Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.
Water moves will ignore this Pokémon's Substitute.
Moves that hit this Pokémon have a 30% chance of being Disabled afterward.
While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.
Work in progress ... Essentials | ||||||
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Species | Floating Pokémon | National Pokédex | 592 | Introduced in | 5 | |
Shape | ![]() |
Footprint | ![]() |
Color | White | |
Height | 1.2 m | Weight | 33 kg |
Breeding & Training | ||||||
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![]() |
Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 190 |
Base EXP | 67 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Frillish | JellicentLevel up, starting at level 40 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Paralizza la preda con i suoi tentacoli a forma di velo e poi la trascina a 8000 m sotto il livello del mare. |
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Omega Ruby Paralizza la preda con il veleno e la porta nella sua dimora a 8000 m in fondo al mare. |
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Y Paralizza la preda con i suoi tentacoli a forma di velo e poi la trascina a 8000 m sotto il livello del mare. |
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X Paralizza la preda con il veleno e la porta nella sua dimora a 8000 m in fondo al mare. |
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Black 2, White 2 Paralizza la preda con i suoi tentacoli a forma di velo e poi la trascina a 8000 metri sotto il livello del mare. |
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Black Avvolge l'avversario con i suoi arti simili a un velo sottile e lo trascina sul fondo del mare. |
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White Paralizza la preda con il veleno e la porta nella sua dimora a 8000 metri in fondo al mare. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 29.7 | 314 | ||||
Attacco | 8.5 | 179 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 69.8 | 269 | ||||
Velocità | 17.2 | 179 | ||||
Media | 26.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
— | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
5 | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
9 | Night Shade | ![]() | ![]() | * | 100% | 15 | Inflicts damage equal to the user's level. | |
13 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
22 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
27 | Ominous Wind | ![]() | ![]() | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
32 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Hex | ![]() | ![]() | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
49 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
55 | Wring Out | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Water Spout | ![]() | ![]() | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Acid Armor | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
![]() | Constrict | ![]() | ![]() | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
![]() | Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
![]() | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
![]() | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | ![]() | ![]() | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
— | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
— | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
— | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Spite | ![]() | ![]() | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
— | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
— | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
61 | Will-O-Wisp | ![]() | ![]() | — | 85% | 15 | Burns the target. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
99 | Dazzling Gleam | ![]() | ![]() | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
— | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
5 | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
9 | Night Shade | ![]() | ![]() | * | 100% | 15 | Inflicts damage equal to the user's level. | |
13 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
22 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
27 | Ominous Wind | ![]() | ![]() | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
32 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Hex | ![]() | ![]() | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
49 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
55 | Wring Out | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Water Spout | ![]() | ![]() | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Acid Armor | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
![]() | Constrict | ![]() | ![]() | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
![]() | Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
![]() | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
![]() | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
61 | Will-O-Wisp | ![]() | ![]() | — | 85% | 15 | Burns the target. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
99 | Dazzling Gleam | ![]() | ![]() | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
— | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
5 | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
9 | Night Shade | ![]() | ![]() | * | 100% | 15 | Inflicts damage equal to the user's level. | |
13 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
22 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
27 | Ominous Wind | ![]() | ![]() | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
32 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Hex | ![]() | ![]() | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
49 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
55 | Wring Out | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Water Spout | ![]() | ![]() | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Acid Armor | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
![]() | Constrict | ![]() | ![]() | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
![]() | Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
![]() | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
![]() | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | ![]() | ![]() | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
— | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
— | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
— | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Spite | ![]() | ![]() | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
— | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
— | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
61 | Will-O-Wisp | ![]() | ![]() | — | 85% | 15 | Burns the target. | |
70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
99 | Dazzling Gleam | ![]() | ![]() | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
H7 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
— | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
5 | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
9 | Night Shade | ![]() | ![]() | * | 100% | 15 | Inflicts damage equal to the user's level. | |
13 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
22 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
27 | Ominous Wind | ![]() | ![]() | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
32 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Hex | ![]() | ![]() | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
49 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
55 | Wring Out | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Water Spout | ![]() | ![]() | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Acid Armor | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
![]() | Constrict | ![]() | ![]() | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
![]() | Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
![]() | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
![]() | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
61 | Will-O-Wisp | ![]() | ![]() | — | 85% | 15 | Burns the target. | |
70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
99 | Dazzling Gleam | ![]() | ![]() | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
— | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
5 | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
9 | Night Shade | ![]() | ![]() | * | 100% | 15 | Inflicts damage equal to the user's level. | |
13 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
22 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
27 | Ominous Wind | ![]() | ![]() | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
32 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Hex | ![]() | ![]() | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
49 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
55 | Wring Out | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Water Spout | ![]() | ![]() | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Acid Armor | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
![]() | Constrict | ![]() | ![]() | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
![]() | Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
![]() | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
![]() | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | ![]() | ![]() | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
— | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
— | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
— | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
— | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Spite | ![]() | ![]() | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
— | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
61 | Will-O-Wisp | ![]() | ![]() | — | 85% | 15 | Burns the target. | |
70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
— | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
5 | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
9 | Night Shade | ![]() | ![]() | * | 100% | 15 | Inflicts damage equal to the user's level. | |
13 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
22 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
27 | Ominous Wind | ![]() | ![]() | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
32 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Hex | ![]() | ![]() | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
49 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
55 | Wring Out | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Water Spout | ![]() | ![]() | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Acid Armor | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
![]() | Constrict | ![]() | ![]() | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
![]() | Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
![]() | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
![]() | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
61 | Will-O-Wisp | ![]() | ![]() | — | 85% | 15 | Burns the target. | |
70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |