#147 Dratini

Dratini

Dragon

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Shed Skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

Abilities nascosta » ottenibile in diversi modi

Marvel Scale

Whenever this Pokémon has a major status ailment, it has 1.5× its Defense.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Dragon Pokémon National Pokédex 147 Introduced in 1
Shape Footprint Dratini Color Blue
Height 1.8 m Weight 3.3 kg

Breeding & Training
Egg groups Water 1; Dragon Hatch counter 40 Capture rate 45
Base EXP 60 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Dratini: linea evolutiva

Baby Base Fase 1 Fase 2
Dratini DragonairLevel up, starting at level 30 DragoniteLevel up, starting at level 55

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Dratini: dove catturarlo

X
Fishing with a Good Rod
  • Route 21
Y
Fishing with a Good Rod
  • Route 21
Black 2
Fishing with a Super Rod
  • Dragonspiral Tower, outside
Fishing in dark spots
  • Dragonspiral Tower, outside
White 2
Fishing with a Super Rod
  • Dragonspiral Tower, outside
Fishing in dark spots
  • Dragonspiral Tower, outside
Receive as a gift
  • Floccesy Town
Black
Fishing with a Super Rod
  • Dragonspiral Tower, outside
Fishing in dark spots
  • Dragonspiral Tower, outside
White
Fishing with a Super Rod
  • Dragonspiral Tower, outside
Fishing in dark spots
  • Dragonspiral Tower, outside
HeartGold
Fishing with a Good Rod
  • Dragon's Den
Fishing with a Super Rod
  • Dragon's Den
Surfing
  • Dragon's Den
Receive as a gift
  • Dragon's Den
SoulSilver
Fishing with a Good Rod
  • Dragon's Den
Fishing with a Super Rod
  • Dragon's Den
Surfing
  • Dragon's Den
Receive as a gift
  • Dragon's Den
Platinum
Fishing with a Super Rod
  • Mt. Coronet, 4F
Diamond
Fishing with a Super Rod
  • Mt. Coronet, 4F
Pearl
Fishing with a Super Rod
  • Mt. Coronet, 4F
FireRed
Fishing with a Super Rod
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
LeafGreen
Fishing with a Super Rod
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Crystal
Fishing with a Good Rod
  • Dragon's Den
  • Route 45
Fishing with a Super Rod
  • Dragon's Den
  • Route 45
Surfing
  • Dragon's Den
Receive as a gift
  • Dragon's Den
Gold
Fishing with a Good Rod
  • Dragon's Den
  • Route 45
Fishing with a Super Rod
  • Dragon's Den
  • Route 45
Surfing
  • Dragon's Den
Silver
Fishing with a Good Rod
  • Dragon's Den
  • Route 45
Fishing with a Super Rod
  • Dragon's Den
  • Route 45
Surfing
  • Dragon's Den
Yellow
Fishing with a Super Rod
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Red
Fishing with a Super Rod
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Blue
Fishing with a Super Rod
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west

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Dratini: comments


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Dratini: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Dratini fa la muta cambiando continuamente la pelle vecchia, perché l’energia vitale del suo corpo aumenta fino a raggiungere livelli incontrollabili.
X
Detto “Pokémon miraggio” perché è stato avvistato da pochi. È facile trovare la sua pelle della muta.
Y
Un Pokémon pieno di energia vitale. Cambia la pelle per diventare sempre più grande.
Black 2, White 2
Detto “Pokémon miraggio” perché è stato avvistato da pochi. È facile trovare la sua pelle della muta.
Black, White
Detto “Pokémon miraggio” perché è stato avvistato da pochi. È facile trovare la sua pelle della muta.
HeartGold
Già grande alla nascita, continua poi a crescere, cambiando ripetutamente la pelle.
SoulSilver
Un Pokémon pieno di energia vitale. Cambia la pelle per diventare sempre più grande.
Platinum
Detto “Pokémon miraggio” perché è stato avvistato da pochi. È facile trovare la sua pelle della muta.
Diamond, Pearl
Detto “Pokémon miraggio” perché è stato avvistato da pochi. È facile trovare la sua pelle della muta.
LeafGreen
A lungo considerato mitico, recentemente se ne è trovata un’esigua colonia sottomarina.
FireRed
Già da cucciolo può superare la lunghezza di due metri. Cresce cambiando continuamente la pelle.
Emerald
DRATINI fa la muta cambiando di continuo la pelle vecchia, perché l’energia vitale del suo corpo aumenta fino a raggiungere livelli incontrollabili.
Ruby, Sapphire
DRATINI fa la muta cambiando continuamente la pelle vecchia, perché l’energia vitale del suo corpo aumenta fino a raggiungere livelli incontrollabili.

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Dratini: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
41
11.9 286
Attacco
64 (1)
33.8 227
Difesa
45
16.7 189
Attacco Speciale
50
27.2 199
Difesa Speciale
50
22.7 199
Velocità
50
29.7 199
Media
50
13.4

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Dratini: verso

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Dratini: Pokémon compatibili

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Dratini: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

41Dragon Rush10075%10

Has a 20% chance to make the target flinch.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

51Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

61Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

73Thunder Wave90%20

Paralyzes the target.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

41Dragon Rush10075%10

Has a 20% chance to make the target flinch.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

51Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

61Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

73Thunder Wave90%20

Paralyzes the target.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

41Dragon Rush10075%10

Has a 20% chance to make the target flinch.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

51Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

61Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

73Thunder Wave90%20

Paralyzes the target.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

41Dragon Rush10075%10

Has a 20% chance to make the target flinch.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

51Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

61Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

73Thunder Wave90%20

Paralyzes the target.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

41Dragon Rush10075%10

Has a 20% chance to make the target flinch.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

51Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

61Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

73Thunder Wave90%20

Paralyzes the target.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

41Dragon Rush10075%10

Has a 20% chance to make the target flinch.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

51Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

61Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

73Thunder Wave90%20

Paralyzes the target.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Aqua Tail9090%10

Inflicts regular damage with no additional effect.

35Dragon Rush10075%10

Has a 20% chance to make the target flinch.

41Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

45Dragon Dance20

Raises the user's Attack and Speed by one stage.

51Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Aqua Tail9090%10

Inflicts regular damage with no additional effect.

35Dragon Rush10075%10

Has a 20% chance to make the target flinch.

41Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

45Dragon Dance20

Raises the user's Attack and Speed by one stage.

51Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Wave90%20

Paralyzes the target.

11Twister40100%20

Has a 20% chance to make the target flinch.

15Dragon Rage*100%10

Inflicts 40 points of damage.

21Slam8075%20

Inflicts regular damage with no additional effect.

25Agility30

Raises the user's Speed by two stages.

31Aqua Tail9090%10

Inflicts regular damage with no additional effect.

35Dragon Rush10075%10

Has a 20% chance to make the target flinch.

41Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

45Dragon Dance20

Raises the user's Attack and Speed by one stage.

51Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

15Twister40100%20

Has a 20% chance to make the target flinch.

22Dragon Rage*100%10

Inflicts 40 points of damage.

29Slam8075%20

Inflicts regular damage with no additional effect.

36Agility30

Raises the user's Speed by two stages.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

15Twister40100%20

Has a 20% chance to make the target flinch.

22Dragon Rage*100%10

Inflicts 40 points of damage.

29Slam8075%20

Inflicts regular damage with no additional effect.

36Agility30

Raises the user's Speed by two stages.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

15Twister40100%20

Has a 20% chance to make the target flinch.

22Dragon Rage*100%10

Inflicts 40 points of damage.

29Slam8075%20

Inflicts regular damage with no additional effect.

36Agility30

Raises the user's Speed by two stages.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

15Twister40100%20

Has a 20% chance to make the target flinch.

22Dragon Rage*100%10

Inflicts 40 points of damage.

29Slam8075%20

Inflicts regular damage with no additional effect.

36Agility30

Raises the user's Speed by two stages.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

15Twister40100%20

Has a 20% chance to make the target flinch.

22Dragon Rage*100%10

Inflicts 40 points of damage.

29Slam8075%20

Inflicts regular damage with no additional effect.

36Agility30

Raises the user's Speed by two stages.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

15Twister40100%20

Has a 20% chance to make the target flinch.

22Dragon Rage*100%10

Inflicts 40 points of damage.

29Slam8075%20

Inflicts regular damage with no additional effect.

36Agility30

Raises the user's Speed by two stages.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Ice Beam90100%10

Has a 10% chance to freeze the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

15Twister40100%20

Has a 20% chance to make the target flinch.

22Dragon Rage*100%10

Inflicts 40 points of damage.

29Slam8075%20

Inflicts regular damage with no additional effect.

36Agility30

Raises the user's Speed by two stages.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mist30

Protects the user's stats from being changed by enemy moves.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

10Thunder Wave90%20

Paralyzes the target.

20Agility30

Raises the user's Speed by two stages.

30Slam8075%20

Inflicts regular damage with no additional effect.

40Dragon Rage*100%10

Inflicts 40 points of damage.

50Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

23Dragon Rage*100%10

Inflicts 40 points of damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

10Thunder Wave90%20

Paralyzes the target.

20Agility30

Raises the user's Speed by two stages.

30Slam8075%20

Inflicts regular damage with no additional effect.

40Dragon Rage*100%10

Inflicts 40 points of damage.

50Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

23Dragon Rage*100%10

Inflicts 40 points of damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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