This Pokémon cannot flinch.
This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.
Work in progress ... Essentials | ||||||
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Species | Bat Pokémon | National Pokédex | 42 | Introduced in | 1 | |
Shape | Footprint | Color | Purple | |||
Height | 1.6 m | Weight | 55 kg |
Breeding & Training | ||||||
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Egg groups | Flying | Hatch counter | 15 | Capture rate | 90 | |
Base EXP | 159 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Zubat | GolbatLevel up, starting at level 22 | CrobatLevel up, with at least 220 happiness |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Golbat adora bere il sangue di creature viventi. È particolarmente attivo di notte, nella totale oscurità. Svolazza nel cielo notturno in cerca di sangue fresco. |
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Alpha Sapphire Golbat azzanna i nemici con i suoi quattro canini e ne beve il sangue. È particolarmente attivo nel buio pesto delle notti senza luna e vola attaccando le persone e gli altri Pokémon. |
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X Quando attacca, non smette di succhiare l’energia della vittima, fino a diventare troppo pesante per volare. |
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Y Quando inizia a succhiare sangue, non smette finché non è sazio. Vola di notte in cerca di prede. |
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Black 2, White 2 Attivo soprattutto durante la notte, affonda i suoi denti nella carne della preda, succhiandone via il sangue. |
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Black, White I suoi denti affilati penetrano anche le pelli più dure e hanno dei fori per succhiare il sangue. |
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HeartGold Per quanto dura sia la pelle della vittima, la fora con le zanne affilate macchiandosi di sangue. |
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SoulSilver Può bere più di 300 ml di sangue alla volta. Se ne beve troppo, si appesantisce e vola goffamente. |
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Platinum I suoi denti affilati penetrano anche le pelli più dure e hanno dei fori per succhiare il sangue. |
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Diamond Ama il sangue umano e quello dei Pokémon. Vola nel buio della notte in cerca di vene da succhiare. |
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Pearl Quando inizia a succhiare sangue, non smette finché non è sazio. Vola di notte in cerca di prede. |
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FireRed Affonda nella preda i denti affilati, riuscendo a succhiare 300 cc di sangue alla volta. |
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LeafGreen Quando attacca, non smette di succhiare l’energia della vittima, fino a diventare troppo pesante per volare. |
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Emerald Con i suoi denti affilati, GOLBAT riesce a mordere e a succhiare il sangue di prede dalla pelle durissima. Si aggira nel buio pesto e attacca il nemico alle spalle. |
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Ruby GOLBAT adora bere il sangue di creature viventi. È particolarmente attivo di notte, nella totale oscurità. Svolazza nel cielo notturno in cerca di sangue fresco. |
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Sapphire GOLBAT azzanna i nemici con i suoi quattro canini e ne beve il sangue. È particolarmente attivo nel buio pesto delle notti senza luna e vola attaccando le persone e gli altri POKéMON. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 57.4 | 249 | ||||
Velocità | 73.3 | 279 | ||||
Media | 50.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
24 | Swift | 60 | — | 20 | Never misses. | |||
27 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
32 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
35 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
40 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
43 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
48 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
51 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
24 | Swift | 60 | — | 20 | Never misses. | |||
27 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
32 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
35 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
40 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
43 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
48 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
51 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
24 | Swift | 60 | — | 20 | Never misses. | |||
27 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
32 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
35 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
40 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
43 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
48 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
51 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
4 | Supersonic | — | 55% | 20 | Confuses the target. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
24 | Swift | 60 | — | 20 | Never misses. | |||
28 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
33 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
42 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
47 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
52 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
4 | Supersonic | — | 55% | 20 | Confuses the target. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
24 | Swift | 60 | — | 20 | Never misses. | |||
28 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
33 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
42 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
47 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
52 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Roost | — | — | 10 | Heals the user by half its max HP. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
39 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
45 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
51 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
57 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
39 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
45 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
51 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
39 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
45 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
51 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
39 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
45 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
51 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
11 | Supersonic | — | 55% | 20 | Confuses the target. | |||
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
30 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
55 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
43 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
30 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
55 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zubat ma non da Golbat. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
43 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
Pokémon version Yellow | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
10 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
32 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
43 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
04 | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
21 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
39 | Swift | 60 | — | 20 | Never misses. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Red & Blue | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
10 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
32 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
43 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
04 | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
21 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
39 | Swift | 60 | — | 20 | Never misses. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |