This Pokémon's damaging moves have a 10% chance to make the target flinch with each hit if they do not already cause flinching as a secondary effect.
This ability does not stack with a held item.
Overworld: The wild encounter rate is halved while this Pokémon is first in the party.
Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.
This ability triggers on every hit of a multiple-hit move.
When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.
Work in progress ... Essentials | ||||||
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Species | Trash Heap Pokémon | National Pokédex | 569 | Introduced in | 5 | |
Shape | Footprint | Color | Green | |||
Height | 1.9 m | Weight | 107.3 kg |
Breeding & Training | ||||||
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Egg groups | Mineral | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 166 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Trubbish | GarbodorLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Assorbe la spazzatura nel suo corpo per creare dei liquidi velenosi e dei gas tossici sempre nuovi. |
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Omega Ruby Serra l’avversario con l’arto sinistro e gli dà il colpo di grazia esalando dalla bocca un fetido gas velenoso. |
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Y Assorbe la spazzatura nel suo corpo per creare dei liquidi velenosi e dei gas tossici sempre nuovi. |
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X Serra l’avversario con l’arto sinistro e gli dà il colpo di grazia esalando dalla bocca un fetido gas velenoso. |
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Black 2, White 2 Assorbe la spazzatura nel suo corpo per creare dei liquidi velenosi e dei gas tossici sempre nuovi. |
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White Assorbe la spazzatura e la ingloba nel suo corpo. Spruzza veleno dalle estremità dell'arto destro. |
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Black Serra l'avversario con l'arto sinistro e gli dà il colpo di grazia esalando dalla bocca un fetido gas velenoso. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 74 | 364 | ||||
Attacco | 69.8 | 289 | ||||
Difesa | 66.2 | 263 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 67.5 | 263 | ||||
Velocità | 58.8 | 249 | ||||
Media | 55.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
3 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
7 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
12 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |||
23 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |||
23 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
34 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
39 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
49 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
54 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
59 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Trubbish ma non da Garbodor. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Trubbish ma non da Garbodor. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | ||||
Self-Destruct | 200 | 100% | 5 | User faints. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
3 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
7 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
12 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |||
23 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |||
23 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
34 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
39 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
49 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
54 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
59 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Trubbish ma non da Garbodor. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Trubbish ma non da Garbodor. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | ||||
Self-Destruct | 200 | 100% | 5 | User faints. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
3 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
7 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
12 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |||
23 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |||
23 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
34 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
39 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
49 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
54 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
59 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Trubbish ma non da Garbodor. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Trubbish ma non da Garbodor. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | ||||
Self-Destruct | 200 | 100% | 5 | User faints. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
3 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
7 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
12 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |||
23 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |||
23 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
34 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
39 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
49 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
54 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
59 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Trubbish ma non da Garbodor. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Trubbish ma non da Garbodor. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | ||||
Self-Destruct | 200 | 100% | 5 | User faints. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
3 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
7 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
12 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |||
23 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |||
23 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
34 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
39 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
54 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
59 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Trubbish ma non da Garbodor. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Trubbish ma non da Garbodor. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | ||||
Self-Destruct | 200 | 100% | 5 | User faints. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
3 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
7 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
12 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |||
23 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |||
23 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
34 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |||
39 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
54 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
59 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Trubbish ma non da Garbodor. Learned when a Pokémon reaches a certain level. | ||||||||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Trubbish ma non da Garbodor. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | ||||
Self-Destruct | 200 | 100% | 5 | User faints. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |