#702 Dedenne

Dedenne

Electric Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cheek Pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Abilities nascosta » ottenibile in diversi modi

Plus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Work in progress ... Essentials
Species Antenna Pokémon National Pokédex 702 Introduced in 6
Shape Footprint Dedenne Color Yellow
Height 0.2 m Weight 2.2 kg

Breeding & Training
Egg groups Field; Fairy Hatch counter 20 Capture rate 180
Base EXP 151 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Dedenne: linea evolutiva

Baby Base Fase 1 Fase 2
Dedenne

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Dedenne: dove catturarlo

X
Walking in tall grass or a cave
  • Route 11
Y
Walking in tall grass or a cave
  • Route 11

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Dedenne: comments


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Dedenne: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Con la coda può assorbire energia dalle prese di corrente di centrali elettriche e abitazioni per poi scaricarla dai baffi.
Omega Ruby
I suoi baffi fungono da antenne che trasmettono e ricevono onde radio. Se ne serve per comunicare con i suoi simili.
Y
Con la coda può assorbire energia dalle prese di corrente di centrali elettriche e abitazioni per poi scaricarla dai baffi.
X
I suoi baffi fungono da antenne che trasmettono e ricevono onde radio. Se ne serve per comunicare con i suoi simili.

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Dedenne: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
67
51.2 338
Attacco
58
26.9 215
Difesa
57
31.2 213
Attacco Speciale
81
64.5 261
Difesa Speciale
67
47.3 233
Velocità
101 (2)
86.3 301
Media
71
45.5

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Dedenne: Pokémon compatibili

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Dedenne: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

7Thunder Shock40100%30

Has a 10% chance to paralyze the target.

11Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

14Charm100%20

Lowers the target's Attack by two stages.

17Parabolic Charge65100%20

Heals the user for half the total damage dealt to all targets.

20Nuzzle20100%20

Has a 100% chance to paralyze the target.

23Thunder Wave90%20

Paralyzes the target.

26Volt Switch70100%20

User must switch out after attacking.

30Rest10

User sleeps for two turns, completely healing itself.

31Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

34Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

39Entrainment100%15

Copies the user's ability onto the target.

42Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

45Thunder11070%10

Has a 30% chance to paralyze the target.

50Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Natural Gift*100%15

Power and type depend on the held berry.

Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

7Thunder Shock40100%30

Has a 10% chance to paralyze the target.

11Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

14Charm100%20

Lowers the target's Attack by two stages.

17Parabolic Charge65100%20

Heals the user for half the total damage dealt to all targets.

20Nuzzle20100%20

Has a 100% chance to paralyze the target.

23Thunder Wave90%20

Paralyzes the target.

26Volt Switch70100%20

User must switch out after attacking.

30Rest10

User sleeps for two turns, completely healing itself.

31Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

34Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

39Entrainment100%15

Copies the user's ability onto the target.

42Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

45Thunder11070%10

Has a 30% chance to paralyze the target.

50Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Natural Gift*100%15

Power and type depend on the held berry.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

7Thunder Shock40100%30

Has a 10% chance to paralyze the target.

11Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

14Charm100%20

Lowers the target's Attack by two stages.

17Parabolic Charge65100%20

Heals the user for half the total damage dealt to all targets.

20Nuzzle20100%20

Has a 100% chance to paralyze the target.

23Thunder Wave90%20

Paralyzes the target.

26Volt Switch70100%20

User must switch out after attacking.

30Rest10

User sleeps for two turns, completely healing itself.

31Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

34Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

39Entrainment100%15

Copies the user's ability onto the target.

42Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

45Thunder11070%10

Has a 30% chance to paralyze the target.

50Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Natural Gift*100%15

Power and type depend on the held berry.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

7Thunder Shock40100%30

Has a 10% chance to paralyze the target.

11Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

14Charm100%20

Lowers the target's Attack by two stages.

17Parabolic Charge65100%20

Heals the user for half the total damage dealt to all targets.

20Nuzzle20100%20

Has a 100% chance to paralyze the target.

23Thunder Wave90%20

Paralyzes the target.

26Volt Switch70100%20

User must switch out after attacking.

30Rest10

User sleeps for two turns, completely healing itself.

31Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

34Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

39Entrainment100%15

Copies the user's ability onto the target.

42Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

45Thunder11070%10

Has a 30% chance to paralyze the target.

50Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Natural Gift*100%15

Power and type depend on the held berry.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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