#301 Delcatty

Delcatty

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cute Charm

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.

Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.

Normalize

This Pokémon's moves all act as if they were Normal-type.

Moves that inflict typeless damage do so as usual. Moves of variable type, such as Hidden Power, are affected. They otherwise work as usual, however; Weather Ball, for example, is always forced to be Normal, but it still has doubled power and looks different during weather.

As Thunder Wave is prevented by immunities, unlike most non-damaging moves, it does not affect Ghost-type Pokémon under the effect of this ability.

Abilities nascosta » ottenibile in diversi modi

Wonder Skin

Non-damaging moves have exactly 50% base accuracy against this Pokémon.

Work in progress ... Essentials
Species Prim Pokémon National Pokédex 301 Introduced in 3
Shape Footprint Delcatty Color Purple
Height 1.1 m Weight 32.6 kg

Breeding & Training
Egg groups Field; Fairy Hatch counter 15 Capture rate 60
Base EXP 140 Growth rate 800.000 Base happiness 70
Gender
25%
75%

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Delcatty: linea evolutiva

Baby Base Fase 1 Fase 2
Skitty DelcattyUse a Moon Stone

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Delcatty: dove catturarlo

White 2
Walking in rustling grass
  • Castelia City

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Delcatty: comments


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Delcatty: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Delcatty dorme dove più gli aggrada senza mai una dimora fissa. Se gli si avvicinano altri Pokémon, Delcatty non lotta mai, ma leva le tende e si sposta da un’altra parte.
Omega Ruby
Delcatty preferisce vivere una vita in libertà, in cui poter fare ciò che più gli aggrada in base alle proprie esigenze. Poiché anche gli orari dei pasti e del sonno sono completamente liberi, la sua vita quotidiana è casuale.
X
Detesta gli ambienti sporchi. Se ne sta sempre ad allisciarsi la pelliccia in luoghi accoglienti.
Y
Ha successo fra gli Allenatori di sesso femminile per la sua bellissima pelliccia. Non ha una tana fissa.
Black 2, White 2
Non ha una tana fissa perché è sempre alla ricerca di un posto bello e accogliente in cui dormire.
Black, White
Ha successo fra gli Allenatori di sesso femminile per la sua bellissima pelliccia. Non ha una tana fissa.
HeartGold, SoulSilver
Detesta gli ambienti sporchi. Se ne sta sempre ad allisciarsi la pelliccia in luoghi accoglienti.
Platinum
Ha successo fra gli Allenatori di sesso femminile per la sua bellissima pelliccia. Non ha una tana fissa.
Diamond, Pearl
Ha successo fra gli Allenatori di sesso femminile per la sua bellissima pelliccia. Non ha una tana fissa.
FireRed, LeafGreen
POKéMON preferito dagli ALLENATORI di sesso femminile più alla moda, spesso è esibito per la pelliccia e l’aria elegante.
Emerald
DELCATTY non ha una tana fissa, ma si sposta sempre alla ricerca di un posto comodo per dormire. È un POKéMON notturno e pertanto diventa attivo all’imbrunire.
Sapphire
DELCATTY dorme dove più gli aggrada senza mai una dimora fissa. Se gli si avvicinano altri POKéMON, DELCATTY non lotta mai, ma leva le tende e si sposta da un’altra parte.
Ruby
DELCATTY preferisce vivere una vita in libertà, in cui poter fare ciò che più gli aggrada in base alle proprie esigenze. Poiché anche gli orari dei pasti e del sonno sono completamente liberi, la sua vita quotidiana è casuale.

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Delcatty: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70 (1)
56.5 344
Attacco
65
36.4 229
Difesa
65
43 229
Attacco Speciale
55
34.2 209
Difesa Speciale
55
30.1 209
Velocità
90 (1)
73.3 279
Media
66
36.1

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Delcatty: verso

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Delcatty: Pokémon compatibili

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Delcatty: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Sing55%15

Puts the target to sleep.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13Disarming Voice4015

Never misses.

19Copycat20

Uses the target's last used move.

22Feint Attack6020

Never misses.

25Charm100%20

Lowers the target's Attack by two stages.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

34Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

46Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Sing55%15

Puts the target to sleep.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13Disarming Voice4015

Never misses.

19Copycat20

Uses the target's last used move.

22Feint Attack6020

Never misses.

25Charm100%20

Lowers the target's Attack by two stages.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

34Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

46Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Sing55%15

Puts the target to sleep.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13Disarming Voice4015

Never misses.

19Copycat20

Uses the target's last used move.

22Feint Attack6020

Never misses.

25Charm100%20

Lowers the target's Attack by two stages.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

34Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

46Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

49Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

11Copycat20

Uses the target's last used move.

18Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

22Charm100%20

Lowers the target's Attack by two stages.

25Feint Attack6020

Never misses.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

32Covet60100%25

Takes the target's item.

36Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

42Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Skitty ma non da Delcatty. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Skitty ma non da Delcatty. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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