Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed, poisoned, or put to sleep, chosen at random.
Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.
This ability does not take effect when a battle ends.
Work in progress ... Essentials | ||||||
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Species | Mushroom Pokémon | National Pokédex | 590 | Introduced in | 5 | |
Shape | Footprint | Color | White | |||
Height | 0.2 m | Weight | 1 kg |
Breeding & Training | ||||||
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Egg groups | Grass | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 59 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Foongus | AmoongussLevel up, starting at level 39 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Attira a sé altri Pokémon con la sua forma a Poké Ball e soffia su di loro le sue spore velenose. |
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Omega Ruby Simile a una Poké Ball, adesca i nemici e sparge spore velenose. Da dove venga questa somiglianza è un vero mistero. |
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Y Attira a sé altri Pokémon con la sua forma a Poké Ball e soffia su di loro le sue spore velenose. |
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X Simile a una Poké Ball, adesca i nemici e sparge spore velenose. Da dove venga questa somiglianza è un vero mistero. |
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Black 2, White 2 Attira a sé altri Pokémon con la sua forma a Poké Ball e soffia su di loro le sue spore velenose. |
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White Per un qualche motivo assomiglia a una Poké Ball. Soffia spore velenose contro il nemico per sfuggire alla cattura. |
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Black Simile a una Poké Ball, adesca i nemici e sparge spore velenose. Da dove venga questa somiglianza è un vero mistero. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 53 | 342 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 34.2 | 209 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 1.3 | 129 | ||||
Media | 11.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
20 | Feint Attack | 60 | — | 20 | Never misses. | |||
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
39 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
45 | Rage Powder | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | ||
50 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | ||||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Poison Powder | — | 75% | 35 | Poisons the target. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Stun Spore | — | 75% | 30 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
20 | Feint Attack | 60 | — | 20 | Never misses. | |||
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
39 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
45 | Rage Powder | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | ||
50 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | ||||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Poison Powder | — | 75% | 35 | Poisons the target. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Stun Spore | — | 75% | 30 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
20 | Feint Attack | 60 | — | 20 | Never misses. | |||
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
39 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
45 | Rage Powder | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | ||
50 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | ||||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Poison Powder | — | 75% | 35 | Poisons the target. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Stun Spore | — | 75% | 30 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
20 | Feint Attack | 60 | — | 20 | Never misses. | |||
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
39 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
45 | Rage Powder | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | ||
50 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | ||||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Poison Powder | — | 75% | 35 | Poisons the target. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Stun Spore | — | 75% | 30 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
20 | Feint Attack | 60 | — | 20 | Never misses. | |||
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
39 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
45 | Rage Powder | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | ||
50 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | ||||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Poison Powder | — | 75% | 35 | Poisons the target. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Stun Spore | — | 75% | 30 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
20 | Feint Attack | 60 | — | 20 | Never misses. | |||
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
39 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
45 | Rage Powder | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | ||
50 | Spore | — | 100% | 15 | Puts the target to sleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | ||||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Poison Powder | — | 75% | 35 | Poisons the target. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Stun Spore | — | 75% | 30 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |