#169 Crobat

Crobat

Poison Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Inner Focus

This Pokémon cannot flinch.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Bat Pokémon National Pokédex 169 Introduced in 2
Shape Footprint Crobat Color Purple
Height 1.8 m Weight 75 kg

Breeding & Training
Egg groups Flying Hatch counter 15 Capture rate 90
Base EXP 241 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Crobat: linea evolutiva

Baby Base Fase 1 Fase 2
Zubat GolbatLevel up, starting at level 22 CrobatLevel up, with at least 220 happiness

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Crobat: dove catturarlo

Black 2
Walking in rustling grass
  • Dreamyard
White 2
Walking in rustling grass
  • Dreamyard
Black
Walking in rustling grass
  • Giant Chasm, outside
  • Route 13
White
Walking in rustling grass
  • Giant Chasm, outside
  • Route 13

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Crobat: comments


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Crobat: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Crobat si avvicina furtivo alla preda con le sue ali silenziosissime. Questo Pokémon si riposa aggrappato ai rami degli alberi con le zampe posteriori, che servono anche da ali.
Omega Ruby
Quando Crobat vola agitando soltanto un paio d’ali, quelle anteriori o quelle posteriori, significa che ha affrontato un volo molto lungo. Infatti, se è stanco cambia le ali che sta usando.
Y
Con il secondo paio d’ali ottenuto dall’evoluzione, vola verso le prede in modo ancora più veloce e silenzioso.
X
Vola nel buio con le sue quattro ali in modo talmente silenzioso che è difficile notarlo anche se è vicino.
Black 2, White 2
Con il secondo paio d'ali ottenuto dall'evoluzione, vola verso le prede in modo ancora più veloce e silenzioso.
Black, White
La trasformazione delle sue zampe in ali lo ha reso più leggiadro in volo ma più goffo a terra.
SoulSilver
Le ali sviluppatissime lo fanno volare veloce, ma gli rendono anche difficile fermarsi e riposarsi.
HeartGold
Vola nel buio con le sue quattro ali in modo talmente silenzioso che è difficile notarlo anche se è vicino.
Platinum
La trasformazione delle sue zampe in ali lo ha reso più leggiadro in volo ma più goffo a terra.
Diamond
Le sue quattro ali gli permettono di volare più velocemente e più silenziosamente. È attivo di notte.
Pearl
Le zampe di questo Pokémon si sono trasformate in ali e in questo modo è diventato abilissimo a volare.
LeafGreen
È così silenzioso quando vola nel buio con le sue quattro ali, che è difficile notarlo anche se è vicino.
FireRed
Le ali sviluppatissime lo fanno volare veloce, ma gli rendono anche difficile fermarsi e riposarsi.
Emerald
Con l’evoluzione, le zampe posteriori di CROBAT si sono trasformate in ali. È in grado di volare per giornate intere alternando nell’uso ali posteriori e anteriori.
Sapphire
CROBAT si avvicina furtivo alla preda con le sue ali silenziosissime. Questo POKéMON si riposa aggrappato ai rami degli alberi con le zampe posteriori, che servono anche da ali.
Ruby
Quando CROBAT vola agitando soltanto un paio d’ali, quelle anteriori o quelle posteriori, significa che ha affrontato un volo molto lungo. Infatti, se è stanco cambia le ali che sta usando.

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Crobat: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
90
65 279
Difesa
80
63.6 259
Attacco Speciale
70
54.2 239
Difesa Speciale
80
63.9 259
Velocità
130 (3)
98 359
Media
89
82.2

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Crobat: verso

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Crobat: Pokémon compatibili

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Crobat: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Bite60100%25

Has a 30% chance to make the target flinch.

5Supersonic55%20

Confuses the target.

7Astonish30100%15

Has a 30% chance to make the target flinch.

11Bite60100%25

Has a 30% chance to make the target flinch.

13Wing Attack60100%35

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

19Air Cutter6095%25

Has an increased chance for a critical hit.

24Swift6020

Never misses.

27Poison Fang50100%15

Has a 50% chance to badly poison the target.

32Mean Look5

Prevents the target from leaving battle.

35Leech Life80100%10

Drains half the damage inflicted to heal the user.

40Haze30

Resets all Pokémon's stats, accuracy, and evasion.

43Venoshock65100%10

Inflicts double damage if the target is Poisoned.

48Air Slash7595%15

Has a 30% chance to make the target flinch.

51Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Bite60100%25

Has a 30% chance to make the target flinch.

5Supersonic55%20

Confuses the target.

7Astonish30100%15

Has a 30% chance to make the target flinch.

11Bite60100%25

Has a 30% chance to make the target flinch.

13Wing Attack60100%35

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

19Air Cutter6095%25

Has an increased chance for a critical hit.

24Swift6020

Never misses.

27Poison Fang50100%15

Has a 50% chance to badly poison the target.

32Mean Look5

Prevents the target from leaving battle.

35Leech Life80100%10

Drains half the damage inflicted to heal the user.

40Haze30

Resets all Pokémon's stats, accuracy, and evasion.

43Venoshock65100%10

Inflicts double damage if the target is Poisoned.

48Air Slash7595%15

Has a 30% chance to make the target flinch.

51Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

Bite60100%25

Has a 30% chance to make the target flinch.

5Supersonic55%20

Confuses the target.

7Astonish30100%15

Has a 30% chance to make the target flinch.

11Bite60100%25

Has a 30% chance to make the target flinch.

13Wing Attack60100%35

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

19Air Cutter6095%25

Has an increased chance for a critical hit.

24Swift6020

Never misses.

27Poison Fang50100%15

Has a 50% chance to badly poison the target.

32Mean Look5

Prevents the target from leaving battle.

35Acrobatics55100%15

Has double power if the user has no held item.

40Haze30

Resets all Pokémon's stats, accuracy, and evasion.

43Venoshock65100%10

Inflicts double damage if the target is Poisoned.

48Air Slash7595%15

Has a 30% chance to make the target flinch.

51Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Supersonic55%20

Confuses the target.

8Astonish30100%15

Has a 30% chance to make the target flinch.

12Bite60100%25

Has a 30% chance to make the target flinch.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

19Confuse Ray100%10

Confuses the target.

24Swift6020

Never misses.

28Air Cutter6095%25

Has an increased chance for a critical hit.

33Acrobatics55100%15

Has double power if the user has no held item.

38Mean Look5

Prevents the target from leaving battle.

42Poison Fang50100%15

Has a 50% chance to badly poison the target.

47Haze30

Resets all Pokémon's stats, accuracy, and evasion.

52Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Supersonic55%20

Confuses the target.

8Astonish30100%15

Has a 30% chance to make the target flinch.

12Bite60100%25

Has a 30% chance to make the target flinch.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

19Confuse Ray100%10

Confuses the target.

24Swift6020

Never misses.

28Air Cutter6095%25

Has an increased chance for a critical hit.

33Acrobatics55100%15

Has double power if the user has no held item.

38Mean Look5

Prevents the target from leaving battle.

42Poison Fang50100%15

Has a 50% chance to badly poison the target.

47Haze30

Resets all Pokémon's stats, accuracy, and evasion.

52Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Roost10

Heals the user by half its max HP.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

27Air Cutter6095%25

Has an increased chance for a critical hit.

33Mean Look5

Prevents the target from leaving battle.

39Acrobatics55100%15

Has double power if the user has no held item.

45Poison Fang50100%15

Has a 50% chance to badly poison the target.

51Haze30

Resets all Pokémon's stats, accuracy, and evasion.

57Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

27Air Cutter6095%25

Has an increased chance for a critical hit.

33Mean Look5

Prevents the target from leaving battle.

39Poison Fang50100%15

Has a 50% chance to badly poison the target.

45Haze30

Resets all Pokémon's stats, accuracy, and evasion.

51Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

27Air Cutter6095%25

Has an increased chance for a critical hit.

33Mean Look5

Prevents the target from leaving battle.

39Poison Fang50100%15

Has a 50% chance to badly poison the target.

45Haze30

Resets all Pokémon's stats, accuracy, and evasion.

51Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

27Air Cutter6095%25

Has an increased chance for a critical hit.

33Mean Look5

Prevents the target from leaving battle.

39Poison Fang50100%15

Has a 50% chance to badly poison the target.

45Haze30

Resets all Pokémon's stats, accuracy, and evasion.

51Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Astonish30100%15

Has a 30% chance to make the target flinch.

Supersonic55%20

Confuses the target.

6Astonish30100%15

Has a 30% chance to make the target flinch.

11Supersonic55%20

Confuses the target.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

28Confuse Ray100%10

Confuses the target.

35Air Cutter6095%25

Has an increased chance for a critical hit.

42Mean Look5

Prevents the target from leaving battle.

49Poison Fang50100%15

Has a 50% chance to badly poison the target.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

28Confuse Ray100%10

Confuses the target.

35Air Cutter6095%25

Has an increased chance for a critical hit.

42Mean Look5

Prevents the target from leaving battle.

49Poison Fang50100%15

Has a 50% chance to badly poison the target.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

28Confuse Ray100%10

Confuses the target.

35Air Cutter6095%25

Has an increased chance for a critical hit.

42Mean Look5

Prevents the target from leaving battle.

49Poison Fang50100%15

Has a 50% chance to badly poison the target.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

28Confuse Ray100%10

Confuses the target.

35Air Cutter6095%25

Has an increased chance for a critical hit.

42Mean Look5

Prevents the target from leaving battle.

49Poison Fang50100%15

Has a 50% chance to badly poison the target.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

Astonish30100%15

Has a 30% chance to make the target flinch.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

28Confuse Ray100%10

Confuses the target.

35Air Cutter6095%25

Has an increased chance for a critical hit.

42Mean Look5

Prevents the target from leaving battle.

49Poison Fang50100%15

Has a 50% chance to badly poison the target.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

6Supersonic55%20

Confuses the target.

12Bite60100%25

Has a 30% chance to make the target flinch.

19Confuse Ray100%10

Confuses the target.

30Wing Attack60100%35

Inflicts regular damage with no additional effect.

42Mean Look5

Prevents the target from leaving battle.

55Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Screech85%40

Lowers the target's Defense by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Supersonic55%20

Confuses the target.

6Supersonic55%20

Confuses the target.

12Bite60100%25

Has a 30% chance to make the target flinch.

19Confuse Ray100%10

Confuses the target.

30Wing Attack60100%35

Inflicts regular damage with no additional effect.

42Mean Look5

Prevents the target from leaving battle.

55Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zubat ma non da Crobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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