Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Passes the bearer's held item to an ally when the ally uses up its item.
Work in progress ... Essentials | ||||||
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Species | Garden Pokémon | National Pokédex | 671 | Introduced in | 6 | |
Shape | Footprint | Color | White | |||
Height | 1.1 m | Weight | 10 kg |
Breeding & Training | ||||||
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Egg groups | Fairy | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 248 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Flabébé | FloetteLevel up, starting at level 19 | FlorgesUse a Shiny Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Anticamente, i padroni dei castelli ricorrevano al suo aiuto per abbellire i loro giardini con tanti fiori diversi. |
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Omega Ruby Il suo habitat preferito sono i meravigliosi giardini fioriti. Assorbe e utilizza l’energia di piante e fiori. |
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Y Anticamente, i padroni dei castelli ricorrevano al suo aiuto per abbellire i loro giardini con tanti fiori diversi. |
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X Il suo habitat preferito sono i meravigliosi giardini fioriti. Assorbe e utilizza l’energia di piante e fiori. |
Forms only differ in appearance. Florges's flower is set as a Flabébé or Floette, and cannot be changed.
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 70.1 | 360 | ||||
Attacco | 36.4 | 229 | ||||
Difesa | 46.7 | 235 | ||||
Attacco Speciale | 87.7 | 323 | ||||
Difesa Speciale | 99.4 | 407 | ||||
Velocità | 58.8 | 249 | ||||
Media | 84.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
— | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
— | Magical Leaf | 60 | — | 20 | Never misses. | |||
— | Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | |||
— | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | |||
— | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
— | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
— | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
— | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Flabébé ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
48 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Floette ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
58 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Flabébé ma non da Florges. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
— | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
— | Magical Leaf | 60 | — | 20 | Never misses. | |||
— | Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | |||
— | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | |||
— | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
— | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
— | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
— | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Flabébé ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
48 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Floette ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
58 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Flabébé ma non da Florges. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
— | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
— | Magical Leaf | 60 | — | 20 | Never misses. | |||
— | Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | |||
— | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | |||
— | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
— | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
— | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
— | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Flabébé ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
48 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Floette ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
58 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Flabébé ma non da Florges. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
— | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
— | Magical Leaf | 60 | — | 20 | Never misses. | |||
— | Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | |||
— | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | |||
— | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
— | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
— | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
— | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Flabébé ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
48 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Floette ma non da Florges. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
58 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Flabébé ma non da Florges. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |