#362 Glalie

Glalie

Ice

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Inner Focus

This Pokémon cannot flinch.

Ice Body

This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.

Abilities nascosta » ottenibile in diversi modi

Moody

After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage.

If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.

Work in progress ... Essentials
Species Face Pokémon National Pokédex 362 Introduced in 3
Shape Footprint Glalie Color Gray
Height 1.5 m Weight 256.5 kg

Breeding & Training
Egg groups Fairy; Mineral Hatch counter 20 Capture rate 75
Base EXP 168 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Glalie: linea evolutiva

Baby Base Fase 1 Fase 2
Snorunt GlalieLevel up, starting at level 42
FroslassUse a Dawn Stone, females only

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Glalie: dove catturarlo

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Glalie: comments


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Glalie: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Glalie ha la capacità di sfruttare il ghiaccio a suo vantaggio. Ad esempio riesce a congelare la preda all’istante. Dopo averla immobilizzata nel ghiaccio, se la mangia con gusto e in tutta calma.
Omega Ruby
Il corpo di Glalie è fatto di pietra rivestita da un’armatura di ghiaccio. Questo Pokémon ha la capacità di congelare l’umidità nell’atmosfera e darle le forme più svariate.
Y
Capace di congelare istantaneamente l’umidità dell’atmosfera, finisce per surgelare la preda.
X
Per difendersi, riveste il suo corpo con un’armatura di ghiaccio, fatta congelando l’umidità dell’aria.
Black 2, White 2
Impedisce alla preda di scappare congelando all'istante l'umidità nell'aria.
Black, White
Impedisce alla preda di scappare congelando all'istante l'umidità nell'aria.
HeartGold, SoulSilver
Capace di congelare istantaneamente l’umidità dell’atmosfera, finisce per surgelare la preda.
Platinum
Impedisce alla preda di scappare congelando all’istante l’umidità nell’aria.
Diamond, Pearl
Per difendersi, riveste il suo corpo con un’armatura di ghiaccio, fatta congelando l’umidità dell’aria.
FireRed, LeafGreen
Neppure il fuoco può far sciogliere il suo corpo di ghiaccio. Può congelare istantaneamente l’umidità dell’atmosfera.
Emerald
GLALIE ha la capacità di congelare l’umidità nell’atmosfera. Attorno al suo corpo si forma un’abbagliante nuvola di cristalli di ghiaccio simili a diamanti.
Sapphire
GLALIE ha la capacità di sfruttare il ghiaccio a suo vantaggio. Ad esempio riesce a congelare il nemico all’istante. Dopo averlo immobilizzato nel ghiaccio, se lo mangia con gusto e in tutta calma.
Ruby
Il corpo di GLALIE è fatto di pietra rivestita da un’armatura di ghiaccio. Questo POKéMON ha la capacità di congelare l’umidità nell’atmosfera e darle le forme più svariate.

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Glalie: forme

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Glalie: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80 (2)
74 364
Attacco
80
54.4 259
Difesa
80
63.6 259
Attacco Speciale
80
62.5 259
Difesa Speciale
80
63.9 259
Velocità
80
63.3 259
Media
80
58.8

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Glalie: verso

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Glalie: Pokémon compatibili

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Glalie: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Freeze-Dry70100%20

Super-effective against Water.

Freeze-Dry70100%20

Super-effective against Water.

Sheer Cold*30%5

Causes a one-hit KO.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

5Double Team15

Raises the user's evasion by one stage.

10Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Bite60100%25

Has a 30% chance to make the target flinch.

23Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Headbutt70100%15

Has a 30% chance to make the target flinch.

32Protect10+4

Prevents any moves from hitting the user this turn.

37Frost Breath6090%10

Always scores a critical hit.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

48Blizzard11070%5

Has a 10% chance to freeze the target.

54Hail10

Changes the weather to a hailstorm for five turns.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Laser Focus30

Guarantees a critical hit with the user's next move.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Freeze-Dry70100%20

Super-effective against Water.

Freeze-Dry70100%20

Super-effective against Water.

Sheer Cold*30%5

Causes a one-hit KO.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

5Double Team15

Raises the user's evasion by one stage.

10Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Bite60100%25

Has a 30% chance to make the target flinch.

23Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Headbutt70100%15

Has a 30% chance to make the target flinch.

32Protect10+4

Prevents any moves from hitting the user this turn.

37Frost Breath6090%10

Always scores a critical hit.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

48Blizzard11070%5

Has a 10% chance to freeze the target.

54Hail10

Changes the weather to a hailstorm for five turns.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sheer Cold*30%5

Causes a one-hit KO.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

5Double Team15

Raises the user's evasion by one stage.

10Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Bite60100%25

Has a 30% chance to make the target flinch.

23Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Headbutt70100%15

Has a 30% chance to make the target flinch.

32Protect10+4

Prevents any moves from hitting the user this turn.

37Frost Breath6090%10

Always scores a critical hit.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

42Freeze-Dry70100%20

Super-effective against Water.

48Blizzard11070%5

Has a 10% chance to freeze the target.

54Hail10

Changes the weather to a hailstorm for five turns.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sheer Cold*30%5

Causes a one-hit KO.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Ice Beam90100%10

Has a 10% chance to freeze the target.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level.
37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Switcheroo100%10

User and target swap items.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Ice Beam90100%10

Has a 10% chance to freeze the target.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level.
37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Ice Beam90100%10

Has a 10% chance to freeze the target.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level.
37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hex65100%10

Has double power if the target has a major status ailment.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Ice Beam90100%10

Has a 10% chance to freeze the target.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level.
37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Ice Beam90100%10

Has a 10% chance to freeze the target.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level.
37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

22Protect10+4

Prevents any moves from hitting the user this turn.

28Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Ice Beam90100%10

Has a 10% chance to freeze the target.

40Hail10

Changes the weather to a hailstorm for five turns.

51Blizzard11070%5

Has a 10% chance to freeze the target.

59Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level.
37Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Block5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

25Protect10+4

Prevents any moves from hitting the user this turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Ice Beam90100%10

Has a 10% chance to freeze the target.

42Hail10

Changes the weather to a hailstorm for five turns.

53Blizzard11070%5

Has a 10% chance to freeze the target.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

25Protect10+4

Prevents any moves from hitting the user this turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Ice Beam90100%10

Has a 10% chance to freeze the target.

42Hail10

Changes the weather to a hailstorm for five turns.

53Blizzard11070%5

Has a 10% chance to freeze the target.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

25Protect10+4

Prevents any moves from hitting the user this turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Ice Beam90100%10

Has a 10% chance to freeze the target.

42Hail10

Changes the weather to a hailstorm for five turns.

53Blizzard11070%5

Has a 10% chance to freeze the target.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

25Protect10+4

Prevents any moves from hitting the user this turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Ice Beam90100%10

Has a 10% chance to freeze the target.

42Hail10

Changes the weather to a hailstorm for five turns.

53Blizzard11070%5

Has a 10% chance to freeze the target.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow40100%25

Has a 10% chance to freeze the target.

Leer100%30

Lowers the target's Defense by one stage.

Double Team15

Raises the user's evasion by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Double Team15

Raises the user's evasion by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

25Protect10+4

Prevents any moves from hitting the user this turn.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Ice Beam90100%10

Has a 10% chance to freeze the target.

42Hail10

Changes the weather to a hailstorm for five turns.

53Blizzard11070%5

Has a 10% chance to freeze the target.

61Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

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