#605 Elgyem

Elgyem

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Abilities nascosta » ottenibile in diversi modi

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn.

Future Sight and Doom Desire are unaffected.

Work in progress ... Essentials
Species Cerebral Pokémon National Pokédex 605 Introduced in 5
Shape Footprint Elgyem Color Blue
Height 0.5 m Weight 9 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 255
Base EXP 67 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Elgyem: linea evolutiva

Baby Base Fase 1 Fase 2
Elgyem BeheeyemLevel up, starting at level 42

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Elgyem: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Celestial Tower, 3F
  • Celestial Tower, 4F
  • Celestial Tower, 5F
White 2
Walking in tall grass or a cave
  • Celestial Tower, 3F
  • Celestial Tower, 4F
  • Celestial Tower, 5F
Black
Walking in tall grass or a cave
  • Celestial Tower, 3F
  • Celestial Tower, 4F
  • Celestial Tower, 5F
White
Walking in tall grass or a cave
  • Celestial Tower, 3F
  • Celestial Tower, 4F
  • Celestial Tower, 5F

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Elgyem: comments


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Elgyem: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Con i suoi incredibili poteri psichici comprime il cervello dei suoi nemici provocando loro fortissime emicranie.
Alpha Sapphire
Si dice che sia arrivato 50 anni fa da un deserto in cui sembra si sia schiantato un UFO.
X
Con i suoi incredibili poteri psichici comprime il cervello dei suoi nemici provocando loro fortissime emicranie.
Y
Si dice che sia arrivato 50 anni fa da un deserto in cui sembra si sia schiantato un UFO.
Black 2, White 2
Si dice che sia arrivato 50 anni fa da un deserto in cui sembra si sia schiantato un UFO.
Black
Con i suoi incredibili poteri psichici comprime il cervello dei suoi nemici provocando loro fortissime emicranie.
White
È apparso all'improvviso 50 anni fa nei pressi di un deserto. Fino ad allora, nessuno l'aveva mai avvistato.

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Elgyem: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
55
23.5 209
Difesa
55
29.2 209
Attacco Speciale
85 (1)
67.2 269
Difesa Speciale
55
30.1 209
Velocità
30
8 159
Media
55
26.8

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Elgyem: verso

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Elgyem: Pokémon compatibili

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Elgyem: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

4Growl100%40

Lowers the target's Attack by one stage.

8Heal Block100%15

Prevents target from restoring its HP for five turns.

11Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

15Psybeam65100%20

Has a 10% chance to confuse the target.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

22Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Simple Beam100%15

Changes the target's ability to Simple.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Psych Up10

Discards the user's stat changes and copies the target's.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

46Recover10

Heals the user by half its max HP.

50Guard Split10

Averages Defense and Special Defense with the target.

50Power Split10

Averages Attack and Special Attack with the target.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

56Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Astonish30100%15

Has a 30% chance to make the target flinch.

Barrier20

Raises the user's Defense by two stages.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Skill Swap10

User and target swap abilities.

Teleport20

Immediately ends wild battles. No effect otherwise.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

63Embargo100%15

Target cannot use held items.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

4Growl100%40

Lowers the target's Attack by one stage.

8Heal Block100%15

Prevents target from restoring its HP for five turns.

11Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

15Psybeam65100%20

Has a 10% chance to confuse the target.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

22Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Simple Beam100%15

Changes the target's ability to Simple.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Psych Up10

Discards the user's stat changes and copies the target's.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

46Recover10

Heals the user by half its max HP.

50Guard Split10

Averages Defense and Special Defense with the target.

50Power Split10

Averages Attack and Special Attack with the target.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

56Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Astonish30100%15

Has a 30% chance to make the target flinch.

Barrier20

Raises the user's Defense by two stages.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Skill Swap10

User and target swap abilities.

Teleport20

Immediately ends wild battles. No effect otherwise.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

63Embargo100%15

Target cannot use held items.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

4Growl100%40

Lowers the target's Attack by one stage.

8Heal Block100%15

Prevents target from restoring its HP for five turns.

11Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

15Psybeam65100%20

Has a 10% chance to confuse the target.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

22Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Simple Beam100%15

Changes the target's ability to Simple.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Psych Up10

Discards the user's stat changes and copies the target's.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

46Recover10

Heals the user by half its max HP.

50Guard Split10

Averages Defense and Special Defense with the target.

50Power Split10

Averages Attack and Special Attack with the target.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

56Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Astonish30100%15

Has a 30% chance to make the target flinch.

Barrier20

Raises the user's Defense by two stages.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Skill Swap10

User and target swap abilities.

Teleport20

Immediately ends wild battles. No effect otherwise.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

63Embargo100%15

Target cannot use held items.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

4Growl100%40

Lowers the target's Attack by one stage.

8Heal Block100%15

Prevents target from restoring its HP for five turns.

11Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

15Psybeam65100%20

Has a 10% chance to confuse the target.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

22Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Simple Beam100%15

Changes the target's ability to Simple.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Psych Up10

Discards the user's stat changes and copies the target's.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

46Recover10

Heals the user by half its max HP.

50Guard Split10

Averages Defense and Special Defense with the target.

50Power Split10

Averages Attack and Special Attack with the target.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

56Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Astonish30100%15

Has a 30% chance to make the target flinch.

Barrier20

Raises the user's Defense by two stages.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Skill Swap10

User and target swap abilities.

Teleport20

Immediately ends wild battles. No effect otherwise.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

63Embargo100%15

Target cannot use held items.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

4Growl100%40

Lowers the target's Attack by one stage.

8Heal Block100%15

Prevents target from restoring its HP for five turns.

11Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

15Psybeam65100%20

Has a 10% chance to confuse the target.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

22Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Simple Beam100%15

Changes the target's ability to Simple.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Psych Up10

Discards the user's stat changes and copies the target's.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

46Recover10

Heals the user by half its max HP.

50Guard Split10

Averages Defense and Special Defense with the target.

50Power Split10

Averages Attack and Special Attack with the target.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

56Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Barrier20

Raises the user's Defense by two stages.

Disable100%20

Disables the target's last used move for 1-8 turns.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Skill Swap10

User and target swap abilities.

Teleport20

Immediately ends wild battles. No effect otherwise.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

63Embargo100%15

Target cannot use held items.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

4Growl100%40

Lowers the target's Attack by one stage.

8Heal Block100%15

Prevents target from restoring its HP for five turns.

11Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

15Psybeam65100%20

Has a 10% chance to confuse the target.

18Headbutt70100%15

Has a 30% chance to make the target flinch.

22Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Simple Beam100%15

Changes the target's ability to Simple.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Psych Up10

Discards the user's stat changes and copies the target's.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

46Recover10

Heals the user by half its max HP.

50Guard Split10

Averages Defense and Special Defense with the target.

50Power Split10

Averages Attack and Special Attack with the target.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

56Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Barrier20

Raises the user's Defense by two stages.

Disable100%20

Disables the target's last used move for 1-8 turns.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Skill Swap10

User and target swap abilities.

Teleport20

Immediately ends wild battles. No effect otherwise.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

63Embargo100%15

Target cannot use held items.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

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