When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.
If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.
The evasion bonus does not count as a stat modifier.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Work in progress ... Essentials | ||||||
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Species | Armor Pokémon | National Pokédex | 232 | Introduced in | 2 | |
Shape | Footprint | Color | Gray | |||
Height | 1.1 m | Weight | 120 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 175 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Phanpy | DonphanLevel up, starting at level 25 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Donphan adora attaccare arrotolandosi in forma sferica e puntando sul nemico ad elevata velocità. Una volta partito, questo Pokémon è molto difficile da fermare. |
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Alpha Sapphire Il massiccio corpo di Donphan dispone di una forza tale da poter abbattere persino una casa. La sua incredibile potenza aiuta a liberare i sentieri montani dopo una frana di massi o fango. |
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X Ha zanne dure e affilate e la pelle grinzosa. La sua Azione è così forte da abbattere una casa. |
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Y Più grandi sono le zanne, più alto è il suo rango nel branco. Le zanne crescono lentamente. |
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Black 2, White 2 Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo. |
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Black, White Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo. |
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HeartGold Ha zanne dure e affilate e la pelle grinzosa. La sua Azione è così forte da abbattere una casa. |
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SoulSilver Più grandi sono le zanne, più alto è il suo rango nel branco. Le zanne crescono lentamente. |
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Platinum Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo. |
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Diamond, Pearl Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo. |
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LeafGreen Ha zanne dure e affilate e la pelle grinzosa. La sua AZIONE è così forte da abbattere una casa. |
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FireRed Più grandi sono le zanne, più alto è il suo rango nel branco. Le zanne crescono lentamente. |
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Emerald DONPHAN dispone di una forza tale da trainare un autocarro. La sua epidermide è così dura che un attacco normale non può neppure scalfirla. |
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Ruby DONPHAN adora attaccare arrotolandosi in forma sferica e puntando sul nemico ad elevata velocità. Una volta partito, questo POKéMON è molto difficile da fermare. |
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Sapphire Il massiccio corpo di DONPHAN dispone di una forza tale da poter abbattere persino una casa. La sua incredibile potenza aiuta a liberare i sentieri montani dopo una frana di massi o fango. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 82.5 | 384 | ||||
Attacco | 87.6 | 339 | ||||
Difesa | 91.8 | 339 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 29.7 | 199 | ||||
Media | 70.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
— | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
15 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
19 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
30 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
37 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
— | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
15 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
19 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
30 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
37 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
15 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
19 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
30 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
37 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
31 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
54 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
10 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
19 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
28 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
31 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
54 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
10 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
19 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
28 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
31 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
54 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
10 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
19 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
28 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
31 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
54 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
10 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
19 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
28 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
31 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
54 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
10 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
19 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
28 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
6 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
31 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
54 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
10 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
19 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
28 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
33 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
42 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
17 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
41 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
49 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
17 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
41 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
49 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
17 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
41 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
49 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
17 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
41 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
49 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
17 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
41 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
49 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
17 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
41 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
49 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
04 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
17 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
41 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
49 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
04 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |