Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage.
This ability functions identically to Rough Skin.
When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified.
The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.
Work in progress ... Essentials | ||||||
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Species | Thorn Seed Pokémon | National Pokédex | 597 | Introduced in | 5 | |
Shape | Footprint | Color | Gray | |||
Height | 0.6 m | Weight | 18.8 kg |
Breeding & Training | ||||||
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Egg groups | Grass; Mineral | Hatch counter | 20 | Capture rate | 255 | |
Base EXP | 61 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Ferroseed | FerrothornLevel up, starting at level 40 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Quando avverte un pericolo, reagisce sparando simultaneamente tutti i suoi aculei, per poi fuggire via rotolando. |
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Alpha Sapphire Si conficca nelle pareti delle grotte e assorbe i minerali delle rocce. Quando avverte un pericolo, spara i suoi aculei. |
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X Quando avverte un pericolo, reagisce sparando simultaneamente tutti i suoi aculei, per poi fuggire via rotolando. |
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Y Si conficca nelle pareti delle grotte e assorbe i minerali delle rocce. Quando avverte un pericolo, spara i suoi aculei. |
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Black 2, White 2 Si conficca nelle pareti delle grotte e assorbe i minerali delle rocce. Quando avverte un pericolo, spara i suoi aculei. |
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Black Quando avverte un pericolo, reagisce sparando simultaneamente tutti i suoi aculei, per poi fuggire via rotolando. |
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White Si attacca alle pareti delle grotte conficcando gli aculei. Assorbe i minerali all'interno delle rocce. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 13.1 | 292 | ||||
Attacco | 17 | 199 | ||||
Difesa | 75.9 | 281 | ||||
Attacco Speciale | 2 | 147 | ||||
Difesa Speciale | 71.9 | 271 | ||||
Velocità | 0.5 | 119 | ||||
Media | 16 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
14 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
18 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
21 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
30 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
35 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
38 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
43 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
47 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
52 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
14 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
18 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
21 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
30 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
35 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
38 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
43 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
47 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
52 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
14 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
18 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
21 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
30 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
35 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
38 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
43 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
47 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
52 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
14 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
18 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
21 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
30 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
35 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
38 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
43 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
47 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
52 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
14 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
18 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
21 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
30 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
35 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
38 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
43 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
47 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
52 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
14 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
18 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
21 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
30 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
35 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
38 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
43 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
47 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
52 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |