#589 Escavalier

Escavalier

Bug Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Abilities nascosta » ottenibile in diversi modi

Overcoat

This Pokémon does not take damage from weather.

Work in progress ... Essentials
Species Cavalry Pokémon National Pokédex 589 Introduced in 5
Shape Footprint Escavalier Color Gray
Height 1 m Weight 33 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 75
Base EXP 173 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Escavalier: linea evolutiva

Baby Base Fase 1 Fase 2
Karrablast EscavalierTrade, in exchange for shelmet

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Escavalier: dove catturarlo

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Escavalier: comments


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Escavalier: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Pokémon che si è evoluto appropriandosi della conchiglia di Shelmet. Un’armatura d’acciaio protegge tutto il suo corpo.
Omega Ruby
Protegge il corpo con la conchiglia che ha rubato a Shelmet mentre spunzona il nemico con due lance.
Y
Pokémon che si è evoluto appropriandosi della conchiglia di Shelmet. Un’armatura d’acciaio protegge tutto il suo corpo.
X
Protegge il corpo con la conchiglia che ha rubato a Shelmet mentre spunzona il nemico con due lance.
Black 2, White 2
Protegge il corpo con la conchiglia che ha rubato a Shelmet mentre spunzona il nemico con due lance.
Black
Infilza i nemici con le lance appuntite, sfrecciando a gran velocità. Affronta con valore anche avversari temibili.
White
Pokémon che si è evoluto appropriandosi della conchiglia di Shelmet. Un'armatura d'acciaio protegge tutto il suo corpo.

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Escavalier: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
135 (2)
94.6 369
Difesa
105
85.4 309
Attacco Speciale
60
41.5 219
Difesa Speciale
105
88.1 309
Velocità
20
2.7 139
Media
82
67

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Escavalier: verso

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Escavalier: Pokémon compatibili

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Escavalier: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

4Leer100%30

Lowers the target's Defense by one stage.

8Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

13Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

16Fury Attack1585%20

Hits 2-5 times in one turn.

20Headbutt70100%15

Has a 30% chance to make the target flinch.

25False Swipe40100%40

Cannot lower the target's HP below 1.

28Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Slash70100%20

Has an increased chance for a critical hit.

37Iron Head80100%15

Has a 30% chance to make the target flinch.

40Iron Defense15

Raises the user's Defense by two stages.

44X-Scissor80100%15

Inflicts regular damage with no additional effect.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

52Swords Dance20

Raises the user's Attack by two stages.

56Giga Impact15090%5

User foregoes its next turn to recharge.

60Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Karrablast ma non da Escavalier. Learned when a Pokémon reaches a certain level.
8Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

40Scary Face100%10

Lowers the target's Speed by two stages.

49Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Karrablast ma non da Escavalier. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Drill Run8095%10

Has an increased chance for a critical hit.

Feint Attack6020

Never misses.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drill Run8095%10

Has an increased chance for a critical hit.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

4Leer100%30

Lowers the target's Defense by one stage.

8Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

13Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

16Fury Attack1585%20

Hits 2-5 times in one turn.

20Headbutt70100%15

Has a 30% chance to make the target flinch.

25False Swipe40100%40

Cannot lower the target's HP below 1.

28Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Slash70100%20

Has an increased chance for a critical hit.

37Iron Head80100%15

Has a 30% chance to make the target flinch.

40Iron Defense15

Raises the user's Defense by two stages.

44X-Scissor80100%15

Inflicts regular damage with no additional effect.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

52Swords Dance20

Raises the user's Attack by two stages.

56Giga Impact15090%5

User foregoes its next turn to recharge.

60Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Karrablast ma non da Escavalier. Learned when a Pokémon reaches a certain level.
8Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

40Scary Face100%10

Lowers the target's Speed by two stages.

49Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Karrablast ma non da Escavalier. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Drill Run8095%10

Has an increased chance for a critical hit.

Feint Attack6020

Never misses.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

4Leer100%30

Lowers the target's Defense by one stage.

8Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

13Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

16Fury Attack1585%20

Hits 2-5 times in one turn.

20Headbutt70100%15

Has a 30% chance to make the target flinch.

25False Swipe40100%40

Cannot lower the target's HP below 1.

28Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Slash70100%20

Has an increased chance for a critical hit.

37Iron Head80100%15

Has a 30% chance to make the target flinch.

40Iron Defense15

Raises the user's Defense by two stages.

44X-Scissor80100%15

Inflicts regular damage with no additional effect.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

52Swords Dance20

Raises the user's Attack by two stages.

56Giga Impact15090%5

User foregoes its next turn to recharge.

60Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Karrablast ma non da Escavalier. Learned when a Pokémon reaches a certain level.
8Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

40Scary Face100%10

Lowers the target's Speed by two stages.

49Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Karrablast ma non da Escavalier. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Drill Run8095%10

Has an increased chance for a critical hit.

Feint Attack6020

Never misses.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drill Run8095%10

Has an increased chance for a critical hit.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

4Leer100%30

Lowers the target's Defense by one stage.

8Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

13Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

16Fury Attack1585%20

Hits 2-5 times in one turn.

20Headbutt70100%15

Has a 30% chance to make the target flinch.

25False Swipe40100%40

Cannot lower the target's HP below 1.

28Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Slash70100%20

Has an increased chance for a critical hit.

37Iron Head80100%15

Has a 30% chance to make the target flinch.

40Iron Defense15

Raises the user's Defense by two stages.

44X-Scissor80100%15

Inflicts regular damage with no additional effect.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

52Swords Dance20

Raises the user's Attack by two stages.

56Giga Impact15090%5

User foregoes its next turn to recharge.

60Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Karrablast ma non da Escavalier. Learned when a Pokémon reaches a certain level.
8Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

40Scary Face100%10

Lowers the target's Speed by two stages.

49Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Karrablast ma non da Escavalier. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Drill Run8095%10

Has an increased chance for a critical hit.

Feint Attack6020

Never misses.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

4Leer100%30

Lowers the target's Defense by one stage.

8Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

13Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

16Fury Attack1585%20

Hits 2-5 times in one turn.

20Headbutt70100%15

Has a 30% chance to make the target flinch.

25False Swipe40100%40

Cannot lower the target's HP below 1.

28Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Slash70100%20

Has an increased chance for a critical hit.

37Iron Head80100%15

Has a 30% chance to make the target flinch.

40Iron Defense15

Raises the user's Defense by two stages.

44X-Scissor80100%15

Inflicts regular damage with no additional effect.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

52Swords Dance20

Raises the user's Attack by two stages.

56Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Karrablast ma non da Escavalier. Learned when a Pokémon reaches a certain level.
8Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

40Scary Face100%10

Lowers the target's Speed by two stages.

49Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

56Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Karrablast ma non da Escavalier. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Feint Attack6020

Never misses.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

4Leer100%30

Lowers the target's Defense by one stage.

8Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

13Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

16Fury Attack1585%20

Hits 2-5 times in one turn.

20Headbutt70100%15

Has a 30% chance to make the target flinch.

25False Swipe40100%40

Cannot lower the target's HP below 1.

28Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Slash70100%20

Has an increased chance for a critical hit.

37Iron Head80100%15

Has a 30% chance to make the target flinch.

40Iron Defense15

Raises the user's Defense by two stages.

44X-Scissor80100%15

Inflicts regular damage with no additional effect.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

52Swords Dance20

Raises the user's Attack by two stages.

56Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Karrablast ma non da Escavalier. Learned when a Pokémon reaches a certain level.
8Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

40Scary Face100%10

Lowers the target's Speed by two stages.

49Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

56Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Karrablast ma non da Escavalier. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Feint Attack6020

Never misses.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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