#478 Froslass

Froslass

Ice Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Snow Cloak

During hail, this Pokémon has 1.25× its evasion, and it does not take hail damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in snow.

Abilities nascosta » ottenibile in diversi modi

Cursed Body

Moves that hit this Pokémon have a 30% chance of being Disabled afterward.

Work in progress ... Essentials
Species Snow Land Pokémon National Pokédex 478 Introduced in 4
Shape Footprint Froslass Color White
Height 1.3 m Weight 26.6 kg

Breeding & Training
Egg groups Fairy; Mineral Hatch counter 20 Capture rate 75
Base EXP 168 Growth rate 1.000.000 Base happiness 70
Gender
100%

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Froslass: linea evolutiva

Baby Base Fase 1 Fase 2
Snorunt GlalieLevel up, starting at level 42
FroslassUse a Dawn Stone, females only

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Froslass: dove catturarlo

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Froslass: comments


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Froslass: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Congela i nemici con un alito glaciale a -50 °C. Il suo corpo è vuoto.
Alpha Sapphire
Qua e là corre ancora voce che Froslass fosse in origine una donna dispersa in montagna tra la neve.
X
Congela i nemici con un alito glaciale a -50 °C. Il suo corpo è vuoto.
Y
Qua e là corre ancora voce che Froslass fosse in origine una donna dispersa in montagna tra la neve.
Black 2, White 2
Congela le prede con un alito glaciale a -50°C. Si dice che poi le metta segretamente in mostra.
Black, White
Congela le prede con un alito glaciale a -50°C. Si dice che poi le metta segretamente in mostra.
HeartGold, SoulSilver
Qua e là corre ancora voce che FROSLASS fosse in origine una donna dispersa in montagna tra la neve.
Platinum
Congela le prede con un alito glaciale a -50 °C. Si dice che poi le metta segretamente in mostra.
Diamond, Pearl
Congela i nemici con un alito glaciale a -50°C. Il suo corpo è vuoto.

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Froslass: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
80
54.4 259
Difesa
70
50.5 239
Attacco Speciale
80
62.5 259
Difesa Speciale
70
50.6 239
Velocità
110 (2)
91 319
Media
80
58.8

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Froslass: verso

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Froslass: Pokémon compatibili

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Froslass: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

5Double Team15

Raises the user's evasion by one stage.

10Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Astonish30100%15

Has a 30% chance to make the target flinch.

23Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

28Will-O-Wisp85%15

Burns the target.

32Confuse Ray100%10

Confuses the target.

37Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

41Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

42Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

48Blizzard11070%5

Has a 10% chance to freeze the target.

54Hail10

Changes the weather to a hailstorm for five turns.

61Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
19Bite60100%25

Has a 30% chance to make the target flinch.

23Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Headbutt70100%15

Has a 30% chance to make the target flinch.

32Protect10+4

Prevents any moves from hitting the user this turn.

37Frost Breath6090%10

Always scores a critical hit.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Aurora Veil20

Reduces damage five turns, but must be used during hail.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

79Frost Breath6090%10

Always scores a critical hit.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

5Double Team15

Raises the user's evasion by one stage.

10Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Astonish30100%15

Has a 30% chance to make the target flinch.

23Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

28Will-O-Wisp85%15

Burns the target.

32Confuse Ray100%10

Confuses the target.

37Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

41Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

42Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

48Blizzard11070%5

Has a 10% chance to freeze the target.

54Hail10

Changes the weather to a hailstorm for five turns.

61Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
19Bite60100%25

Has a 30% chance to make the target flinch.

23Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Headbutt70100%15

Has a 30% chance to make the target flinch.

32Protect10+4

Prevents any moves from hitting the user this turn.

37Frost Breath6090%10

Always scores a critical hit.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Aurora Veil20

Reduces damage five turns, but must be used during hail.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

79Frost Breath6090%10

Always scores a critical hit.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

5Double Team15

Raises the user's evasion by one stage.

10Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Astonish30100%15

Has a 30% chance to make the target flinch.

23Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

28Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Confuse Ray100%10

Confuses the target.

37Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

41Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

42Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

48Blizzard11070%5

Has a 10% chance to freeze the target.

54Hail10

Changes the weather to a hailstorm for five turns.

61Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
19Bite60100%25

Has a 30% chance to make the target flinch.

23Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Headbutt70100%15

Has a 30% chance to make the target flinch.

32Protect10+4

Prevents any moves from hitting the user this turn.

37Frost Breath6090%10

Always scores a critical hit.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

79Frost Breath6090%10

Always scores a critical hit.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Astonish30100%15

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Confuse Ray100%10

Confuses the target.

22Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
10Bite60100%25

Has a 30% chance to make the target flinch.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

79Frost Breath6090%10

Always scores a critical hit.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Astonish30100%15

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Confuse Ray100%10

Confuses the target.

22Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
10Bite60100%25

Has a 30% chance to make the target flinch.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

79Frost Breath6090%10

Always scores a critical hit.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Astonish30100%15

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Confuse Ray100%10

Confuses the target.

22Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
10Bite60100%25

Has a 30% chance to make the target flinch.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

79Frost Breath6090%10

Always scores a critical hit.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Astonish30100%15

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Confuse Ray100%10

Confuses the target.

22Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
10Bite60100%25

Has a 30% chance to make the target flinch.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Astonish30100%15

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Confuse Ray100%10

Confuses the target.

22Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
10Bite60100%25

Has a 30% chance to make the target flinch.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Astonish30100%15

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Confuse Ray100%10

Confuses the target.

22Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
10Bite60100%25

Has a 30% chance to make the target flinch.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Froslass. Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

7Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

25Protect10+4

Prevents any moves from hitting the user this turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Ice Beam90100%10

Has a 10% chance to freeze the target.

37Hail10

Changes the weather to a hailstorm for five turns.

43Blizzard11070%5

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Snorunt ma non da Froslass. Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Snorunt ma non da Froslass. Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Froslass. Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

7Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

25Protect10+4

Prevents any moves from hitting the user this turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Ice Beam90100%10

Has a 10% chance to freeze the target.

37Hail10

Changes the weather to a hailstorm for five turns.

43Blizzard11070%5

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Snorunt ma non da Froslass. Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

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