#205 Forretress

Forretress

Bug Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Abilities nascosta » ottenibile in diversi modi

Overcoat

This Pokémon does not take damage from weather.

Work in progress ... Essentials
Species Bagworm Pokémon National Pokédex 205 Introduced in 2
Shape Footprint Forretress Color Purple
Height 1.2 m Weight 125.8 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 75
Base EXP 163 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Forretress: linea evolutiva

Baby Base Fase 1 Fase 2
Pineco ForretressLevel up, starting at level 31

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Forretress: dove catturarlo

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Forretress: comments


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Forretress: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Forretress si nasconde all’interno della sua conchiglia d’acciaio temprato. La conchiglia si apre soltanto per catturare la preda, ma il Pokémon ha una rapidità tale che non è possibile osservarne l’interno.
X
È incassato in una conchiglia d’acciaio. A parte gli occhi scrutatori, nessuno sa cosa ci sia all’interno.
Y
Rimane saldamente attaccato al suo albero. Tiene lontani i nemici lanciando pezzi del duro guscio.
Black 2, White 2
È incassato in una conchiglia d'acciaio. A parte gli occhi scrutatori, nessuno sa cosa ci sia all'interno.
Black, White
È incassato in una conchiglia d'acciaio. A parte gli occhi scrutatori, nessuno sa cosa ci sia all'interno.
HeartGold
L’intero corpo è protetto da un guscio duro come acciaio. Nessuno sa cosa si trovi sotto l’armatura.
SoulSilver
Rimane saldamente attaccato al suo albero. Tiene lontani i nemici lanciando pezzi del duro guscio.
Platinum
È incassato in una conchiglia d’acciaio. A parte gli occhi scrutatori, nessuno sa cosa ci sia all’interno.
Diamond, Pearl
È incassato in una conchiglia d’acciaio. A parte gli occhi scrutatori, nessuno sa cosa ci sia all’interno.
LeafGreen
L’intero corpo è protetto da un guscio duro come acciaio. Nessuno sa cosa si trovi sotto il guscio.
FireRed
Rimane saldamente attaccato al suo albero. Tiene lontani i nemici lanciando pezzi del duro guscio.
Emerald
FORRETRESS si nasconde nella conchiglia d’acciaio temprato che apre solo per catturare la preda. Lo fa così rapidamente che è impossibile osservarne l’interno.
Ruby, Sapphire
FORRETRESS si nasconde all’interno della sua conchiglia d’acciaio temprato. La conchiglia si apre soltanto per catturare la preda, ma il POKéMON ha una rapidità tale che non è possibile osservarne l’interno.

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Forretress: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
90
65 279
Difesa
140 (2)
97.2 379
Attacco Speciale
60
41.5 219
Difesa Speciale
60
36.9 219
Velocità
40
17.2 179
Media
77
53.4

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Forretress: verso

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Forretress: Pokémon compatibili

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Forretress: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

0Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Zap Cannon12050%5

Has a 100% chance to paralyze the target.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

6Self-Destruct200100%5

User faints.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

32Payback50100%10

Power is doubled if the target has already moved this turn.

36Explosion250100%5

User faints.

42Iron Defense15

Raises the user's Defense by two stages.

46Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

56Magnet Rise10

User is immune to Ground moves and effects for five turns.

60Zap Cannon12050%5

Has a 100% chance to paralyze the target.

64Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Power Trick10

User swaps Attack and Defense.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drill Run8095%10

Has an increased chance for a critical hit.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

0Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Zap Cannon12050%5

Has a 100% chance to paralyze the target.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

6Self-Destruct200100%5

User faints.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

32Payback50100%10

Power is doubled if the target has already moved this turn.

36Explosion250100%5

User faints.

42Iron Defense15

Raises the user's Defense by two stages.

46Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

56Magnet Rise10

User is immune to Ground moves and effects for five turns.

60Zap Cannon12050%5

Has a 100% chance to paralyze the target.

64Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Power Trick10

User swaps Attack and Defense.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Zap Cannon12050%5

Has a 100% chance to paralyze the target.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

31Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

32Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Payback50100%10

Power is doubled if the target has already moved this turn.

42Explosion250100%5

User faints.

46Iron Defense15

Raises the user's Defense by two stages.

50Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

56Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Magnet Rise10

User is immune to Ground moves and effects for five turns.

64Zap Cannon12050%5

Has a 100% chance to paralyze the target.

70Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Power Trick10

User swaps Attack and Defense.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drill Run8095%10

Has an increased chance for a critical hit.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Zap Cannon12050%5

Has a 100% chance to paralyze the target.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

31Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

32Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Payback50100%10

Power is doubled if the target has already moved this turn.

42Explosion250100%5

User faints.

46Iron Defense15

Raises the user's Defense by two stages.

50Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

56Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Magnet Rise10

User is immune to Ground moves and effects for five turns.

64Zap Cannon12050%5

Has a 100% chance to paralyze the target.

70Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Power Trick10

User swaps Attack and Defense.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

6Self-Destruct200100%5

User faints.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

31Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

32Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Payback50100%10

Power is doubled if the target has already moved this turn.

42Explosion250100%5

User faints.

46Iron Defense15

Raises the user's Defense by two stages.

50Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

56Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Magnet Rise10

User is immune to Ground moves and effects for five turns.

64Zap Cannon12050%5

Has a 100% chance to paralyze the target.

70Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Power Trick10

User swaps Attack and Defense.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drill Run8095%10

Has an increased chance for a critical hit.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

6Self-Destruct200100%5

User faints.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

31Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

32Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Payback50100%10

Power is doubled if the target has already moved this turn.

42Explosion250100%5

User faints.

46Iron Defense15

Raises the user's Defense by two stages.

50Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

56Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Magnet Rise10

User is immune to Ground moves and effects for five turns.

64Zap Cannon12050%5

Has a 100% chance to paralyze the target.

70Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Power Trick10

User swaps Attack and Defense.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

6Self-Destruct200100%5

User faints.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

31Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

33Payback50100%10

Power is doubled if the target has already moved this turn.

38Explosion250100%5

User faints.

45Iron Defense15

Raises the user's Defense by two stages.

50Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

62Magnet Rise10

User is immune to Ground moves and effects for five turns.

67Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Power Trick10

User swaps Attack and Defense.

Reflect20

Reduces damage from physical attacks by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

String Shot95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

6Self-Destruct200100%5

User faints.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

12Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

17Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

20Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

23Natural Gift*100%15

Power and type depend on the held berry.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

31Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

33Payback50100%10

Power is doubled if the target has already moved this turn.

38Explosion250100%5

User faints.

45Iron Defense15

Raises the user's Defense by two stages.

50Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

62Magnet Rise10

User is immune to Ground moves and effects for five turns.

67Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Reflect20

Reduces damage from physical attacks by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

6Self-Destruct200100%5

User faints.

9Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

12Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

17Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

20Natural Gift*100%15

Power and type depend on the held berry.

23Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

28Payback50100%10

Power is doubled if the target has already moved this turn.

31Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

33Explosion250100%5

User faints.

38Iron Defense15

Raises the user's Defense by two stages.

45Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

57Magnet Rise10

User is immune to Ground moves and effects for five turns.

62Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Reflect20

Reduces damage from physical attacks by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swift6020

Never misses.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

8Self-Destruct200100%5

User faints.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

31Zap Cannon12050%5

Has a 100% chance to paralyze the target.

39Explosion250100%5

User faints.

49Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

59Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Reflect20

Reduces damage from physical attacks by half.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

8Self-Destruct200100%5

User faints.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Explosion250100%5

User faints.

49Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

59Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

8Self-Destruct200100%5

User faints.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Explosion250100%5

User faints.

49Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

59Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

8Self-Destruct200100%5

User faints.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Explosion250100%5

User faints.

49Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

59Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Reflect20

Reduces damage from physical attacks by half.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

8Self-Destruct200100%5

User faints.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Explosion250100%5

User faints.

49Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

59Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Reflect20

Reduces damage from physical attacks by half.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

8Self-Destruct200100%5

User faints.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Explosion250100%5

User faints.

49Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

59Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Reflect20

Reduces damage from physical attacks by half.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Protect10+4

Prevents any moves from hitting the user this turn.

Self-Destruct200100%5

User faints.

8Self-Destruct200100%5

User faints.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Explosion250100%5

User faints.

49Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

59Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pineco ma non da Forretress. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pin Missile2595%20

Hits 2-5 times in one turn.

Reflect20

Reduces damage from physical attacks by half.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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