This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.
Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
This Pokémon cannot flinch.
Work in progress ... Essentials | ||||||
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Species | Zen Charm Pokémon | National Pokédex | 554 | Introduced in | 5 | |
Shape | Footprint | Color | Red | |||
Height | 0.6 m | Weight | 37.5 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 120 | |
Base EXP | 63 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Darumaka | DarmanitanLevel up, starting at level 35 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Poiché i suoi escrementi sono molto caldi, nell’antichità gli uomini solevano conservarli in buste per riscaldarsi. |
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Alpha Sapphire Quando dorme ritrae gli arti. Anche il fuoco che gli brucia dentro a 600 °C si affievolisce. |
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X Poiché i suoi escrementi sono molto caldi, nell’antichità gli uomini solevano conservarli in buste per riscaldarsi. |
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Y Quando dorme ritrae gli arti. Anche il fuoco che gli brucia dentro a 600 °C si affievolisce. |
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Black 2, White 2 Quando dorme ritrae gli arti. Anche il fuoco che gli brucia dentro a 600°C si affievolisce. |
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White Poiché i suoi escrementi sono molto caldi, nell'antichità gli uomini solevano conservarli in buste per riscaldarsi. |
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Black Quando la sua fiamma interna brucia, corre qua e là senza trovare pace. Ma se il fuoco si smorza, si addormenta. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 65 | 279 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 0.6 | 129 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 29.7 | 199 | ||||
Media | 19.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
11 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |||
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
35 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
39 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
42 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | ||||
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | |||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
11 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |||
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
35 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
39 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
42 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | |||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
11 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |||
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
35 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
39 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
42 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | |||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
11 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |||
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
35 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
39 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
42 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | |||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
11 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |||
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
35 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
39 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
42 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
11 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |||
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
35 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
39 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
42 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |