strong sunlight, but it heals for 1/8 of its HP each turn during rain. This Pokémon takes 1.25× as much damage from Fire-type moves, but whenever a Water move hits it, it heals for 1/4 its maximum HP instead.

Abilities nascosta » ottenibile in diversi modi

Poison Touch

This Pokémon's contact moves have a 30% chance of poisoning the target with each hit.

This counts as an extra effect for the purposes of Shield Dust. This ability takes effect before Mummy.

Work in progress ... Essentials
Species Toxic Mouth Pokémon National Pokédex 453 Introduced in 4
Shape Footprint Croagunk Color Blue
Height 0.7 m Weight 23 kg

Breeding & Training
Egg groups Human-Like Hatch counter 10 Capture rate 140
Base EXP 60 Growth rate 1.000.000 Base happiness 100
Gender
50%
50%

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Croagunk: linea evolutiva

Baby Base Fase 1 Fase 2
Croagunk ToxicroakLevel up, starting at level 37

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Croagunk: dove catturarlo

X
Walking in tall grass or a cave
  • Route 7
Walking in yellow flowers
  • Route 7
Walking in purple flowers
  • Route 7
Y
Walking in tall grass or a cave
  • Route 7
Walking in yellow flowers
  • Route 7
Walking in purple flowers
  • Route 7
Black 2
Walking in tall grass or a cave
  • Icirrus City
  • Moor of Icirrus
  • Route 8
White 2
Walking in tall grass or a cave
  • Icirrus City
  • Moor of Icirrus
  • Route 8
Platinum
Walking in tall grass or a cave
  • Route 212, east, towards Pastoria City

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Croagunk: comments


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Croagunk: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Gonfia le sue sacche di veleno emettendo un verso sinistro che può far tentennare l’avversario, poi lo avvelena.
Omega Ruby
Le sacche delle guance contengono veleno. Infilza i nemici con le sue unghie avvelenate.
Y
Gonfia le sue sacche di veleno emettendo un verso sinistro che può far tentennare l’avversario, poi lo avvelena.
X
Le sacche delle guance contengono veleno. Infilza i nemici con le sue unghie avvelenate.
Black 2, White 2
Gonfia le sue sacche di veleno emettendo un verso sinistro che può far tentennare l'avversario, poi lo avvelena.
Black, White
Combatte spesso slealmente, ma lo fa per sopravvivere. È molto apprezzato come mascotte.
HeartGold, SoulSilver
Si spreme dalle dita un succo velenoso usato nella ricetta di un rimedio contro la lombaggine.
Platinum
Combatte spesso slealmente, ma lo fa per sopravvivere. È molto apprezzato come mascotte.
Pearl
Gonfiando le sacche di veleno, emette dei gargarismi misteriosi che intimoriscono il nemico.
Diamond
Le sacche delle guance contengono veleno. Infilza i nemici con le sue unghie avvelenate.

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Croagunk: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
48
18.7 300
Attacco
61 (1)
32.1 221
Difesa
40
10.6 179
Attacco Speciale
61
44.9 221
Difesa Speciale
40
10.1 179
Velocità
50
29.7 199
Media
50
13.4

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Croagunk: verso

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Croagunk: Pokémon compatibili

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Croagunk: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Venoshock65100%10

Inflicts double damage if the target is Poisoned.

38Nasty Plot20

Raises the user's Special Attack by two stages.

43Poison Jab80100%20

Has a 30% chance to poison the target.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

47Belch12090%10

Can only be used after the user has eaten a berry.

50Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Venoshock65100%10

Inflicts double damage if the target is Poisoned.

38Nasty Plot20

Raises the user's Special Attack by two stages.

43Poison Jab80100%20

Has a 30% chance to poison the target.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

47Belch12090%10

Can only be used after the user has eaten a berry.

50Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Venoshock65100%10

Inflicts double damage if the target is Poisoned.

38Nasty Plot20

Raises the user's Special Attack by two stages.

43Poison Jab80100%20

Has a 30% chance to poison the target.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

47Belch12090%10

Can only be used after the user has eaten a berry.

50Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Venoshock65100%10

Inflicts double damage if the target is Poisoned.

38Nasty Plot20

Raises the user's Special Attack by two stages.

43Poison Jab80100%20

Has a 30% chance to poison the target.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

47Belch12090%10

Can only be used after the user has eaten a berry.

50Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Venoshock65100%10

Inflicts double damage if the target is Poisoned.

38Nasty Plot20

Raises the user's Special Attack by two stages.

43Poison Jab80100%20

Has a 30% chance to poison the target.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

50Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Venoshock65100%10

Inflicts double damage if the target is Poisoned.

38Nasty Plot20

Raises the user's Special Attack by two stages.

43Poison Jab80100%20

Has a 30% chance to poison the target.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

50Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Nasty Plot20

Raises the user's Special Attack by two stages.

38Poison Jab80100%20

Has a 30% chance to poison the target.

43Sludge Bomb90100%10

Has a 30% chance to poison the target.

45Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Nasty Plot20

Raises the user's Special Attack by two stages.

38Poison Jab80100%20

Has a 30% chance to poison the target.

43Sludge Bomb90100%10

Has a 30% chance to poison the target.

45Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Poison Sting15100%35

Has a 30% chance to poison the target.

10Taunt100%20

For the next few turns, the target can only use damaging moves.

15Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Feint Attack6020

Never misses.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

24Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Nasty Plot20

Raises the user's Special Attack by two stages.

38Poison Jab80100%20

Has a 30% chance to poison the target.

43Sludge Bomb90100%10

Has a 30% chance to poison the target.

45Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Meditate40

Raises the user's Attack by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

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