#96 Drowzee

Drowzee

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Insomnia

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Vital Spirit in battle.

Forewarn

When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.

In the event of a tie, one is chosen at random.

Moves without a listed base power are assigned one as follows:

Power Moves
160 One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold
120 Counter moves: Counter, Metal Burst, and Mirror Coat
80 Variable power or set damage: Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Frustration, Grass Knot, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power, Low Kick, Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, and Wring Out
0 Any such move not listed

Abilities nascosta » ottenibile in diversi modi

Inner Focus

This Pokémon cannot flinch.

Work in progress ... Essentials
Species Hypnosis Pokémon National Pokédex 96 Introduced in 1
Shape Footprint Drowzee Color Yellow
Height 1 m Weight 32.4 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 190
Base EXP 66 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Drowzee: linea evolutiva

Baby Base Fase 1 Fase 2
Drowzee HypnoLevel up, starting at level 26

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Drowzee: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 11
  • Route 34
  • Route 35
SoulSilver
Walking in tall grass or a cave
  • Route 11
  • Route 34
  • Route 35
Platinum
Walking in tall grass or a cave
  • Route 215
Diamond
Walking in tall grass or a cave
  • Route 215
Pearl
Walking in tall grass or a cave
  • Route 215
FireRed
Walking in tall grass or a cave
  • Berry Forest
  • Route 11
LeafGreen
Walking in tall grass or a cave
  • Berry Forest
  • Route 11
Crystal
Walking in tall grass or a cave
  • Route 11
  • Route 34
  • Route 35
  • Route 6
Gold
Walking in tall grass or a cave
  • Route 11
  • Route 34
  • Route 35
Silver
Walking in tall grass or a cave
  • Route 11
  • Route 34
  • Route 35
Yellow
Walking in tall grass or a cave
  • Route 11
Red
Walking in tall grass or a cave
  • Route 11
Blue
Walking in tall grass or a cave
  • Route 11

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Drowzee: comments


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Drowzee: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Drowzee è solito nutrirsi dei sogni degli altri mentre dormono, estraendoli dalle loro narici. Se durante il sonno si avverte prurito al naso, significa che Drowzee è già all’opera.
X
Addormenta i suoi nemici e poi si nutre dei loro sogni. A volte fa indigestione di incubi.
Y
Se si pensa di aver fatto un bel sogno, ma non lo si ricorda, magari l’ha mangiato un Drowzee.
Black 2, White 2
Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti.
Black, White
Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti.
SoulSilver
Ricorda ogni singolo sogno che mangia. Preferisce quelli dei bambini perché sono molto più gustosi.
HeartGold
Se si pensa di aver fatto un bel sogno, ma non lo si ricorda, magari l’ha mangiato un DROWZEE.
Platinum
Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti.
Diamond, Pearl
Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti.
LeafGreen
Addormenta i suoi nemici e poi si nutre dei loro sogni. A volte fa indigestione di incubi.
FireRed
Discende dal leggendario animale baku, che era considerato un mangiatore di sogni. Grande conoscitore dell’ipnosi.
Emerald
DROWZEE si nutre dei sogni degli altri mentre dormono, estraendoli dalle loro narici. Se dormendo si avverte prurito al naso, significa che è già all’opera.
Ruby, Sapphire
DROWZEE è solito nutrirsi dei sogni degli altri mentre dormono, estraendoli dalle loro narici. Se durante il sonno si avverte prurito al naso, significa che DROWZEE è già all’opera.

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Drowzee: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
48
14.4 195
Difesa
45
16.7 189
Attacco Speciale
43
18.1 185
Difesa Speciale
90 (1)
75.2 279
Velocità
42
19.8 183
Media
54
24.4

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Drowzee: verso

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Drowzee: Pokémon compatibili

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Drowzee: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

17Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Psych Up10

Discards the user's stat changes and copies the target's.

37Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Nasty Plot20

Raises the user's Special Attack by two stages.

57Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

61Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Psychic Terrain10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skill Swap10

User and target swap abilities.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

17Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Headbutt70100%15

Has a 30% chance to make the target flinch.

33Psych Up10

Discards the user's stat changes and copies the target's.

37Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Nasty Plot20

Raises the user's Special Attack by two stages.

57Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

61Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skill Swap10

User and target swap abilities.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

17Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Headbutt70100%15

Has a 30% chance to make the target flinch.

33Psych Up10

Discards the user's stat changes and copies the target's.

37Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Nasty Plot20

Raises the user's Special Attack by two stages.

57Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

61Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skill Swap10

User and target swap abilities.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

17Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Headbutt70100%15

Has a 30% chance to make the target flinch.

33Psych Up10

Discards the user's stat changes and copies the target's.

37Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Nasty Plot20

Raises the user's Special Attack by two stages.

57Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

61Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skill Swap10

User and target swap abilities.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

17Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Headbutt70100%15

Has a 30% chance to make the target flinch.

33Psych Up10

Discards the user's stat changes and copies the target's.

37Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Nasty Plot20

Raises the user's Special Attack by two stages.

57Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

61Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skill Swap10

User and target swap abilities.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

17Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Headbutt70100%15

Has a 30% chance to make the target flinch.

33Psych Up10

Discards the user's stat changes and copies the target's.

37Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Nasty Plot20

Raises the user's Special Attack by two stages.

57Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

61Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skill Swap10

User and target swap abilities.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

7Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

15Headbutt70100%15

Has a 30% chance to make the target flinch.

18Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

26Psybeam65100%20

Has a 10% chance to confuse the target.

29Psych Up10

Discards the user's stat changes and copies the target's.

32Headbutt70100%15

Has a 30% chance to make the target flinch.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Nasty Plot20

Raises the user's Special Attack by two stages.

50Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

7Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

15Headbutt70100%15

Has a 30% chance to make the target flinch.

18Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

26Psybeam65100%20

Has a 10% chance to confuse the target.

29Psych Up10

Discards the user's stat changes and copies the target's.

32Headbutt70100%15

Has a 30% chance to make the target flinch.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Nasty Plot20

Raises the user's Special Attack by two stages.

50Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

7Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

15Headbutt70100%15

Has a 30% chance to make the target flinch.

18Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

26Psybeam65100%20

Has a 10% chance to confuse the target.

29Psych Up10

Discards the user's stat changes and copies the target's.

32Headbutt70100%15

Has a 30% chance to make the target flinch.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Nasty Plot20

Raises the user's Special Attack by two stages.

50Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

7Disable100%20

Disables the target's last used move for 1-8 turns.

11Confusion50100%25

Has a 10% chance to confuse the target.

17Headbutt70100%15

Has a 30% chance to make the target flinch.

21Poison Gas90%40

Poisons the target.

27Meditate40

Raises the user's Attack by one stage.

31Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Psych Up10

Discards the user's stat changes and copies the target's.

41Swagger85%15

Raises the target's Attack by two stages and confuses the target.

47Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Role Play10

Copies the target's ability.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

10Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

31Poison Gas90%40

Poisons the target.

36Meditate40

Raises the user's Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Psych Up10

Discards the user's stat changes and copies the target's.

45Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

10Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

31Poison Gas90%40

Poisons the target.

36Meditate40

Raises the user's Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Psych Up10

Discards the user's stat changes and copies the target's.

45Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

10Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

31Poison Gas90%40

Poisons the target.

36Meditate40

Raises the user's Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Psych Up10

Discards the user's stat changes and copies the target's.

45Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Role Play10

Copies the target's ability.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

10Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

31Poison Gas90%40

Poisons the target.

36Meditate40

Raises the user's Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Psych Up10

Discards the user's stat changes and copies the target's.

45Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Role Play10

Copies the target's ability.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

10Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

31Poison Gas90%40

Poisons the target.

36Meditate40

Raises the user's Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Psych Up10

Discards the user's stat changes and copies the target's.

45Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

10Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

31Poison Gas90%40

Poisons the target.

36Meditate40

Raises the user's Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Psych Up10

Discards the user's stat changes and copies the target's.

45Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

12Disable100%20

Disables the target's last used move for 1-8 turns.

17Confusion50100%25

Has a 10% chance to confuse the target.

24Headbutt70100%15

Has a 30% chance to make the target flinch.

29Poison Gas90%40

Poisons the target.

32Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Meditate40

Raises the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

12Disable100%20

Disables the target's last used move for 1-8 turns.

17Confusion50100%25

Has a 10% chance to confuse the target.

24Headbutt70100%15

Has a 30% chance to make the target flinch.

29Poison Gas90%40

Poisons the target.

32Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Meditate40

Raises the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Flash100%20

Lowers the target's accuracy by one stage.

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