#94 Gengar

Gengar

Ghost Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cursed Body

Moves that hit this Pokémon have a 30% chance of being Disabled afterward.

Work in progress ... Essentials
Species Shadow Pokémon National Pokédex 94 Introduced in 1
Shape Footprint Gengar Color Purple
Height 1.5 m Weight 40.5 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 45
Base EXP 225 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Gengar: linea evolutiva

Baby Base Fase 1 Fase 2
Gastly HaunterLevel up, starting at level 25 GengarTrade

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Gengar: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Old Chateau, 2F right room
Diamond
Walking in tall grass or a cave
  • Old Chateau, 2F right room
Pearl
Walking in tall grass or a cave
  • Old Chateau, 2F right room

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Gengar: comments


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Gengar: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Talvolta, nelle notti buie, può accadere che un passante sia improvvisamente assalito dalla propria ombra. È opera di Gengar, che usa avvicinarsi fingendosi un’ombra.
Y
Di notte si cela nell’ombra delle vittime per assorbirne il calore, provocando loro un tremito.
X
Si nasconde nell’ombra. Pare che nei luoghi in cui Gengar si cela, la temperatura si abbassi di 5 °C.
Black 2, White 2
Si aggira nel buio con lo sguardo perfido e si diverte a lanciare maledizioni.
Black, White
Si aggira nel buio con lo sguardo perfido e si diverte a lanciare maledizioni.
HeartGold
Assorbe calore dall’ambiente. Se si sente un brivido di gelo improvviso, è senz’altro apparso un GENGAR.
SoulSilver
Per sottrarre energia alla vittima si nasconde nella sua ombra e attende in silenzio il momento opportuno.
Platinum
Si aggira nel buio con lo sguardo perfido e si diverte a lanciare maledizioni.
Pearl
Celandosi negli angoli ombrosi delle stanze, aspetta l’opportunità di sottrarre vitalità alle prede.
Diamond
Si nasconde nell’ombra. Pare che nei luoghi in cui GENGAR si cela, la temperatura si abbassi di 5°C.
LeafGreen
Se in una notte di luna piena si scorgono ombre che danzano e ridono, si tratta di GENGAR.
FireRed
Si dice che emerga dall’oscurità per sottrarre la vita di chi si è perso tra le montagne.
Emerald
Talvolta nelle notti buie, può accadere che un passante sia superato dalla propria ombra. È opera di GENGAR, che si finge la sua sagoma scura.
Ruby, Sapphire
Talvolta nelle notti buie, può accadere che un passante sia improvvisamente assalito dalla propria ombra. È opera di GENGAR, che usa avvicinarsi fingendosi un’ombra.

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Gengar: forme

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Gengar: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
65
36.4 229
Difesa
60
35.4 219
Attacco Speciale
130 (3)
93.8 359
Difesa Speciale
75
57.4 249
Velocità
110
91 319
Media
83
70.3

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Gengar: verso

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Gengar: Pokémon compatibili

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Gengar: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Shadow Punch6020

Never misses.

Shadow Punch6020

Never misses.

Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Shadow Punch6020

Never misses.

Shadow Punch6020

Never misses.

Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16Night Shade*100%15

Inflicts damage equal to the user's level.

21Confuse Ray100%10

Confuses the target.

25Shadow Punch6020

Never misses.

31Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

39Destiny Bond5

If the user faints this turn, the target automatically will, too.

45Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

53Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

64Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Explosion250100%5

User faints.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Gengar. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Night Shade*100%15

Inflicts damage equal to the user's level.

29Hypnosis60%20

Puts the target to sleep.

38Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

36Self-Destruct200100%5

User faints.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Night Shade*100%15

Inflicts damage equal to the user's level.

29Hypnosis60%20

Puts the target to sleep.

38Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

36Self-Destruct200100%5

User faints.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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