#753 Fomantis

Fomantis

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Leaf Guard

This Pokémon cannot be given a major status ailment during strong sunlight.

This ability does not heal prior status ailments. Rest will fail altogether with this ability in effect. Yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.

Abilities nascosta » ottenibile in diversi modi

Contrary

Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.

Work in progress ... Essentials
Species Sickle Grass Pokémon National Pokédex 753 Introduced in 7
Shape Footprint Fomantis Color Pink
Height 0.3 m Weight 1.5 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 190
Base EXP 50 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Fomantis: linea evolutiva

Baby Base Fase 1 Fase 2
Fomantis LurantisLevel up, during the day, starting at level 34

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Fomantis: dove catturarlo

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Fomantis: comments


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Fomantis: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Fomantis: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
55 (1)
23.5 209
Difesa
35
5.4 169
Attacco Speciale
50
27.2 199
Difesa Speciale
35
6.2 169
Velocità
35
12.4 169
Media
41
4.6

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Fomantis: Pokémon compatibili

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Fomantis: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

5Leafage40100%40

Inflicts regular damage with no additional effect.

10Razor Leaf5595%25

Has an increased chance for a critical hit.

14Growth20

Raises the user's Attack and Special Attack by one stage.

19Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

23Leaf Blade90100%15

Has an increased chance for a critical hit.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

32Slash70100%20

Has an increased chance for a critical hit.

37Sweet Scent100%20

Lowers the target's evasion by one stage.

41Solar Beam120100%10

Requires a turn to charge before attacking.

46Sunny Day5

Changes the weather to sunny for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Dual Chop4090%15

Hits twice in one turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

5Leafage40100%40

Inflicts regular damage with no additional effect.

10Razor Leaf5595%25

Has an increased chance for a critical hit.

14Growth20

Raises the user's Attack and Special Attack by one stage.

19Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

23Leaf Blade90100%15

Has an increased chance for a critical hit.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

32Slash70100%20

Has an increased chance for a critical hit.

37Sweet Scent100%20

Lowers the target's evasion by one stage.

41Solar Beam120100%10

Requires a turn to charge before attacking.

46Sunny Day5

Changes the weather to sunny for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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