#196 Espeon

Espeon

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Abilities nascosta » ottenibile in diversi modi

Magic Bounce

When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.

All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.

A move reflected by this ability or Magic Coat cannot be reflected back.

Work in progress ... Essentials
Species Sun Pokémon National Pokédex 196 Introduced in 2
Shape Footprint Espeon Color Purple
Height 0.9 m Weight 26.5 kg

Breeding & Training
Egg groups Field Hatch counter 35 Capture rate 45
Base EXP 184 Growth rate 1.000.000 Base happiness 70
Gender
87.5%
12.5%

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Espeon: linea evolutiva

Baby Base Fase 1 Fase 2
Eevee VaporeonUse a Water Stone
JolteonUse a Thunder Stone
FlareonUse a Fire Stone
EspeonLevel up, during the day, with at least 220 happiness
UmbreonLevel up, during the night, with at least 220 happiness
LeafeonLevel up, around Eterna Forest
GlaceonLevel up, around Route 217
SylveonLevel up

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Espeon: dove catturarlo

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Espeon: comments


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Espeon: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Espeon è estremamente leale nei confronti di qualsiasi Allenatore considerato all’altezza. Si dice che questo Pokémon abbia sviluppato capacità precognitive per proteggere il proprio Allenatore.
Y
Grazie al pelo sensibile, percepisce pure gli spostamenti d’aria. Sa leggere nel pensiero e prevedere il tempo.
X
Mentre predice la prossima mossa del nemico, la coda biforcuta gli inizia a tremare.
Black 2, White 2
Grazie al pelo sensibile, percepisce pure gli spostamenti d'aria. Sa leggere nel pensiero e prevedere il tempo.
Black, White
Con il pelo sensibile riesce ad analizzare le correnti d'aria e a prevedere le condizioni atmosferiche.
SoulSilver
Analizza le correnti d’aria per predire le condizioni atmosferiche o la prossima mossa del nemico.
HeartGold
Il pelo sottile che ricopre il suo corpo analizza le correnti d’aria e predice le mosse del nemico.
Platinum
Con il pelo sensibile riesce ad analizzare le correnti d’aria e a prevedere le condizioni atmosferiche.
Diamond
Il suo pelo è simile al velluto. Quando usa i suoi poteri psichici, la sfera che ha sulla fronte brilla.
Pearl
La sua pelliccia, al tocco, ricorda il velluto. La sfera sulla fronte brilla quando usa i poteri psichici.
LeafGreen
Il pelo sottile che ricopre il suo corpo analizza le correnti d’aria e predice le mosse del nemico.
FireRed
Legge le correnti d’aria per predire le condizioni atmosferiche o la prossima mossa del nemico.
Emerald
È leale nei confronti degli ALLENATORI che considera alla sua altezza. Si dice abbia sviluppato capacità precognitive per proteggere il proprio ALLENATORE.
Ruby, Sapphire
ESPEON è estremamente leale nei confronti di qualsiasi ALLENATORE considerato all’altezza. Si dice che questo POKéMON abbia sviluppato capacità precognitive per proteggere il proprio ALLENATORE.

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Espeon: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
65
36.4 229
Difesa
60
35.4 219
Attacco Speciale
130 (2)
93.8 359
Difesa Speciale
95
79.5 289
Velocità
110
91 319
Media
87
78.2

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Espeon: verso

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Espeon: Pokémon compatibili

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Espeon: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Confusion50100%25

Has a 10% chance to confuse the target.

Confusion50100%25

Has a 10% chance to confuse the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Swift6020

Never misses.

20Psybeam65100%20

Has a 10% chance to confuse the target.

25Future Sight120100%10

Hits the target two turns later.

29Psych Up10

Discards the user's stat changes and copies the target's.

33Morning Sun5

Heals the user by half its max HP. Affected by weather.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Last Resort140100%5

Can only be used after all of the user's other moves have been used.

45Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
Covet60100%25

Takes the target's item.

Growl100%40

Lowers the target's Attack by one stage.

17Bite60100%25

Has a 30% chance to make the target flinch.

20Refresh20

Cleanses the user of a burn, paralysis, or poison.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

29Charm100%20

Lowers the target's Attack by two stages.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

45Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Natural Gift*100%15

Power and type depend on the held berry.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Confusion50100%25

Has a 10% chance to confuse the target.

Confusion50100%25

Has a 10% chance to confuse the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Swift6020

Never misses.

20Psybeam65100%20

Has a 10% chance to confuse the target.

25Future Sight120100%10

Hits the target two turns later.

29Psych Up10

Discards the user's stat changes and copies the target's.

33Morning Sun5

Heals the user by half its max HP. Affected by weather.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Last Resort140100%5

Can only be used after all of the user's other moves have been used.

45Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
Covet60100%25

Takes the target's item.

Growl100%40

Lowers the target's Attack by one stage.

17Bite60100%25

Has a 30% chance to make the target flinch.

20Refresh20

Cleanses the user of a burn, paralysis, or poison.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

29Charm100%20

Lowers the target's Attack by two stages.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

45Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Natural Gift*100%15

Power and type depend on the held berry.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Helping Hand20+5

Ally's next move inflicts half more damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Swift6020

Never misses.

20Psybeam65100%20

Has a 10% chance to confuse the target.

25Future Sight120100%10

Hits the target two turns later.

29Psych Up10

Discards the user's stat changes and copies the target's.

33Morning Sun5

Heals the user by half its max HP. Affected by weather.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Last Resort140100%5

Can only be used after all of the user's other moves have been used.

45Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

17Bite60100%25

Has a 30% chance to make the target flinch.

20Refresh20

Cleanses the user of a burn, paralysis, or poison.

23Covet60100%25

Takes the target's item.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

29Charm100%20

Lowers the target's Attack by two stages.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

45Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Natural Gift*100%15

Power and type depend on the held berry.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Helping Hand20+5

Ally's next move inflicts half more damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Swift6020

Never misses.

20Psybeam65100%20

Has a 10% chance to confuse the target.

25Future Sight120100%10

Hits the target two turns later.

29Psych Up10

Discards the user's stat changes and copies the target's.

33Morning Sun5

Heals the user by half its max HP. Affected by weather.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Last Resort140100%5

Can only be used after all of the user's other moves have been used.

45Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

17Bite60100%25

Has a 30% chance to make the target flinch.

20Refresh20

Cleanses the user of a burn, paralysis, or poison.

23Covet60100%25

Takes the target's item.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

29Charm100%20

Lowers the target's Attack by two stages.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

45Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Natural Gift*100%15

Power and type depend on the held berry.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Helping Hand20+5

Ally's next move inflicts half more damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Swift6020

Never misses.

21Psybeam65100%20

Has a 10% chance to confuse the target.

25Future Sight120100%10

Hits the target two turns later.

29Psych Up10

Discards the user's stat changes and copies the target's.

33Morning Sun5

Heals the user by half its max HP. Affected by weather.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Last Resort140100%5

Can only be used after all of the user's other moves have been used.

45Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
9Growl100%40

Lowers the target's Attack by one stage.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Covet60100%25

Takes the target's item.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

29Charm100%20

Lowers the target's Attack by two stages.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

45Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Natural Gift*100%15

Power and type depend on the held berry.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

15Confusion50100%25

Has a 10% chance to confuse the target.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

43Future Sight120100%10

Hits the target two turns later.

50Last Resort140100%5

Can only be used after all of the user's other moves have been used.

57Psych Up10

Discards the user's stat changes and copies the target's.

64Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

71Morning Sun5

Heals the user by half its max HP. Affected by weather.

78Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
15Growl100%40

Lowers the target's Attack by one stage.

29Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Natural Gift*100%15

Power and type depend on the held berry.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

15Confusion50100%25

Has a 10% chance to confuse the target.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

43Future Sight120100%10

Hits the target two turns later.

50Last Resort140100%5

Can only be used after all of the user's other moves have been used.

57Psych Up10

Discards the user's stat changes and copies the target's.

64Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

71Morning Sun5

Heals the user by half its max HP. Affected by weather.

78Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
15Growl100%40

Lowers the target's Attack by one stage.

29Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

15Confusion50100%25

Has a 10% chance to confuse the target.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

43Future Sight120100%10

Hits the target two turns later.

50Last Resort140100%5

Can only be used after all of the user's other moves have been used.

57Psych Up10

Discards the user's stat changes and copies the target's.

64Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

71Morning Sun5

Heals the user by half its max HP. Affected by weather.

78Power Swap10

User swaps Attack and Special Attack changes with the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
15Growl100%40

Lowers the target's Attack by one stage.

29Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

15Confusion50100%25

Has a 10% chance to confuse the target.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

43Future Sight120100%10

Hits the target two turns later.

50Last Resort140100%5

Can only be used after all of the user's other moves have been used.

57Psych Up10

Discards the user's stat changes and copies the target's.

64Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

71Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
15Growl100%40

Lowers the target's Attack by one stage.

29Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

30Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Psych Up10

Discards the user's stat changes and copies the target's.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
16Growl100%40

Lowers the target's Attack by one stage.

30Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

30Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Psych Up10

Discards the user's stat changes and copies the target's.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
16Growl100%40

Lowers the target's Attack by one stage.

30Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

30Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Psych Up10

Discards the user's stat changes and copies the target's.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
16Growl100%40

Lowers the target's Attack by one stage.

30Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

30Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Psych Up10

Discards the user's stat changes and copies the target's.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
16Growl100%40

Lowers the target's Attack by one stage.

30Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

30Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Psych Up10

Discards the user's stat changes and copies the target's.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
16Growl100%40

Lowers the target's Attack by one stage.

30Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

30Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Psych Up10

Discards the user's stat changes and copies the target's.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
16Growl100%40

Lowers the target's Attack by one stage.

30Bite60100%25

Has a 30% chance to make the target flinch.

36Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

8Sand Attack100%15

Lowers the target's accuracy by one stage.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

30Swift6020

Never misses.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Psych Up10

Discards the user's stat changes and copies the target's.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

52Morning Sun5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Espeon. Learned when a Pokémon reaches a certain level.
16Growl100%40

Lowers the target's Attack by one stage.

30Bite60100%25

Has a 30% chance to make the target flinch.

36Focus Energy30

Increases the user's chance to score a critical hit.

42Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Espeon. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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