#603 Eelektrik

Eelektrik

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species EleFish Pokémon National Pokédex 603 Introduced in 5
Shape Footprint Eelektrik Color Blue
Height 1.2 m Weight 22 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 60
Base EXP 142 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Eelektrik: linea evolutiva

Baby Base Fase 1 Fase 2
Tynamo EelektrikLevel up, starting at level 39 EelektrossUse a Thunder Stone

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Eelektrik: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Seaside Cave, B1F
White 2
Walking in tall grass or a cave
  • Seaside Cave, B1F

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Eelektrik: comments


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Eelektrik: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Pokémon dal grande appetito. Quando attacca, immobilizza il nemico paralizzandolo con l’elettricità.
Omega Ruby
Si avvinghia alla preda e la paralizza rilasciando elettricità dalle macchie tonde, poi la ingoia intera.
Y
Pokémon dal grande appetito. Quando attacca, immobilizza il nemico paralizzandolo con l’elettricità.
X
Si avvinghia alla preda e la paralizza rilasciando elettricità dalle macchie tonde, poi la ingoia intera.
Black 2, White 2
Si avvinghia alla preda e la paralizza rilasciando elettricità dalle macchie tonde, poi la ingoia intera.
Black
I motivi circolari sono organi generatori di corrente. Dopo aver avvolto il nemico lo fulmina con una scarica elettrica.
White
Pokémon dal grande appetito. Quando attacca, immobilizza il nemico paralizzandolo con l'elettricità.

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Eelektrik: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
85 (2)
60.4 269
Difesa
70
50.5 239
Attacco Speciale
75
58.9 249
Difesa Speciale
70
50.6 239
Velocità
40
17.2 179
Media
67
37.9

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Eelektrik: verso

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Eelektrik: Pokémon compatibili

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Eelektrik: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Thunder Wave90%20

Paralyzes the target.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Discharge80100%15

Has a 30% chance to paralyze the target.

44Thunderbolt90100%15

Has a 10% chance to paralyze the target.

49Acid Spray40100%20

Lowers the target's Special Defense by two stages.

54Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

59Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

64Gastro Acid100%10

Nullifies target's ability until it leaves battle.

69Zap Cannon12050%5

Has a 100% chance to paralyze the target.

74Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tynamo ma non da Eelektrik. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Thunder Wave90%20

Paralyzes the target.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Discharge80100%15

Has a 30% chance to paralyze the target.

44Thunderbolt90100%15

Has a 10% chance to paralyze the target.

49Acid Spray40100%20

Lowers the target's Special Defense by two stages.

54Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

59Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

64Gastro Acid100%10

Nullifies target's ability until it leaves battle.

69Zap Cannon12050%5

Has a 100% chance to paralyze the target.

74Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tynamo ma non da Eelektrik. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Thunder Wave90%20

Paralyzes the target.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Discharge80100%15

Has a 30% chance to paralyze the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

44Thunderbolt90100%15

Has a 10% chance to paralyze the target.

49Acid Spray40100%20

Lowers the target's Special Defense by two stages.

54Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

59Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

64Gastro Acid100%10

Nullifies target's ability until it leaves battle.

69Zap Cannon12050%5

Has a 100% chance to paralyze the target.

74Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tynamo ma non da Eelektrik. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Thunder Wave90%20

Paralyzes the target.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Discharge80100%15

Has a 30% chance to paralyze the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

44Thunderbolt90100%15

Has a 10% chance to paralyze the target.

49Acid Spray40100%20

Lowers the target's Special Defense by two stages.

54Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

59Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

64Gastro Acid100%10

Nullifies target's ability until it leaves battle.

69Zap Cannon12050%5

Has a 100% chance to paralyze the target.

74Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tynamo ma non da Eelektrik. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Thunder Wave90%20

Paralyzes the target.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Discharge80100%15

Has a 30% chance to paralyze the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

44Thunderbolt90100%15

Has a 10% chance to paralyze the target.

49Acid Spray40100%20

Lowers the target's Special Defense by two stages.

54Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

59Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

64Gastro Acid100%10

Nullifies target's ability until it leaves battle.

69Zap Cannon12050%5

Has a 100% chance to paralyze the target.

74Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tynamo ma non da Eelektrik. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Thunder Wave90%20

Paralyzes the target.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Discharge80100%15

Has a 30% chance to paralyze the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

44Thunderbolt90100%15

Has a 10% chance to paralyze the target.

49Acid Spray40100%20

Lowers the target's Special Defense by two stages.

54Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

59Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

64Gastro Acid100%10

Nullifies target's ability until it leaves battle.

69Zap Cannon12050%5

Has a 100% chance to paralyze the target.

74Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tynamo ma non da Eelektrik. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

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