#596 Galvantula

Galvantula

Bug Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Compound Eyes

This Pokémon's moves have 1.3× their accuracy.

This ability has no effect on the one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold).

Overworld: If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised from 50%, 5%, or 1% to 60%, 20%, or 5%, respectively.

Unnerve

Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.

Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry.

Abilities nascosta » ottenibile in diversi modi

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Work in progress ... Essentials
Species EleSpider Pokémon National Pokédex 596 Introduced in 5
Shape Footprint Galvantula Color Yellow
Height 0.8 m Weight 14.3 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 75
Base EXP 165 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Galvantula: linea evolutiva

Baby Base Fase 1 Fase 2
Joltik GalvantulaLevel up, starting at level 36

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Galvantula: dove catturarlo

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Galvantula: comments


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Galvantula: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Quando viene attaccato, espelle una rete di fili elettrificati per formare una barriera elettrica.
Omega Ruby
Tende trappole con fili elettrificati. Consuma poi con comodo le prede immobilizzate dalla scarica elettrica.
Y
Quando viene attaccato, espelle una rete di fili elettrificati per formare una barriera elettrica.
X
Tende trappole con fili elettrificati. Consuma poi con comodo le prede immobilizzate dalla scarica elettrica.
Black 2, White 2
Forma delle barriere con fili elettrificati che paralizzano il nemico, fungendo quindi non solo da difesa ma anche da arma.
Black
Quando viene attaccato, espelle una rete di fili elettrificati per formare una barriera elettrica.
White
Tende trappole con fili elettrificati. Consuma poi con comodo le prede immobilizzate dalla scarica elettrica.

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Galvantula: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
77
51.5 253
Difesa
60
35.4 219
Attacco Speciale
97
76.9 293
Difesa Speciale
60
36.9 219
Velocità
108 (2)
89.3 315
Media
78
55.2

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Galvantula: verso

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Galvantula: Pokémon compatibili

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Galvantula: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

String Shot95%40

Lowers the target's Speed by two stages.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Spider Web10

Prevents the target from leaving battle.

Thunder Wave90%20

Paralyzes the target.

4Thunder Wave90%20

Paralyzes the target.

7Screech85%40

Lowers the target's Defense by two stages.

12Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15Electroweb5595%15

Lowers the target's Speed by one stage.

18Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

23Gastro Acid100%10

Nullifies target's ability until it leaves battle.

26Slash70100%20

Has an increased chance for a critical hit.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

34Signal Beam75100%15

Has a 10% chance to confuse the target.

40Agility30

Raises the user's Speed by two stages.

46Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

54Discharge80100%15

Has a 30% chance to paralyze the target.

60Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Joltik ma non da Galvantula. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Lunge80100%15

Lowers the target's Attack by one stage after inflicting damage.

Pin Missile2595%20

Hits 2-5 times in one turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

String Shot95%40

Lowers the target's Speed by two stages.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Spider Web10

Prevents the target from leaving battle.

Thunder Wave90%20

Paralyzes the target.

4Thunder Wave90%20

Paralyzes the target.

7Screech85%40

Lowers the target's Defense by two stages.

12Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15Electroweb5595%15

Lowers the target's Speed by one stage.

18Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

23Gastro Acid100%10

Nullifies target's ability until it leaves battle.

26Slash70100%20

Has an increased chance for a critical hit.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

34Signal Beam75100%15

Has a 10% chance to confuse the target.

40Agility30

Raises the user's Speed by two stages.

46Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

54Discharge80100%15

Has a 30% chance to paralyze the target.

60Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Joltik ma non da Galvantula. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Pin Missile2595%20

Hits 2-5 times in one turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

String Shot95%40

Lowers the target's Speed by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Spider Web10

Prevents the target from leaving battle.

Thunder Wave90%20

Paralyzes the target.

4Thunder Wave90%20

Paralyzes the target.

7Screech85%40

Lowers the target's Defense by two stages.

12Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15Electroweb5595%15

Lowers the target's Speed by one stage.

18Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

23Gastro Acid100%10

Nullifies target's ability until it leaves battle.

26Slash70100%20

Has an increased chance for a critical hit.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

34Signal Beam75100%15

Has a 10% chance to confuse the target.

40Agility30

Raises the user's Speed by two stages.

46Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

54Discharge80100%15

Has a 30% chance to paralyze the target.

60Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

65Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Joltik ma non da Galvantula. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Pin Missile2595%20

Hits 2-5 times in one turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

String Shot95%40

Lowers the target's Speed by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Spider Web10

Prevents the target from leaving battle.

Thunder Wave90%20

Paralyzes the target.

4Thunder Wave90%20

Paralyzes the target.

7Screech85%40

Lowers the target's Defense by two stages.

12Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15Electroweb5595%15

Lowers the target's Speed by one stage.

18Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

23Gastro Acid100%10

Nullifies target's ability until it leaves battle.

26Slash70100%20

Has an increased chance for a critical hit.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

34Signal Beam75100%15

Has a 10% chance to confuse the target.

40Agility30

Raises the user's Speed by two stages.

46Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

54Discharge80100%15

Has a 30% chance to paralyze the target.

60Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

65Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Joltik ma non da Galvantula. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Pin Missile2595%20

Hits 2-5 times in one turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
String Shot95%40

Lowers the target's Speed by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Spider Web10

Prevents the target from leaving battle.

Thunder Wave90%20

Paralyzes the target.

4Thunder Wave90%20

Paralyzes the target.

7Screech85%40

Lowers the target's Defense by two stages.

12Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15Electroweb5595%15

Lowers the target's Speed by one stage.

18Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

23Gastro Acid100%10

Nullifies target's ability until it leaves battle.

26Slash70100%20

Has an increased chance for a critical hit.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

34Signal Beam75100%15

Has a 10% chance to confuse the target.

40Agility30

Raises the user's Speed by two stages.

46Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

54Discharge80100%15

Has a 30% chance to paralyze the target.

60Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Joltik ma non da Galvantula. Appears on a newly-hatched Pokémon, if the father had the same move.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Pin Missile2595%20

Hits 2-5 times in one turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
String Shot95%40

Lowers the target's Speed by two stages.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Spider Web10

Prevents the target from leaving battle.

Thunder Wave90%20

Paralyzes the target.

4Thunder Wave90%20

Paralyzes the target.

7Screech85%40

Lowers the target's Defense by two stages.

12Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15Electroweb5595%15

Lowers the target's Speed by one stage.

18Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

23Gastro Acid100%10

Nullifies target's ability until it leaves battle.

26Slash70100%20

Has an increased chance for a critical hit.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

34Signal Beam75100%15

Has a 10% chance to confuse the target.

40Agility30

Raises the user's Speed by two stages.

46Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

54Discharge80100%15

Has a 30% chance to paralyze the target.

60Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Joltik ma non da Galvantula. Appears on a newly-hatched Pokémon, if the father had the same move.
Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Pin Missile2595%20

Hits 2-5 times in one turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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