#55 Golduck

Golduck

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Damp

While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.

Cloud Nine

While this Pokémon is in battle, weather can still be in play, but will not have any of its effects.

This ability functions identically to Air Lock.

Abilities nascosta » ottenibile in diversi modi

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Duck Pokémon National Pokédex 55 Introduced in 1
Shape Footprint Golduck Color Blue
Height 1.7 m Weight 76.6 kg

Breeding & Training
Egg groups Water 1; Field Hatch counter 20 Capture rate 75
Base EXP 175 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Golduck: linea evolutiva

Baby Base Fase 1 Fase 2
Psyduck GolduckLevel up, starting at level 33

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Golduck: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Abundant Shrine
  • Nature Sanctuary
  • Route 11
  • Route 14
  • Route 22
  • Route 23
  • Seaside Cave, 1F
  • Seaside Cave, B1F
  • Village Bridge
Walking in dark grass
  • Abundant Shrine
  • Nature Sanctuary
  • Route 11
  • Route 14
  • Route 22
  • Route 23
  • Village Bridge
White 2
Walking in tall grass or a cave
  • Abundant Shrine
  • Nature Sanctuary
  • Route 11
  • Route 14
  • Route 22
  • Route 23
  • Seaside Cave, 1F
  • Seaside Cave, B1F
  • Village Bridge
Walking in dark grass
  • Abundant Shrine
  • Nature Sanctuary
  • Route 11
  • Route 14
  • Route 22
  • Route 23
  • Village Bridge
Black
Walking in tall grass or a cave
  • Route 11
  • Route 14
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 14
  • Village Bridge
White
Walking in tall grass or a cave
  • Route 11
  • Route 14
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 14
  • Village Bridge
HeartGold
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Mt. Silver, top
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Surfing
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Ilex Forest
  • Route 35
  • Route 6
SoulSilver
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Mt. Silver, top
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Surfing
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Ilex Forest
  • Route 35
  • Route 6
Platinum
Walking in tall grass or a cave
  • Lake Acuity
  • Lake Valor
Surfing
  • Celestic Town
  • Eterna City
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 214
  • Route 225
  • Sendoff Spring
  • Twinleaf Town
Diamond
Walking in tall grass or a cave
  • Sea Route 226
  • Sea Route 230
  • Sendoff Spring
Surfing
  • Celestic Town
  • Eterna City
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 214
  • Route 225
  • Sendoff Spring
  • Twinleaf Town
Pearl
Walking in tall grass or a cave
  • Sea Route 226
  • Sea Route 230
  • Sendoff Spring
Surfing
  • Celestic Town
  • Eterna City
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 214
  • Route 225
  • Sendoff Spring
  • Twinleaf Town
FireRed
Walking in tall grass or a cave
  • Cape Brink
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Surfing
  • Berry Forest
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Emerald
Surfing
  • Safari Zone, NW/mach bike area
Ruby
Surfing
  • Safari Zone, NW/mach bike area
Sapphire
Surfing
  • Safari Zone, NW/mach bike area
Crystal
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Mt. Silver, top
Surfing
  • Ilex Forest
  • Mt. Silver, 2F
  • Route 35
  • Route 6
Gold
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Mt. Silver, top
Surfing
  • Ilex Forest
  • Route 35
  • Route 6
Silver
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Mt. Silver, top
Surfing
  • Ilex Forest
  • Route 35
  • Route 6
Yellow
Surfing
  • Route 6
Red
Walking in tall grass or a cave
  • Seafoam Islands, 1F
Blue
Walking in tall grass or a cave
  • Seafoam Islands, B2F
  • Seafoam Islands, B4F

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Golduck: comments


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Golduck: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Golduck è il più veloce nuotatore tra tutti i Pokémon. Nuota senza fatica anche nel mare agitato e tempestoso. Talvolta salva naufraghi dai relitti affondati in alto mare.
Omega Ruby
Le zampe anteriori e posteriori a pinna dotate di membrana interdigitale e il corpo longilineo di Golduck gli conferiscono una velocità incredibile. Infatti è molto più veloce dei più esperti nuotatori umani.
X
Appare presso i corsi d’acqua col buio. Acquisisce poteri telecinetici se la sua fronte diventa incandescente.
Y
Le zampe anteriori palmate ne fanno un elegante nuotatore, che si può incontrare nei laghi e in altri specchi d’acqua.
Black 2, White 2
Quando la fronte emette una strana luce, può usare i suoi poteri al cento per cento.
Black, White
Grazie alle sue poderose zampe palmate, nuota velocemente e con eleganza.
SoulSilver
Appare presso i corsi d’acqua col buio. Acquisisce poteri telecinetici se la sua fronte diventa incandescente.
HeartGold
Quando nuota a tutta velocità con i suoi lunghi arti palmati, la fronte gli diventa incandescente.
Platinum
Grazie alle sue poderose zampe palmate, nuota velocemente e con eleganza.
Pearl
Nuota a velocità incredibile grazie alle poderose zampe palmate. È il miglior nuotatore fra i Pokémon.
Diamond
Un Pokémon che vive nei laghi. Nuota più velocemente di un campione di nuoto.
FireRed
Le zampe anteriori palmate ne fanno un elegante nuotatore, che si può incontrare nei laghi e in altri specchi d’acqua.
LeafGreen
Visto spesso nuotare nei laghi elegantemente, è a volte confuso con Kappa, mostro giapponese.
Emerald
GOLDUCK è un nuotatore provetto e a volte si allena con altri professionisti. Se la fronte si illumina, significa che sta usando i suoi poteri psichici.
Sapphire
GOLDUCK è il più veloce nuotatore tra tutti i POKéMON. Nuota senza fatica anche nel mare agitato e tempestoso. Talvolta salva naufraghi dai relitti affondati in alto mare.
Ruby
Le zampe anteriori e posteriori a pinna dotate di membrana interdigitale e il corpo longilineo di GOLDUCK gli conferiscono una velocità incredibile. Infatti è molto più veloce dei più esperti nuotatori umani.

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Golduck: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
82
57.2 263
Difesa
78
60.3 255
Attacco Speciale
95 (2)
74.8 289
Difesa Speciale
80
63.9 259
Velocità
85
68.2 269
Media
83
70.3

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Golduck: verso

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Golduck: Pokémon compatibili

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Golduck: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Me First20

Uses the target's move against it before it attacks, with power increased by half.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

22Screech85%40

Lowers the target's Defense by two stages.

25Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Soak100%20

Changes the target's type to Water.

36Psych Up10

Discards the user's stat changes and copies the target's.

41Amnesia20

Raises the user's Special Defense by two stages.

46Hydro Pump11080%5

Inflicts regular damage with no additional effect.

51Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Me First20

Uses the target's move against it before it attacks, with power increased by half.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

22Screech85%40

Lowers the target's Defense by two stages.

25Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Soak100%20

Changes the target's type to Water.

36Psych Up10

Discards the user's stat changes and copies the target's.

41Amnesia20

Raises the user's Special Defense by two stages.

46Hydro Pump11080%5

Inflicts regular damage with no additional effect.

51Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Water Gun40100%25

Inflicts regular damage with no additional effect.

11Confusion50100%25

Has a 10% chance to confuse the target.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

18Water Pulse60100%20

Has a 20% chance to confuse the target.

22Disable100%20

Disables the target's last used move for 1-8 turns.

25Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

29Screech85%40

Lowers the target's Defense by two stages.

32Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Soak100%20

Changes the target's type to Water.

43Psych Up10

Discards the user's stat changes and copies the target's.

49Amnesia20

Raises the user's Special Defense by two stages.

54Hydro Pump11080%5

Inflicts regular damage with no additional effect.

60Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Water Gun40100%25

Inflicts regular damage with no additional effect.

11Disable100%20

Disables the target's last used move for 1-8 turns.

15Confusion50100%25

Has a 10% chance to confuse the target.

18Water Pulse60100%20

Has a 20% chance to confuse the target.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

25Screech85%40

Lowers the target's Defense by two stages.

29Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

32Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Soak100%20

Changes the target's type to Water.

43Psych Up10

Discards the user's stat changes and copies the target's.

49Amnesia20

Raises the user's Special Defense by two stages.

54Hydro Pump11080%5

Inflicts regular damage with no additional effect.

60Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Water Gun40100%25

Inflicts regular damage with no additional effect.

11Disable100%20

Disables the target's last used move for 1-8 turns.

15Confusion50100%25

Has a 10% chance to confuse the target.

18Water Pulse60100%20

Has a 20% chance to confuse the target.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

25Screech85%40

Lowers the target's Defense by two stages.

29Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

32Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Soak100%20

Changes the target's type to Water.

43Psych Up10

Discards the user's stat changes and copies the target's.

49Amnesia20

Raises the user's Special Defense by two stages.

54Hydro Pump11080%5

Inflicts regular damage with no additional effect.

60Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Fury Swipes1880%15

Hits 2-5 times in one turn.

31Screech85%40

Lowers the target's Defense by two stages.

37Soak100%20

Changes the target's type to Water.

44Psych Up10

Discards the user's stat changes and copies the target's.

50Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

56Amnesia20

Raises the user's Special Defense by two stages.

63Hydro Pump11080%5

Inflicts regular damage with no additional effect.

69Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Fury Swipes1880%15

Hits 2-5 times in one turn.

31Screech85%40

Lowers the target's Defense by two stages.

37Psych Up10

Discards the user's stat changes and copies the target's.

44Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

50Amnesia20

Raises the user's Special Defense by two stages.

56Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Fury Swipes1880%15

Hits 2-5 times in one turn.

31Screech85%40

Lowers the target's Defense by two stages.

37Psych Up10

Discards the user's stat changes and copies the target's.

44Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

50Amnesia20

Raises the user's Special Defense by two stages.

56Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

18Confusion50100%25

Has a 10% chance to confuse the target.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Fury Swipes1880%15

Hits 2-5 times in one turn.

31Screech85%40

Lowers the target's Defense by two stages.

37Psych Up10

Discards the user's stat changes and copies the target's.

44Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

50Amnesia20

Raises the user's Special Defense by two stages.

56Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Disable100%20

Disables the target's last used move for 1-8 turns.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Screech85%40

Lowers the target's Defense by two stages.

31Psych Up10

Discards the user's stat changes and copies the target's.

44Fury Swipes1880%15

Hits 2-5 times in one turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Cross Chop10080%5

Has an increased chance for a critical hit.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Disable100%20

Disables the target's last used move for 1-8 turns.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Screech85%40

Lowers the target's Defense by two stages.

31Psych Up10

Discards the user's stat changes and copies the target's.

44Fury Swipes1880%15

Hits 2-5 times in one turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Disable100%20

Disables the target's last used move for 1-8 turns.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Screech85%40

Lowers the target's Defense by two stages.

31Psych Up10

Discards the user's stat changes and copies the target's.

44Fury Swipes1880%15

Hits 2-5 times in one turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Disable100%20

Disables the target's last used move for 1-8 turns.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Screech85%40

Lowers the target's Defense by two stages.

31Psych Up10

Discards the user's stat changes and copies the target's.

44Fury Swipes1880%15

Hits 2-5 times in one turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Cross Chop10080%5

Has an increased chance for a critical hit.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Disable100%20

Disables the target's last used move for 1-8 turns.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Screech85%40

Lowers the target's Defense by two stages.

31Psych Up10

Discards the user's stat changes and copies the target's.

44Fury Swipes1880%15

Hits 2-5 times in one turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Cross Chop10080%5

Has an increased chance for a critical hit.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Confusion50100%25

Has a 10% chance to confuse the target.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Disable100%20

Disables the target's last used move for 1-8 turns.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Screech85%40

Lowers the target's Defense by two stages.

31Psych Up10

Discards the user's stat changes and copies the target's.

44Fury Swipes1880%15

Hits 2-5 times in one turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Cross Chop10080%5

Has an increased chance for a critical hit.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Ice Beam90100%10

Has a 10% chance to freeze the target.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Confusion50100%25

Has a 10% chance to confuse the target.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Disable100%20

Disables the target's last used move for 1-8 turns.

16Confusion50100%25

Has a 10% chance to confuse the target.

23Screech85%40

Lowers the target's Defense by two stages.

31Psych Up10

Discards the user's stat changes and copies the target's.

44Fury Swipes1880%15

Hits 2-5 times in one turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Ice Beam90100%10

Has a 10% chance to freeze the target.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

28Tail Whip100%30

Lowers the target's Defense by one stage.

31Disable100%20

Disables the target's last used move for 1-8 turns.

39Confusion50100%25

Has a 10% chance to confuse the target.

48Fury Swipes1880%15

Hits 2-5 times in one turn.

59Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Pay Day40100%20

Scatters money on the ground worth five times the user's level.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

28Tail Whip100%30

Lowers the target's Defense by one stage.

31Disable100%20

Disables the target's last used move for 1-8 turns.

39Confusion50100%25

Has a 10% chance to confuse the target.

48Fury Swipes1880%15

Hits 2-5 times in one turn.

59Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Pay Day40100%20

Scatters money on the ground worth five times the user's level.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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