#295 Exploud

Exploud

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Soundproof

This Pokémon is immune to moves flagged as being sound-based.

Heal Bell is unaffected. Uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through Baton Pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.

Howl, Roar Of Time, Sonic Boom, and Yawn are not flagged as sound-based.

Abilities nascosta » ottenibile in diversi modi

Scrappy

This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves.

Ghost Pokémon's other types affect damage as usual.

Work in progress ... Essentials
Species Loud Noise Pokémon National Pokédex 295 Introduced in 3
Shape Footprint Exploud Color Blue
Height 1.5 m Weight 84 kg

Breeding & Training
Egg groups Monster; Field Hatch counter 20 Capture rate 45
Base EXP 221 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Exploud: linea evolutiva

Baby Base Fase 1 Fase 2
Whismur LoudredLevel up, starting at level 20 ExploudLevel up, starting at level 40

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Exploud: dove catturarlo

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Exploud: comments


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Exploud: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Exploud comunica le sue sensazioni emettendo dei fischi dai canali tubolari del suo corpo. Questo Pokémon alza la voce soltanto nella lotta.
Omega Ruby
Exploud è in grado di generare terremoti con le vibrazioni vocali. Quando inala grandi quantità d’aria dalle numerose aperture del corpo, significa che si sta preparando a emettere un grido lancinante.
Y
In lotta emette ululati che possono veramente far tremare la terra alla stregua di un terremoto.
X
Le sue urla si sentono a 10 km di distanza. Emette diversi suoni dalle numerose aperture del suo corpo.
Black 2, White 2
Le sue urla si sentono a 10 km di distanza. Emette diversi suoni dalle numerose aperture del suo corpo.
Black, White
Le sue urla si sentono a 10 km di distanza. Emette diversi suoni dalle numerose aperture del suo corpo.
HeartGold, SoulSilver
In lotta emette ululati che possono veramente far tremare la terra alla stregua di un terremoto.
Platinum
Le sue urla si sentono a 10 km di distanza. Emette diversi suoni dalle numerose aperture del suo corpo.
Diamond, Pearl
Le sue urla si sentono a 10 km di distanza. Emette diversi suoni dalle numerose aperture del suo corpo.
FireRed, LeafGreen
Emette una grande quantità di suoni dai canali tubolari. Le sue urla possono essere udite a 10 km di distanza.
Emerald
Il corpo di EXPLOUD è dotato di organi in grado di emettere suoni. Comunica con gli altri grazie alle variazioni di tonalità e volume delle urla che produce.
Sapphire
EXPLOUD comunica le sue sensazioni emettendo una sorta di fischi dai canali tubolari del suo corpo. Questo POKéMON alza la voce soltanto in lotta.
Ruby
EXPLOUD è in grado di generare terremoti con le vibrazioni vocali. Quando inala grandi quantità d’aria dalle numerose aperture del corpo, significa che si sta preparando ad emettere un grido lancinante.

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Exploud: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
104 (3)
92.6 412
Attacco
91
66.9 281
Difesa
63
39.9 225
Attacco Speciale
91
72 281
Difesa Speciale
73
54.7 245
Velocità
68
51.2 235
Media
81
64.4

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Exploud: verso

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Exploud: Pokémon compatibili

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Exploud: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Boomburst140100%10

Inflicts regular damage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

4Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

9Astonish30100%15

Has a 30% chance to make the target flinch.

11Howl40

Raises the user's Attack by one stage.

15Screech85%40

Lowers the target's Defense by two stages.

18Supersonic55%20

Confuses the target.

23Stomp65100%20

Has a 30% chance to make the target flinch.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

32Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Rest10

User sleeps for two turns, completely healing itself.

42Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

47Hyper Voice90100%10

Inflicts regular damage with no additional effect.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

58Boomburst140100%10

Inflicts regular damage.

64Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Boomburst140100%10

Inflicts regular damage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

4Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

9Astonish30100%15

Has a 30% chance to make the target flinch.

11Howl40

Raises the user's Attack by one stage.

15Screech85%40

Lowers the target's Defense by two stages.

18Supersonic55%20

Confuses the target.

23Stomp65100%20

Has a 30% chance to make the target flinch.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

32Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Rest10

User sleeps for two turns, completely healing itself.

42Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

47Hyper Voice90100%10

Inflicts regular damage with no additional effect.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

58Boomburst140100%10

Inflicts regular damage.

64Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Boomburst140100%10

Inflicts regular damage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

4Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

9Astonish30100%15

Has a 30% chance to make the target flinch.

11Howl40

Raises the user's Attack by one stage.

15Screech85%40

Lowers the target's Defense by two stages.

18Supersonic55%20

Confuses the target.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Stomp65100%20

Has a 30% chance to make the target flinch.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

32Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Rest10

User sleeps for two turns, completely healing itself.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

42Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

47Hyper Voice90100%10

Inflicts regular damage with no additional effect.

53Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

58Boomburst140100%10

Inflicts regular damage.

64Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Boomburst140100%10

Inflicts regular damage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

55Rest10

User sleeps for two turns, completely healing itself.

63Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

71Hyper Voice90100%10

Inflicts regular damage with no additional effect.

79Hyper Beam15090%5

User foregoes its next turn to recharge.

85Boomburst140100%10

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

55Rest10

User sleeps for two turns, completely healing itself.

63Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

71Hyper Voice90100%10

Inflicts regular damage with no additional effect.

79Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

55Rest10

User sleeps for two turns, completely healing itself.

63Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

71Hyper Voice90100%10

Inflicts regular damage with no additional effect.

79Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

71Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

71Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

71Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Hyper Beam15090%5

User foregoes its next turn to recharge.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Hyper Beam15090%5

User foregoes its next turn to recharge.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Hyper Beam15090%5

User foregoes its next turn to recharge.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Hyper Beam15090%5

User foregoes its next turn to recharge.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

23Supersonic55%20

Confuses the target.

29Stomp65100%20

Has a 30% chance to make the target flinch.

37Screech85%40

Lowers the target's Defense by two stages.

40Hyper Beam15090%5

User foregoes its next turn to recharge.

45Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

55Rest10

User sleeps for two turns, completely healing itself.

55Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

63Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Whismur ma non da Exploud. Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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