#426 Drifblim

Drifblim

Ghost Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

Unburden

When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost.

This includes when the Pokémon drops its item because of Knock Off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.

Abilities nascosta » ottenibile in diversi modi

Flare Boost

This Pokémon has 1.5× its Special Attack when burned.

Work in progress ... Essentials
Species Blimp Pokémon National Pokédex 426 Introduced in 4
Shape Footprint Drifblim Color Purple
Height 1.2 m Weight 15 kg

Breeding & Training
Egg groups Amorphous Hatch counter 30 Capture rate 60
Base EXP 174 Growth rate 1.640.000 Base happiness 70
Gender
50%
50%

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Drifblim: linea evolutiva

Baby Base Fase 1 Fase 2
Drifloon DrifblimLevel up, starting at level 28

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Drifblim: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Reversal Mountain, unknown area 48
  • Route 13
  • Route 14
Walking in dark grass
  • Reversal Mountain, unknown area 48
  • Route 13
  • Route 14
White 2
Walking in tall grass or a cave
  • Reversal Mountain, unknown area 48
  • Route 13
  • Route 14
Walking in dark grass
  • Reversal Mountain, unknown area 48
  • Route 13
  • Route 14
Black
Walking in tall grass or a cave
  • Giant Chasm, outside
  • Route 13
  • Route 14
Walking in dark grass
  • Giant Chasm, outside
  • Route 13
  • Route 14
White
Walking in tall grass or a cave
  • Giant Chasm, outside
  • Route 13
  • Route 14
Walking in dark grass
  • Giant Chasm, outside
  • Route 13
  • Route 14

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Drifblim: comments


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Drifblim: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Di giorno fluttua con aria sonnolenta, ma di notte vola via in gruppo. Nessuno sa dove vada.
Omega Ruby
Vola trascinando persone e Pokémon. Poiché si fa portare dal vento, non si sa dove vada a finire.
Y
Di giorno fluttua con aria sonnolenta, ma di notte vola via in gruppo. Nessuno sa dove vada.
X
Vola trascinando persone e Pokémon. Poiché si fa portare dal vento, non si sa dove vada a finire.
Black 2, White 2
Trasporta Pokémon e persone, ma poiché si fa trascinare dal vento, non si sa mai dove va a finire.
Black, White
Al tramonto, gruppi di Drifblim si fanno trascinare dal vento. Se avvistati, scompaiono all'improvviso.
HeartGold, SoulSilver
Può regolare l’altezza dei suoi voli nel cielo grazie alla capacità di produrre gas ed espellerli.
Platinum
Al tramonto, gruppi di DRIFBLIM si fanno trascinare dal vento. Se avvistati, scompaiono all’improvviso.
Diamond
Di giorno fluttua con aria sonnolenta, ma di notte vola via in gruppo. Nessuno sa dove vada.
Pearl
Vola trascinando persone e Pokémon. Poiché si fa portare dal vento, non si sa dove vada a finire.

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Drifblim: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
150 (2)
99 504
Attacco
80
54.4 259
Difesa
44
14.8 187
Attacco Speciale
90
70.5 279
Difesa Speciale
54
27.4 207
Velocità
80
63.3 259
Media
83
68.2

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Drifblim: verso

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Drifblim: Pokémon compatibili

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Drifblim: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

4Astonish30100%15

Has a 30% chance to make the target flinch.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

13Focus Energy30

Increases the user's chance to score a critical hit.

16Payback50100%10

Power is doubled if the target has already moved this turn.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Hex65100%10

Has double power if the target has a major status ailment.

34Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

34Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Amnesia20

Raises the user's Special Defense by two stages.

52Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

60Explosion250100%5

User faints.

65Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

4Astonish30100%15

Has a 30% chance to make the target flinch.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

13Focus Energy30

Increases the user's chance to score a critical hit.

16Payback50100%10

Power is doubled if the target has already moved this turn.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Hex65100%10

Has double power if the target has a major status ailment.

34Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

34Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Amnesia20

Raises the user's Special Defense by two stages.

52Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

60Explosion250100%5

User faints.

65Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

4Astonish30100%15

Has a 30% chance to make the target flinch.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

13Focus Energy30

Increases the user's chance to score a critical hit.

16Payback50100%10

Power is doubled if the target has already moved this turn.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Hex65100%10

Has double power if the target has a major status ailment.

34Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

34Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Amnesia20

Raises the user's Special Defense by two stages.

52Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

60Explosion250100%5

User faints.

65Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

4Astonish30100%15

Has a 30% chance to make the target flinch.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

13Focus Energy30

Increases the user's chance to score a critical hit.

16Payback50100%10

Power is doubled if the target has already moved this turn.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Hex65100%10

Has double power if the target has a major status ailment.

34Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

34Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Amnesia20

Raises the user's Special Defense by two stages.

52Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

60Explosion250100%5

User faints.

65Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

4Astonish30100%15

Has a 30% chance to make the target flinch.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

13Focus Energy30

Increases the user's chance to score a critical hit.

16Payback50100%10

Power is doubled if the target has already moved this turn.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Hex65100%10

Has double power if the target has a major status ailment.

34Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

34Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Amnesia20

Raises the user's Special Defense by two stages.

52Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

60Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

6Astonish30100%15

Has a 30% chance to make the target flinch.

11Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

14Focus Energy30

Increases the user's chance to score a critical hit.

17Payback50100%10

Power is doubled if the target has already moved this turn.

22Hex65100%10

Has double power if the target has a major status ailment.

27Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

32Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

32Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

37Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

44Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

51Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

56Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

6Astonish30100%15

Has a 30% chance to make the target flinch.

11Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

14Focus Energy30

Increases the user's chance to score a critical hit.

17Payback50100%10

Power is doubled if the target has already moved this turn.

22Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

44Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

51Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

6Astonish30100%15

Has a 30% chance to make the target flinch.

11Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

14Focus Energy30

Increases the user's chance to score a critical hit.

17Payback50100%10

Power is doubled if the target has already moved this turn.

22Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

44Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

51Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Minimize10

Raises the user's evasion by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

6Astonish30100%15

Has a 30% chance to make the target flinch.

11Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

14Focus Energy30

Increases the user's chance to score a critical hit.

17Payback50100%10

Power is doubled if the target has already moved this turn.

22Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

27Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

32Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

44Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

51Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drifloon ma non da Drifblim. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

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