#502 Dewott

Dewott

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Work in progress ... Essentials
Species Discipline Pokémon National Pokédex 502 Introduced in 5
Shape Footprint Dewott Color Blue
Height 0.8 m Weight 24.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 145 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

  »» Back to top ««  

Dewott: linea evolutiva

Baby Base Fase 1 Fase 2
Oshawott DewottLevel up, starting at level 17 SamurottLevel up, starting at level 36

  »» Back to top ««  

Dewott: dove catturarlo

  »» Back to top ««  

Dewott: comments


  »» Back to top ««  

Dewott: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Ha appreso tramite un durissimo allenamento l’arte di maneggiare le sue due conchiglie come fossero lame.
Alpha Sapphire
Le loro conchiglie sono tutte diverse nella forma e ogni Dewott si allena duramente per imparare a usarle.
X
Ha appreso tramite un durissimo allenamento l’arte di maneggiare le sue due conchiglie come fossero lame.
Y
Le loro conchiglie sono tutte diverse nella forma e ogni Dewott si allena duramente per imparare a usarle.
Black 2, White 2
Le loro conchiglie sono tutte diverse nella forma e ogni Dewott si allena duramente per imparare ad usarle.
Black
Ha appreso tramite un durissimo allenamento l'arte di maneggiare le sue due conchiglie come fossero lame.
White
Ogni Dewott ha mosse diverse in base alla tecnica con cui usa le affilate conchiglie di cui si prende costantemente cura.

  »» Back to top ««  

Dewott: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
75
48.9 249
Difesa
60
35.4 219
Attacco Speciale
83 (2)
65.4 265
Difesa Speciale
60
36.9 219
Velocità
60
41.3 219
Media
68
40.9

  »» Back to top ««  

Dewott: verso

  »» Back to top ««  

Dewott: Pokémon compatibili

  »» Back to top ««  

Dewott: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

18Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

21Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

26Water Pulse60100%20

Has a 20% chance to confuse the target.

29Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

34Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

37Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

42Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

50Swords Dance20

Raises the user's Attack by two stages.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Dewott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Sacred Sword90100%15

Ignores the target's stat modifiers.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

18Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

21Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

26Water Pulse60100%20

Has a 20% chance to confuse the target.

29Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

34Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

37Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

42Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

50Swords Dance20

Raises the user's Attack by two stages.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Dewott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

44Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

49Swords Dance20

Raises the user's Attack by two stages.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Dewott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

44Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

49Swords Dance20

Raises the user's Attack by two stages.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Dewott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

44Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

49Swords Dance20

Raises the user's Attack by two stages.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Dewott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

44Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

49Swords Dance20

Raises the user's Attack by two stages.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Dewott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

La pagina è stata creata in 1,109 secondi.