This Pokémon cannot flinch.
This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.
After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage.
If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.
Work in progress ... Essentials | ||||||
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Species | Face Pokémon | National Pokédex | 362 | Introduced in | 3 | |
Shape | Footprint | Color | Gray | |||
Height | 1.5 m | Weight | 256.5 kg |
Breeding & Training | ||||||
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Egg groups | Fairy; Mineral | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 168 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Snorunt | GlalieLevel up, starting at level 42 | ||
FroslassUse a Dawn Stone, females only |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Glalie ha la capacità di sfruttare il ghiaccio a suo vantaggio. Ad esempio riesce a congelare la preda all’istante. Dopo averla immobilizzata nel ghiaccio, se la mangia con gusto e in tutta calma. |
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Omega Ruby Il corpo di Glalie è fatto di pietra rivestita da un’armatura di ghiaccio. Questo Pokémon ha la capacità di congelare l’umidità nell’atmosfera e darle le forme più svariate. |
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Y Capace di congelare istantaneamente l’umidità dell’atmosfera, finisce per surgelare la preda. |
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X Per difendersi, riveste il suo corpo con un’armatura di ghiaccio, fatta congelando l’umidità dell’aria. |
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Black 2, White 2 Impedisce alla preda di scappare congelando all'istante l'umidità nell'aria. |
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Black, White Impedisce alla preda di scappare congelando all'istante l'umidità nell'aria. |
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HeartGold, SoulSilver Capace di congelare istantaneamente l’umidità dell’atmosfera, finisce per surgelare la preda. |
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Platinum Impedisce alla preda di scappare congelando all’istante l’umidità nell’aria. |
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Diamond, Pearl Per difendersi, riveste il suo corpo con un’armatura di ghiaccio, fatta congelando l’umidità dell’aria. |
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FireRed, LeafGreen Neppure il fuoco può far sciogliere il suo corpo di ghiaccio. Può congelare istantaneamente l’umidità dell’atmosfera. |
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Emerald GLALIE ha la capacità di congelare l’umidità nell’atmosfera. Attorno al suo corpo si forma un’abbagliante nuvola di cristalli di ghiaccio simili a diamanti. |
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Sapphire GLALIE ha la capacità di sfruttare il ghiaccio a suo vantaggio. Ad esempio riesce a congelare il nemico all’istante. Dopo averlo immobilizzato nel ghiaccio, se lo mangia con gusto e in tutta calma. |
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Ruby Il corpo di GLALIE è fatto di pietra rivestita da un’armatura di ghiaccio. Questo POKéMON ha la capacità di congelare l’umidità nell’atmosfera e darle le forme più svariate. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 74 | 364 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 62.5 | 259 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 63.3 | 259 | ||||
Media | 58.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Freeze-Dry | 70 | 100% | 20 | Super-effective against Water. | |||
— | Freeze-Dry | 70 | 100% | 20 | Super-effective against Water. | |||
— | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
5 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
23 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
28 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
32 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
37 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
48 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
54 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Freeze-Dry | 70 | 100% | 20 | Super-effective against Water. | |||
— | Freeze-Dry | 70 | 100% | 20 | Super-effective against Water. | |||
— | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
5 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
23 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
28 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
32 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
37 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
48 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
54 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
5 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
23 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
28 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
32 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
37 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
42 | Freeze-Dry | 70 | 100% | 20 | Super-effective against Water. | |||
48 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
54 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
59 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level. | ||||||||
37 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
59 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level. | ||||||||
37 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
59 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level. | ||||||||
37 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
59 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level. | ||||||||
37 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
59 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level. | ||||||||
37 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
22 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
59 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Snorunt ma non da Glalie. Learned when a Pokémon reaches a certain level. | ||||||||
37 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
25 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Explosion | 250 | 100% | 5 | User faints. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
25 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Self-Destruct | 200 | 100% | 5 | User faints. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
25 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
25 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Explosion | 250 | 100% | 5 | User faints. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
25 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
61 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snorunt ma non da Glalie. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. |