#160 Feraligatr

Feraligatr

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Work in progress ... Essentials
Species Big Jaw Pokémon National Pokédex 160 Introduced in 2
Shape Footprint Feraligatr Color Blue
Height 2.3 m Weight 88.8 kg

Breeding & Training
Egg groups Monster; Water 1 Hatch counter 20 Capture rate 45
Base EXP 239 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

  »» Back to top ««  

Feraligatr: linea evolutiva

Baby Base Fase 1 Fase 2
Totodile CroconawLevel up, starting at level 18 FeraligatrLevel up, starting at level 30

  »» Back to top ««  

Feraligatr: dove catturarlo

  »» Back to top ««  

Feraligatr: comments


  »» Back to top ««  

Feraligatr: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Feraligatr spaventa il nemico spalancando la sua bocca enorme. Nella lotta pesta pesantemente il terreno con le sue possenti zampe posteriori per scagliarsi contro il nemico a un’incredibile velocità.
X
Di solito si muove lentamente, ma quando attacca e morde la preda si muove a una velocità incredibile.
Y
Mordendo con le grandi e potenti mandibole, agita il capo riducendo la vittima in brandelli.
Black 2, White 2
Di solito si muove lentamente, ma quando attacca e morde la preda si muove ad una velocità incredibile.
Black, White
Di solito si muove lentamente, ma quando attacca e morde la preda si muove ad una velocità incredibile.
SoulSilver
Fuori dall’acqua cammina su due zampe, ma è molto pesante. Perciò le usa tutte e quattro se vuole essere più veloce.
HeartGold
Mordendo con le grandi e potenti mandibole, agita il capo riducendo la vittima in brandelli.
Platinum
Di solito si muove lentamente, ma quando attacca e morde la preda si muove ad una velocità incredibile.
Diamond, Pearl
Di solito si muove lentamente, ma quando attacca e morde la preda si muove ad una velocità incredibile.
LeafGreen
Mordendo con le grandi e potenti mandibole, agita il capo riducendo la vittima in brandelli.
FireRed
Non potendo reggere il suo grande peso fuori dall’acqua, si muove a quattro zampe, ma è molto rapido.
Emerald
FERALIGATR spalanca l’enorme bocca per spaventare il nemico. In lotta, pesta il terreno con le possenti zampe posteriori per scagliarsi con furia contro il nemico.
Ruby, Sapphire
FERALIGATR spaventa il nemico spalancando la sua bocca enorme. In lotta pesta pesantemente il terreno con le sue possenti zampe posteriori per scagliarsi contro il nemico ad un’incredibile velocità.

  »» Back to top ««  

Feraligatr: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
105 (2)
79.8 309
Difesa
100 (1)
82 299
Attacco Speciale
79
60.8 257
Difesa Speciale
83
67.8 265
Velocità
78
60.9 255
Media
88
80.3

  »» Back to top ««  

Feraligatr: verso

  »» Back to top ««  

Feraligatr: Pokémon compatibili

  »» Back to top ««  

Feraligatr: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Agility30

Raises the user's Speed by two stages.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Chip Away70100%20

Ignores the target's stat modifiers.

45Slash70100%20

Has an increased chance for a critical hit.

50Screech85%40

Lowers the target's Defense by two stages.

58Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

63Aqua Tail9090%10

Inflicts regular damage with no additional effect.

71Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

76Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Agility30

Raises the user's Speed by two stages.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Chip Away70100%20

Ignores the target's stat modifiers.

45Slash70100%20

Has an increased chance for a critical hit.

50Screech85%40

Lowers the target's Defense by two stages.

58Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

63Aqua Tail9090%10

Inflicts regular damage with no additional effect.

71Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

76Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

30Agility30

Raises the user's Speed by two stages.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Chip Away70100%20

Ignores the target's stat modifiers.

45Slash70100%20

Has an increased chance for a critical hit.

50Screech85%40

Lowers the target's Defense by two stages.

58Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

63Aqua Tail9090%10

Inflicts regular damage with no additional effect.

71Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

76Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

30Agility30

Raises the user's Speed by two stages.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Chip Away70100%20

Ignores the target's stat modifiers.

45Slash70100%20

Has an increased chance for a critical hit.

50Screech85%40

Lowers the target's Defense by two stages.

58Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

63Aqua Tail9090%10

Inflicts regular damage with no additional effect.

71Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

76Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

30Agility30

Raises the user's Speed by two stages.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Chip Away70100%20

Ignores the target's stat modifiers.

45Slash70100%20

Has an increased chance for a critical hit.

50Screech85%40

Lowers the target's Defense by two stages.

58Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

63Aqua Tail9090%10

Inflicts regular damage with no additional effect.

71Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

76Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

30Agility30

Raises the user's Speed by two stages.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Chip Away70100%20

Ignores the target's stat modifiers.

45Slash70100%20

Has an increased chance for a critical hit.

50Screech85%40

Lowers the target's Defense by two stages.

58Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

63Aqua Tail9090%10

Inflicts regular damage with no additional effect.

71Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

76Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

30Agility30

Raises the user's Speed by two stages.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Slash70100%20

Has an increased chance for a critical hit.

45Screech85%40

Lowers the target's Defense by two stages.

50Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

58Aqua Tail9090%10

Inflicts regular damage with no additional effect.

63Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

71Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Claw80100%15

Inflicts regular damage with no additional effect.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

30Agility30

Raises the user's Speed by two stages.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Slash70100%20

Has an increased chance for a critical hit.

45Screech85%40

Lowers the target's Defense by two stages.

50Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

58Aqua Tail9090%10

Inflicts regular damage with no additional effect.

63Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

71Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Claw80100%15

Inflicts regular damage with no additional effect.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

8Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

15Scary Face100%10

Lowers the target's Speed by two stages.

21Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

24Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

30Agility30

Raises the user's Speed by two stages.

32Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Slash70100%20

Has an increased chance for a critical hit.

45Screech85%40

Lowers the target's Defense by two stages.

50Aqua Tail9090%10

Inflicts regular damage with no additional effect.

58Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

63Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Claw80100%15

Inflicts regular damage with no additional effect.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

21Bite60100%25

Has a 30% chance to make the target flinch.

28Scary Face100%10

Lowers the target's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

47Screech85%40

Lowers the target's Defense by two stages.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Claw80100%15

Inflicts regular damage with no additional effect.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

21Bite60100%25

Has a 30% chance to make the target flinch.

28Scary Face100%10

Lowers the target's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

47Screech85%40

Lowers the target's Defense by two stages.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

21Bite60100%25

Has a 30% chance to make the target flinch.

28Scary Face100%10

Lowers the target's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

47Screech85%40

Lowers the target's Defense by two stages.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

21Bite60100%25

Has a 30% chance to make the target flinch.

28Scary Face100%10

Lowers the target's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

47Screech85%40

Lowers the target's Defense by two stages.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Claw80100%15

Inflicts regular damage with no additional effect.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

21Bite60100%25

Has a 30% chance to make the target flinch.

28Scary Face100%10

Lowers the target's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

47Screech85%40

Lowers the target's Defense by two stages.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Claw80100%15

Inflicts regular damage with no additional effect.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

21Bite60100%25

Has a 30% chance to make the target flinch.

28Scary Face100%10

Lowers the target's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

47Screech85%40

Lowers the target's Defense by two stages.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

7Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

21Bite60100%25

Has a 30% chance to make the target flinch.

28Scary Face100%10

Lowers the target's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

47Screech85%40

Lowers the target's Defense by two stages.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Totodile ma non da Feraligatr. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

La pagina è stata creata in 3,636 secondi.