#419 Floatzel

Floatzel

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Water Veil

This Pokémon cannot be burned.

If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.

Work in progress ... Essentials
Species Sea Weasel Pokémon National Pokédex 419 Introduced in 4
Shape Footprint Floatzel Color Brown
Height 1.1 m Weight 33.5 kg

Breeding & Training
Egg groups Water 1; Field Hatch counter 20 Capture rate 75
Base EXP 173 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Floatzel: linea evolutiva

Baby Base Fase 1 Fase 2
Buizel FloatzelLevel up, starting at level 26

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Floatzel: dove catturarlo

X
Walking in yellow flowers
  • Route 16
Walking in purple flowers
  • Route 21
Walking in red flowers
  • Route 21
Surfing
  • Couriway Town
  • Frost Cavern, Unknown Area 313
  • Frost Cavern, Unknown Area 315
  • Route 15
  • Route 16
  • Route 21
  • Victory Road, Unknown Area 322
  • Victory Road, Unknown Area 327
  • Victory Road, Unknown Area 328
Y
Walking in yellow flowers
  • Route 16
Walking in purple flowers
  • Route 21
Walking in red flowers
  • Route 21
Surfing
  • Couriway Town
  • Frost Cavern, Unknown Area 313
  • Frost Cavern, Unknown Area 315
  • Route 15
  • Route 16
  • Route 21
  • Victory Road, Unknown Area 322
  • Victory Road, Unknown Area 327
  • Victory Road, Unknown Area 328
Black 2
Surfing in dark spots
  • Lostlorn Forest
  • Nature Sanctuary
  • Route 11
  • Route 14
  • Route 23
  • Victory Road, unknown area 73
  • Victory Road, unknown area 79
White 2
Surfing in dark spots
  • Lostlorn Forest
  • Nature Sanctuary
  • Route 11
  • Route 14
  • Route 23
  • Victory Road, unknown area 73
  • Victory Road, unknown area 79
Black
Surfing in dark spots
  • Route 11
  • Route 14
White
Surfing in dark spots
  • Route 11
  • Route 14
Platinum
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 218
  • Route 221
  • Route 222
  • Route 224
  • Sea Route 230
  • Victory Road, B1F
  • Victory Road, inside B1F
  • Victory Road, inside
  • Victory Road, inside exit
Surfing
  • Victory Road, B1F
  • Victory Road, inside B1F
Diamond
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 213
  • Route 218
  • Route 221
  • Route 222
  • Route 224
  • Sea Route 230
  • Victory Road, B1F
  • Victory Road, inside B1F
Pearl
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 213
  • Route 218
  • Route 221
  • Route 222
  • Route 224
  • Sea Route 230
  • Victory Road, B1F
  • Victory Road, inside B1F

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Floatzel: comments


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Floatzel: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Il suo galleggiante, che funge da gommone, si è sviluppato perché caccia le prede nell’acqua.
Omega Ruby
Nuota con il suo grosso galleggiante e aiuta a soccorrere chi sta per annegare.
Y
Il suo galleggiante, che funge da gommone, si è sviluppato perché caccia le prede nell’acqua.
X
Nuota con il suo grosso galleggiante e aiuta a soccorrere chi sta per annegare.
Black 2, White 2
Vive spesso vicino ai porti dove si pesca. Porta in salvo le persone e trascina via le prede.
Black, White
Si vede spesso vicino ai porti dove si pesca. Porta in salvo le persone e trascina via le prede.
HeartGold, SoulSilver
Se gonfia il galleggiante riesce a soccorrere chi sta per annegare. Lo sgonfia per immergersi.
Platinum
Si vede spesso vicino ai porti dove si pesca. Porta in salvo le persone e trascina via le prede.
Pearl
Il suo galleggiante, che funge da gommone, si è sviluppato perché caccia le prede nell’acqua.
Diamond
Nuota con il suo grosso galleggiante e aiuta a soccorrere chi sta per annegare.

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Floatzel: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
105
79.8 309
Difesa
55
29.2 209
Attacco Speciale
85
67.2 269
Difesa Speciale
50
22.7 199
Velocità
115 (2)
93.5 329
Media
82
67

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Floatzel: verso

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Floatzel: Pokémon compatibili

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Floatzel: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Sport15

Halves all Fire-type damage.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Swift6020

Never misses.

24Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

29Double Hit3590%10

Hits twice in one turn.

35Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

41Razor Wind80100%10

Requires a turn to charge before attacking.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Agility30

Raises the user's Speed by two stages.

57Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

Soak100%20

Changes the target's type to Water.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Sport15

Halves all Fire-type damage.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Swift6020

Never misses.

24Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

29Double Hit3590%10

Hits twice in one turn.

35Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

41Razor Wind80100%10

Requires a turn to charge before attacking.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Agility30

Raises the user's Speed by two stages.

57Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

Soak100%20

Changes the target's type to Water.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Sport15

Halves all Fire-type damage.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Swift6020

Never misses.

24Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

29Double Hit3590%10

Hits twice in one turn.

35Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

41Razor Wind80100%10

Requires a turn to charge before attacking.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Agility30

Raises the user's Speed by two stages.

57Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

Soak100%20

Changes the target's type to Water.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Sport15

Halves all Fire-type damage.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Swift6020

Never misses.

24Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

29Double Hit3590%10

Hits twice in one turn.

35Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

41Razor Wind80100%10

Requires a turn to charge before attacking.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Agility30

Raises the user's Speed by two stages.

57Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

Soak100%20

Changes the target's type to Water.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Sport15

Halves all Fire-type damage.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

18Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Swift6020

Never misses.

24Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

29Double Hit3590%10

Hits twice in one turn.

35Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

41Razor Wind80100%10

Requires a turn to charge before attacking.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Agility30

Raises the user's Speed by two stages.

57Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

3Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

10Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Swift6020

Never misses.

21Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

26Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Agility30

Raises the user's Speed by two stages.

39Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

50Razor Wind80100%10

Requires a turn to charge before attacking.

62Aqua Tail9090%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

3Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

10Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Swift6020

Never misses.

21Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

26Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Agility30

Raises the user's Speed by two stages.

39Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

50Razor Wind80100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

3Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

10Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Swift6020

Never misses.

21Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

26Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Agility30

Raises the user's Speed by two stages.

39Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

50Razor Wind80100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Sonic Boom*90%20

Inflicts 20 points of damage.

Growl100%40

Lowers the target's Attack by one stage.

Water Sport15

Halves all Fire-type damage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

3Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

6Water Gun40100%25

Inflicts regular damage with no additional effect.

10Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Swift6020

Never misses.

21Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

26Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Agility30

Raises the user's Speed by two stages.

39Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

50Razor Wind80100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buizel ma non da Floatzel. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double Slap1585%10

Hits 2-5 times in one turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Slash70100%20

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

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