This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
All other Pokémon's single-target Water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
This Pokémon cannot be burned.
If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
Work in progress ... Essentials | ||||||
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Species | Wing Fish Pokémon | National Pokédex | 456 | Introduced in | 4 | |
Shape | Footprint | Color | Blue | |||
Height | 0.4 m | Weight | 7 kg |
Breeding & Training | ||||||
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Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 66 | Growth rate | 600.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Finneon | LumineonLevel up, starting at level 31 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Dopo una lunga esposizione al sole, i motivi sulle sue pinne brillano vividamente al calar dell’oscurità. |
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Omega Ruby La linea che contorna il suo corpo immagazzina la luce solare. Di notte si illumina di una luce splendente. |
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Y Dopo una lunga esposizione al sole, i motivi sulle sue pinne brillano vividamente al calar dell’oscurità. |
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X La linea che contorna il suo corpo immagazzina la luce solare. Di notte si illumina di una luce splendente. |
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Black 2, White 2 La linea che contorna il suo corpo immagazzina la luce solare. Di notte si illumina di una luce splendente. |
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Black, White La linea che contorna il suo corpo immagazzina la luce solare. Di notte si illumina di una luce splendente. |
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HeartGold, SoulSilver Nuota battendo le due pinne caudali come fossero ali di BEAUTIFLY. Di notte i disegni sulle pinne brillano. |
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Platinum La linea che contorna il suo corpo immagazzina la luce solare. Di notte si illumina di una luce splendente. |
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Diamond Dopo una lunga esposizione al sole, i motivi sulle sue pinne brillano vividamente al calar dell’oscurità. |
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Pearl Il modo in cui agita le sue due pinne nuotando gli è valso il soprannome di “BEAUTIFLY dei mari”. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 19.1 | 302 | ||||
Attacco | 15 | 197 | ||||
Difesa | 30.9 | 211 | ||||
Attacco Speciale | 23.7 | 197 | ||||
Difesa Speciale | 40 | 221 | ||||
Velocità | 50.3 | 231 | ||||
Media | 25.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
54 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
54 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
54 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
54 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
54 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
54 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
42 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |