#87 Dewgong

Dewgong

Water Ice

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

Abilities nascosta » ottenibile in diversi modi

Ice Body

This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.

Work in progress ... Essentials
Species Sea Lion Pokémon National Pokédex 87 Introduced in 1
Shape Footprint Dewgong Color White
Height 1.7 m Weight 120 kg

Breeding & Training
Egg groups Water 1; Field Hatch counter 20 Capture rate 75
Base EXP 166 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Dewgong: linea evolutiva

Baby Base Fase 1 Fase 2
Seel DewgongLevel up, starting at level 34

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Dewgong: dove catturarlo

Black 2
Surfing in dark spots
  • Giant Chasm
  • Seaside Cave, 1F
White 2
Surfing in dark spots
  • Giant Chasm
  • Seaside Cave, 1F
Black
Surfing in dark spots
  • Giant Chasm
  • Giant Chasm, forest cave
White
Surfing in dark spots
  • Giant Chasm
  • Giant Chasm, forest cave
HeartGold
Walking in tall grass or a cave
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
SoulSilver
Walking in tall grass or a cave
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Platinum
Walking in tall grass or a cave
  • Victory Road, inside B1F
Surfing
  • Victory Road, inside B1F
Diamond
Surfing
  • Sea Route 226
  • Sea Route 230
FireRed
Walking in tall grass or a cave
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Surfing
  • Icefall Cave, entrance
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
LeafGreen
Walking in tall grass or a cave
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Surfing
  • Icefall Cave, entrance
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Yellow
Walking in tall grass or a cave
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Red
Walking in tall grass or a cave
  • Seafoam Islands, B1F
  • Seafoam Islands, B3F
Blue
Walking in tall grass or a cave
  • Seafoam Islands, B1F
  • Seafoam Islands, B3F

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Dewgong: comments


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Dewgong: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Dewgong adora riposare su una gelida lastra di ghiaccio. In passato i marinai confondevano il profilo di questo Pokémon addormentato sulla superficie gelata con una sirena.
X
Ha il corpo ricoperto da una candida pelliccia bianca. Più fa freddo, più questo Pokémon è attivo.
Y
Il suo corpo affusolato ha poco attrito nell’acqua. Le basse temperature lo rendono vivace.
Black 2, White 2
Il suo corpo affusolato subisce meno attrito con l'acqua e può sfrecciare nel mare gelato alla velocità di 8 nodi.
Black, White
Ha il corpo ricoperto da una pelliccia bianca che, sulla neve, lo rende meno visibile ai predatori.
SoulSilver
Ama le acque gelide dove galleggia il ghiaccio. Muovendo la coda, può cambiare rapidamente direzione.
HeartGold
Il suo corpo affusolato ha poco attrito nell’acqua. Le basse temperature lo rendono vivace.
Platinum
Ha il corpo ricoperto da una pelliccia bianca che, sulla neve, lo rende meno visibile ai predatori.
Diamond, Pearl
Ha il corpo ricoperto da una pelliccia bianca che, sulla neve, lo rende meno visibile ai predatori.
LeafGreen
Accumula energia termica nel suo corpo. Nuota a 8 nodi costanti anche in acque molto fredde.
FireRed
Ha il corpo ricoperto da una candida pelliccia bianca. Più fa freddo, più questo POKéMON è attivo.
Emerald
DEWGONG adora riposare su una gelida lastra di ghiaccio. In passato i marinai scambiavano questo POKéMON addormentato sulla superficie gelata per una sirena.
Ruby, Sapphire
DEWGONG adora riposare su una gelida lastra di ghiaccio. In passato i marinai confondevano l’immagine di questo POKéMON addormentato sulla superficie gelata con una sirena.

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Dewgong: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
70
42.6 239
Difesa
80
63.6 259
Attacco Speciale
70
54.2 239
Difesa Speciale
95 (2)
79.5 289
Velocità
70
53.8 239
Media
79
56.2

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Dewgong: verso

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Dewgong: Pokémon compatibili

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Dewgong: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Sheer Cold*30%5

Causes a one-hit KO.

Sheer Cold*30%5

Causes a one-hit KO.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

39Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

45Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

49Aqua Tail9090%10

Inflicts regular damage with no additional effect.

55Ice Beam90100%10

Has a 10% chance to freeze the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

65Hail10

Changes the weather to a hailstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Entrainment100%15

Copies the user's ability onto the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Sheer Cold*30%5

Causes a one-hit KO.

Sheer Cold*30%5

Causes a one-hit KO.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

39Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

45Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

49Aqua Tail9090%10

Inflicts regular damage with no additional effect.

55Ice Beam90100%10

Has a 10% chance to freeze the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

65Hail10

Changes the weather to a hailstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Entrainment100%15

Copies the user's ability onto the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Sheer Cold*30%5

Causes a one-hit KO.

39Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

45Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

49Aqua Tail9090%10

Inflicts regular damage with no additional effect.

55Ice Beam90100%10

Has a 10% chance to freeze the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

65Hail10

Changes the weather to a hailstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Entrainment100%15

Copies the user's ability onto the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Sheer Cold*30%5

Causes a one-hit KO.

39Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

45Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

49Aqua Tail9090%10

Inflicts regular damage with no additional effect.

55Ice Beam90100%10

Has a 10% chance to freeze the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

65Hail10

Changes the weather to a hailstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Entrainment100%15

Copies the user's ability onto the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Sheer Cold*30%5

Causes a one-hit KO.

39Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

45Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

49Aqua Tail9090%10

Inflicts regular damage with no additional effect.

55Ice Beam90100%10

Has a 10% chance to freeze the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

65Hail10

Changes the weather to a hailstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Sheer Cold*30%5

Causes a one-hit KO.

39Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

45Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

49Aqua Tail9090%10

Inflicts regular damage with no additional effect.

55Ice Beam90100%10

Has a 10% chance to freeze the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

65Hail10

Changes the weather to a hailstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Sheer Cold*30%5

Causes a one-hit KO.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

43Aqua Tail9090%10

Inflicts regular damage with no additional effect.

47Ice Beam90100%10

Has a 10% chance to freeze the target.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Sheer Cold*30%5

Causes a one-hit KO.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

43Aqua Tail9090%10

Inflicts regular damage with no additional effect.

47Ice Beam90100%10

Has a 10% chance to freeze the target.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

3Growl100%40

Lowers the target's Attack by one stage.

7Signal Beam75100%15

Has a 10% chance to confuse the target.

11Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

13Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

21Rest10

User sleeps for two turns, completely healing itself.

23Aqua Ring20

Restores 1/16 of the user's max HP each turn.

27Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Sheer Cold*30%5

Causes a one-hit KO.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

43Aqua Tail9090%10

Inflicts regular damage with no additional effect.

47Ice Beam90100%10

Has a 10% chance to freeze the target.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level.
7Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Signal Beam75100%15

Has a 10% chance to confuse the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

9Growl100%40

Lowers the target's Attack by one stage.

17Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

21Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

29Rest10

User sleeps for two turns, completely healing itself.

34Sheer Cold*30%5

Causes a one-hit KO.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

51Ice Beam90100%10

Has a 10% chance to freeze the target.

64Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

9Growl100%40

Lowers the target's Attack by one stage.

17Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

21Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

29Rest10

User sleeps for two turns, completely healing itself.

34Sheer Cold*30%5

Causes a one-hit KO.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

51Ice Beam90100%10

Has a 10% chance to freeze the target.

64Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

9Growl100%40

Lowers the target's Attack by one stage.

17Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

21Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

29Rest10

User sleeps for two turns, completely healing itself.

34Sheer Cold*30%5

Causes a one-hit KO.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

51Ice Beam90100%10

Has a 10% chance to freeze the target.

64Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

9Growl100%40

Lowers the target's Attack by one stage.

17Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

21Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

29Rest10

User sleeps for two turns, completely healing itself.

34Sheer Cold*30%5

Causes a one-hit KO.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

51Ice Beam90100%10

Has a 10% chance to freeze the target.

64Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

9Growl100%40

Lowers the target's Attack by one stage.

17Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

21Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

29Rest10

User sleeps for two turns, completely healing itself.

34Sheer Cold*30%5

Causes a one-hit KO.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

51Ice Beam90100%10

Has a 10% chance to freeze the target.

64Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Horn Drill*30%5

Causes a one-hit KO.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Lick30100%30

Has a 30% chance to paralyze the target.

Perish Song5

User and target both faint after three turns.

Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

16Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

21Rest10

User sleeps for two turns, completely healing itself.

32Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Ice Beam90100%10

Has a 10% chance to freeze the target.

60Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Lick30100%30

Has a 30% chance to paralyze the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Perish Song5

User and target both faint after three turns.

Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

16Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

21Rest10

User sleeps for two turns, completely healing itself.

32Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Ice Beam90100%10

Has a 10% chance to freeze the target.

60Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Lick30100%30

Has a 30% chance to paralyze the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Perish Song5

User and target both faint after three turns.

Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

30Growl100%40

Lowers the target's Attack by one stage.

35Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

50Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

56Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Pay Day40100%20

Scatters money on the ground worth five times the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

30Growl100%40

Lowers the target's Attack by one stage.

35Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

50Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

56Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Pay Day40100%20

Scatters money on the ground worth five times the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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