#118 Goldeen

Goldeen

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Water Veil

This Pokémon cannot be burned.

If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.

Abilities nascosta » ottenibile in diversi modi

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Work in progress ... Essentials
Species Goldfish Pokémon National Pokédex 118 Introduced in 1
Shape Footprint Goldeen Color Red
Height 0.6 m Weight 15 kg

Breeding & Training
Egg groups Water 2 Hatch counter 20 Capture rate 225
Base EXP 64 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Goldeen: linea evolutiva

Baby Base Fase 1 Fase 2
Goldeen SeakingLevel up, starting at level 33

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Goldeen: dove catturarlo

X
Fishing with a Good Rod
  • Parfum Palace
  • Route 22
  • Route 3
Y
Fishing with a Good Rod
  • Parfum Palace
  • Route 22
  • Route 3
Black 2
Fishing with a Super Rod
  • Abundant Shrine
  • Aspertia City
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 22
  • Route 3
  • Striaton City
Fishing in dark spots
  • Abundant Shrine
  • Aspertia City
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 22
  • Route 3
  • Striaton City
White 2
Fishing with a Super Rod
  • Abundant Shrine
  • Aspertia City
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 22
  • Route 3
  • Striaton City
Fishing in dark spots
  • Abundant Shrine
  • Aspertia City
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 22
  • Route 3
  • Striaton City
Black
Fishing with a Super Rod
  • Abundant Shrine
  • Lostlorn Forest
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 3
  • Striaton City
Fishing in dark spots
  • Abundant Shrine
  • Lostlorn Forest
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 3
  • Striaton City
White
Fishing with a Super Rod
  • Abundant Shrine
  • Lostlorn Forest
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 3
  • Striaton City
Fishing in dark spots
  • Abundant Shrine
  • Lostlorn Forest
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 3
  • Striaton City
HeartGold
Fishing with an Old Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Unknown; all Rattata
Fishing with a Good Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Unknown; all Rattata
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Unknown; all Rattata
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
SoulSilver
Fishing with an Old Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Unknown; all Rattata
Fishing with a Good Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Unknown; all Rattata
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Unknown; all Rattata
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Platinum
Fishing with a Good Rod
  • Celestic Town
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 208
  • Route 209
  • Route 212, north, towards Hearthome City
  • Route 214
  • Route 229
  • Sendoff Spring
  • Twinleaf Town
Diamond
Fishing with a Good Rod
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 209
  • Route 212, north, towards Hearthome City
  • Route 214
  • Sendoff Spring
  • Twinleaf Town
Pearl
Fishing with a Good Rod
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 209
  • Route 212, north, towards Hearthome City
  • Route 214
  • Sendoff Spring
  • Twinleaf Town
FireRed
Fishing with a Good Rod
  • Berry Forest
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Four Island
  • Fuchsia City
  • Icefall Cave, entrance
  • Route 22
  • Route 23
  • Route 25
  • Route 6
  • Ruin Valley
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Viridian City
Fishing with a Super Rod
  • Berry Forest
  • Fuchsia City
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
LeafGreen
Fishing with a Good Rod
  • Berry Forest
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Four Island
  • Fuchsia City
  • Icefall Cave, entrance
  • Route 22
  • Route 23
  • Route 25
  • Route 6
  • Ruin Valley
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Viridian City
Fishing with a Super Rod
  • Berry Forest
  • Fuchsia City
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Emerald
Fishing with an Old Rod
  • Meteor Falls
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Petalburg City
  • Route 102
  • Route 111
  • Route 114
  • Route 117
  • Route 120
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
  • Safari Zone, expansion south
  • Victory Road, B2F
Fishing with a Good Rod
  • Meteor Falls
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Petalburg City
  • Route 102
  • Route 111
  • Route 114
  • Route 117
  • Route 120
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
  • Safari Zone, expansion south
  • Victory Road, B2F
Fishing with a Super Rod
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
  • Safari Zone, expansion south
Surfing
  • Route 102
  • Route 111
  • Route 114
  • Route 117
  • Route 120
Ruby
Fishing with an Old Rod
  • Meteor Falls
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Petalburg City
  • Route 102
  • Route 111
  • Route 114
  • Route 117
  • Route 120
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
  • Victory Road, B2F
Fishing with a Good Rod
  • Meteor Falls
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Petalburg City
  • Route 102
  • Route 111
  • Route 114
  • Route 117
  • Route 120
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
  • Victory Road, B2F
Fishing with a Super Rod
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Sapphire
Fishing with an Old Rod
  • Meteor Falls
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Petalburg City
  • Route 102
  • Route 111
  • Route 114
  • Route 117
  • Route 120
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
  • Victory Road, B2F
Fishing with a Good Rod
  • Meteor Falls
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Petalburg City
  • Route 102
  • Route 111
  • Route 114
  • Route 117
  • Route 120
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
  • Victory Road, B2F
Fishing with a Super Rod
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Crystal
Fishing with an Old Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Fishing with a Good Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Gold
Fishing with an Old Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Fishing with a Good Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Silver
Fishing with an Old Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Fishing with a Good Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Yellow
Fishing with a Good Rod
  • Celadon City
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Cinnabar Island
  • Fuchsia City
  • Pallet Town
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 17
  • Route 18
  • Route 22
  • Route 23
  • Route 24
  • Route 25
  • Route 6
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Vermilion City
  • Viridian City
Fishing with a Super Rod
  • Celadon City
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Route 24
  • Route 6
Red
Fishing with a Good Rod
  • Celadon City
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Cinnabar Island
  • Fuchsia City
  • Pallet Town
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 17
  • Route 18
  • Route 22
  • Route 23
  • Route 24
  • Route 25
  • Route 6
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Vermilion City
  • Vermilion City, S.S. Anne dock
  • Viridian City
Fishing with a Super Rod
  • Cerulean City
  • Cinnabar Island
  • Fuchsia City
  • Route 12
  • Route 13
  • Route 17
  • Route 18
  • Route 22
  • Route 24
  • Route 25
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Blue
Fishing with a Good Rod
  • Celadon City
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Cinnabar Island
  • Fuchsia City
  • Pallet Town
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 17
  • Route 18
  • Route 22
  • Route 23
  • Route 24
  • Route 25
  • Route 6
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Vermilion City
  • Vermilion City, S.S. Anne dock
  • Viridian City
Fishing with a Super Rod
  • Cerulean City
  • Cinnabar Island
  • Fuchsia City
  • Route 12
  • Route 13
  • Route 17
  • Route 18
  • Route 22
  • Route 24
  • Route 25
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F

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Goldeen: comments


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Goldeen: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Goldeen ama nuotare libero in fiumi e laghetti. Se messo in acquario, questo Pokémon riesce a fuggire spaccando anche il vetro più spesso con un colpo secco del suo corno.
Omega Ruby
Goldeen è un Pokémon molto elegante dai movimenti aggraziati. Tuttavia, è necessario stare attenti poiché potrebbe attaccare violentemente con il suo corno.
Y
Le pinne su dorso, petto e coda ondulano con grazia in acqua. Per questo lo chiamano “danzatore d’acqua”.
X
Nuota alla velocità di 5 nodi. Se avverte il pericolo, contrattacca con il suo corno aguzzo.
Black 2, White 2
Anche se è molto elegante quando nuota a pinne spiegate, può infliggere colpi potenti con il suo corno.
Black, White
Anche se è molto elegante quando nuota a pinne spiegate, può infliggere colpi potenti con il suo corno.
SoulSilver
Forte nuotatore, capace di risalire torrenti impetuosi alla velocità costante di cinque nodi.
HeartGold
Le pinne su dorso, petto e coda ondulano con grazia in acqua. Così lo chiamano “danzatore d’acqua”.
Platinum
Anche se è molto elegante quando nuota a pinne spiegate, può infliggere colpi potenti con il suo corno.
Pearl
Nuota alla velocità di 5 nodi. Se avverte il pericolo, contrattacca con il suo corno aguzzo.
Diamond
Quando nuota, la pinna posteriore sembra un elegante abito da sera. Ha un aspetto regale.
LeafGreen
La pinna sulla coda si gonfia come un elegante vestito da ballo, da cui il nome ’’regina delle acque’’.
FireRed
Le pinne dorsali e pettorali sono sviluppate come potenti muscoli. Può raggiungere la velocità di cinque nodi.
Emerald
In primavera, è possibile vedere banchi di GOLDEEN risalire fiumi e cascate. Infligge duri colpi al nemico con il suo unico corno.
Sapphire
GOLDEEN ama nuotare libero in fiumi e laghetti. Se messo in acquario, questo POKéMON riesce a fuggire spaccando anche il vetro più spesso con un colpo secco del suo corno.
Ruby
GOLDEEN è un POKéMON molto elegante dai movimenti aggraziati. Tuttavia, è necessario stare attenti poiché potrebbe attaccare violentemente con il suo corno.

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Goldeen: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
67 (1)
39.4 233
Difesa
60
35.4 219
Attacco Speciale
35
9.2 169
Difesa Speciale
50
22.7 199
Velocità
63
44.9 225
Media
53
21.7

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Goldeen: verso

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Goldeen: Pokémon compatibili

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Goldeen: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

5Supersonic55%20

Confuses the target.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

13Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

21Aqua Ring20

Restores 1/16 of the user's max HP each turn.

24Fury Attack1585%20

Hits 2-5 times in one turn.

29Agility30

Raises the user's Speed by two stages.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

37Horn Drill*30%5

Causes a one-hit KO.

40Soak100%20

Changes the target's type to Water.

45Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

67Smart Strike7010

Never misses.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

5Supersonic55%20

Confuses the target.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

13Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

21Aqua Ring20

Restores 1/16 of the user's max HP each turn.

24Fury Attack1585%20

Hits 2-5 times in one turn.

29Agility30

Raises the user's Speed by two stages.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

37Horn Drill*30%5

Causes a one-hit KO.

40Soak100%20

Changes the target's type to Water.

45Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

67Smart Strike7010

Never misses.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

5Supersonic55%20

Confuses the target.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

13Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

21Aqua Ring20

Restores 1/16 of the user's max HP each turn.

24Fury Attack1585%20

Hits 2-5 times in one turn.

29Agility30

Raises the user's Speed by two stages.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

37Horn Drill*30%5

Causes a one-hit KO.

40Soak100%20

Changes the target's type to Water.

45Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

41Horn Drill*30%5

Causes a one-hit KO.

47Agility30

Raises the user's Speed by two stages.

50Soak100%20

Changes the target's type to Water.

57Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

41Horn Drill*30%5

Causes a one-hit KO.

47Agility30

Raises the user's Speed by two stages.

51Soak100%20

Changes the target's type to Water.

57Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

41Horn Drill*30%5

Causes a one-hit KO.

47Agility30

Raises the user's Speed by two stages.

51Soak100%20

Changes the target's type to Water.

57Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

41Horn Drill*30%5

Causes a one-hit KO.

47Agility30

Raises the user's Speed by two stages.

51Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

41Horn Drill*30%5

Causes a one-hit KO.

47Agility30

Raises the user's Speed by two stages.

51Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

41Horn Drill*30%5

Causes a one-hit KO.

47Agility30

Raises the user's Speed by two stages.

51Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

38Waterfall80100%15

Has a 20% chance to make the target flinch.

43Horn Drill*30%5

Causes a one-hit KO.

52Agility30

Raises the user's Speed by two stages.

57Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

38Waterfall80100%15

Has a 20% chance to make the target flinch.

43Horn Drill*30%5

Causes a one-hit KO.

52Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

38Waterfall80100%15

Has a 20% chance to make the target flinch.

43Horn Drill*30%5

Causes a one-hit KO.

52Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

38Waterfall80100%15

Has a 20% chance to make the target flinch.

43Horn Drill*30%5

Causes a one-hit KO.

52Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

38Waterfall80100%15

Has a 20% chance to make the target flinch.

43Horn Drill*30%5

Causes a one-hit KO.

52Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

38Waterfall80100%15

Has a 20% chance to make the target flinch.

43Horn Drill*30%5

Causes a one-hit KO.

52Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

38Waterfall80100%15

Has a 20% chance to make the target flinch.

43Horn Drill*30%5

Causes a one-hit KO.

52Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

19Supersonic55%20

Confuses the target.

24Horn Attack65100%25

Inflicts regular damage with no additional effect.

30Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

45Horn Drill*30%5

Causes a one-hit KO.

54Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

19Supersonic55%20

Confuses the target.

24Horn Attack65100%25

Inflicts regular damage with no additional effect.

30Fury Attack1585%20

Hits 2-5 times in one turn.

37Waterfall80100%15

Has a 20% chance to make the target flinch.

45Horn Drill*30%5

Causes a one-hit KO.

54Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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