#781 Dhelmise

Dhelmise

Ghost Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Steelworker

This Pokémon's Steel moves have 1.5× power.

Work in progress ... Essentials
Species Sea Creeper Pokémon National Pokédex 781 Introduced in 7
Shape Footprint Dhelmise Color Green
Height 3.9 m Weight 210 kg

Breeding & Training
Egg groups Mineral Hatch counter 25 Capture rate 25
Base EXP 181 Growth rate 1.000.000 Base happiness 70
Gender
Genderless

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Dhelmise: linea evolutiva

Baby Base Fase 1 Fase 2
Dhelmise

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Dhelmise: dove catturarlo

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Dhelmise: comments


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Dhelmise: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Dhelmise: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
131 (2)
93.6 361
Difesa
100
82 299
Attacco Speciale
86
68.8 271
Difesa Speciale
90
75.2 279
Velocità
40
17.2 179
Media
86
75.6

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Dhelmise: Pokémon compatibili

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Dhelmise: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Switcheroo100%10

User and target swap items.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Mega Drain40100%15

Drains half the damage inflicted to heal the user.

9Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

18Metal Sound85%40

Lowers the target's Special Defense by two stages.

23Giga Drain75100%10

Drains half the damage inflicted to heal the user.

27Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

32Anchor Shot80100%20

Traps the target.

36Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

45Slam8075%20

Inflicts regular damage with no additional effect.

50Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

54Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

59Power Whip12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Switcheroo100%10

User and target swap items.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Mega Drain40100%15

Drains half the damage inflicted to heal the user.

9Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

18Metal Sound85%40

Lowers the target's Special Defense by two stages.

23Giga Drain75100%10

Drains half the damage inflicted to heal the user.

27Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

32Anchor Shot80100%20

Traps the target.

36Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

45Slam8075%20

Inflicts regular damage with no additional effect.

50Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

54Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

59Power Whip12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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