#76 Golem

Golem

Rock Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Abilities nascosta » ottenibile in diversi modi

Sand Veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Work in progress ... Essentials
Species Megaton Pokémon National Pokédex 76 Introduced in 1
Shape Footprint Golem Color Brown
Height 1.4 m Weight 300 kg

Breeding & Training
Egg groups Mineral Hatch counter 15 Capture rate 45
Base EXP 223 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Golem: linea evolutiva

Baby Base Fase 1 Fase 2
Geodude GravelerLevel up, starting at level 25 GolemTrade

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Golem: dove catturarlo

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Golem: comments


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Golem: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Golem è noto per rotolare in discesa lungo il pendio dei monti. Per evitare che finisca dentro le case a valle, sono stati creati dei canaloni sui pendii dei monti per guidarne il percorso durante la discesa.
Omega Ruby
I Golem vivono in alta montagna. In caso di terremoto, questi Pokémon rotolano giù per i monti in massa e si fermano a valle.
X
A furia di rotolare giù dalla cima dei monti, ha formato dei solchi. Meglio evitarli.
Y
Muta il guscio solo una volta all’anno. Neanche la dinamite può scalfire il suo corpo durissimo.
Black 2, White 2
Muta il guscio solo una volta all'anno. Neanche la dinamite può scalfire il suo corpo durissimo.
Black, White
Muta il guscio solo una volta all'anno. Neanche la dinamite può scalfire il suo corpo durissimo.
HeartGold
Cambia pelle una volta all’anno. Il vecchio guscio subito si indurisce e si sgretola.
SoulSilver
Ha la capacità di esplodere. Se usa la sua forza esplosiva può saltare da un monte all’altro.
Platinum
Muta il guscio solo una volta all’anno. Neanche la dinamite può scalfire il suo corpo durissimo.
Pearl
A furia di rotolare giù dalla cima dei monti, ha formato dei solchi. Meglio evitarli.
Diamond
Muta il guscio una volta all’anno. Il suo corpo duro come la roccia non è scalfito neanche dalla dinamite.
FireRed
È avvolto in un guscio duro e ruvido come la roccia. Ogni anno muta questa scorza, crescendo.
LeafGreen
Il suo durissimo corpo roccioso resiste ad esplosioni dinamitarde senza subire alcun danno.
Emerald
Si presume che GOLEM viva in montagna all’interno di crateri vulcanici. Una volta all’anno muta la pelle e si ingrandisce. La pelle, sgretolandosi, va a nutrire il suolo.
Sapphire
GOLEM è noto per rotolare in discesa lungo il pendio dei monti. Per evitare che finisca dentro le case a valle, sono stati creati dei canaloni sui pendii dei monti per guidarne il percorso durante la discesa.
Ruby
I GOLEM vivono in alta montagna. In caso di terremoto, questi POKéMON rotolano giù per i monti in massa e si fermano a valle.

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Golem: forme

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Golem: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
120
87.6 339
Difesa
130 (3)
95.3 359
Attacco Speciale
55
34.2 209
Difesa Speciale
65
44.2 229
Velocità
45
23.7 189
Media
82
67

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Golem: verso

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Golem: Pokémon compatibili

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Golem: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

6Rock Polish20

Raises the user's Speed by two stages.

10Steamroller65100%20

Has a 30% chance to make the target flinch.

12Magnitude*100%30

Power varies randomly from 10 to 150.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

18Smack Down50100%15

Removes any immunity to Ground damage.

22Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

24Self-Destruct200100%5

User faints.

30Stealth Rock20

Causes damage when opposing Pokémon switch in.

34Rock Blast2590%10

Hits 2-5 times in one turn.

40Earthquake100100%10

Inflicts regular damage and can hit Dig users.

44Explosion250100%5

User faints.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

54Stone Edge10080%5

Has an increased chance for a critical hit.

60Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Geodude ma non da Golem. Learned when a Pokémon reaches a certain level.
10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Graveler ma non da Golem. Learned when a Pokémon reaches a certain level.
10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Electroweb5595%15

Lowers the target's Speed by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

6Rock Polish20

Raises the user's Speed by two stages.

10Steamroller65100%20

Has a 30% chance to make the target flinch.

12Magnitude*100%30

Power varies randomly from 10 to 150.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

18Smack Down50100%15

Removes any immunity to Ground damage.

22Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

24Self-Destruct200100%5

User faints.

30Stealth Rock20

Causes damage when opposing Pokémon switch in.

34Rock Blast2590%10

Hits 2-5 times in one turn.

40Earthquake100100%10

Inflicts regular damage and can hit Dig users.

44Explosion250100%5

User faints.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

54Stone Edge10080%5

Has an increased chance for a critical hit.

60Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Geodude ma non da Golem. Learned when a Pokémon reaches a certain level.
10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Graveler ma non da Golem. Learned when a Pokémon reaches a certain level.
10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

6Rock Polish20

Raises the user's Speed by two stages.

10Steamroller65100%20

Has a 30% chance to make the target flinch.

12Magnitude*100%30

Power varies randomly from 10 to 150.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

18Smack Down50100%15

Removes any immunity to Ground damage.

22Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

24Self-Destruct200100%5

User faints.

30Stealth Rock20

Causes damage when opposing Pokémon switch in.

34Rock Blast2590%10

Hits 2-5 times in one turn.

40Earthquake100100%10

Inflicts regular damage and can hit Dig users.

44Explosion250100%5

User faints.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

54Stone Edge10080%5

Has an increased chance for a critical hit.

60Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Geodude ma non da Golem. Learned when a Pokémon reaches a certain level.
10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Graveler ma non da Golem. Learned when a Pokémon reaches a certain level.
10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

8Rock Polish20

Raises the user's Speed by two stages.

11Steamroller65100%20

Has a 30% chance to make the target flinch.

15Magnitude*100%30

Power varies randomly from 10 to 150.

18Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Rock Blast2590%10

Hits 2-5 times in one turn.

27Smack Down50100%15

Removes any immunity to Ground damage.

31Self-Destruct200100%5

User faints.

36Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

42Stealth Rock20

Causes damage when opposing Pokémon switch in.

47Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

58Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

64Stone Edge10080%5

Has an increased chance for a critical hit.

69Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Geodude ma non da Golem. Learned when a Pokémon reaches a certain level.
11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Graveler ma non da Golem. Learned when a Pokémon reaches a certain level.
11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

8Rock Polish20

Raises the user's Speed by two stages.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Magnitude*100%30

Power varies randomly from 10 to 150.

18Steamroller65100%20

Has a 30% chance to make the target flinch.

22Rock Blast2590%10

Hits 2-5 times in one turn.

27Smack Down50100%15

Removes any immunity to Ground damage.

31Self-Destruct200100%5

User faints.

36Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

42Stealth Rock20

Causes damage when opposing Pokémon switch in.

47Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

58Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

64Stone Edge10080%5

Has an increased chance for a critical hit.

69Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Geodude ma non da Golem. Learned when a Pokémon reaches a certain level.
18Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Graveler ma non da Golem. Learned when a Pokémon reaches a certain level.
18Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

8Rock Polish20

Raises the user's Speed by two stages.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Magnitude*100%30

Power varies randomly from 10 to 150.

18Steamroller65100%20

Has a 30% chance to make the target flinch.

22Rock Blast2590%10

Hits 2-5 times in one turn.

27Smack Down50100%15

Removes any immunity to Ground damage.

31Self-Destruct200100%5

User faints.

36Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

42Stealth Rock20

Causes damage when opposing Pokémon switch in.

47Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

58Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

64Stone Edge10080%5

Has an increased chance for a critical hit.

69Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Geodude ma non da Golem. Learned when a Pokémon reaches a certain level.
18Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Graveler ma non da Golem. Learned when a Pokémon reaches a certain level.
18Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

8Rock Polish20

Raises the user's Speed by two stages.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Magnitude*100%30

Power varies randomly from 10 to 150.

18Self-Destruct200100%5

User faints.

22Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

27Rock Blast2590%10

Hits 2-5 times in one turn.

33Earthquake100100%10

Inflicts regular damage and can hit Dig users.

38Explosion250100%5

User faints.

44Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Stone Edge10080%5

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

8Rock Polish20

Raises the user's Speed by two stages.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Magnitude*100%30

Power varies randomly from 10 to 150.

18Self-Destruct200100%5

User faints.

22Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

27Rock Blast2590%10

Hits 2-5 times in one turn.

33Earthquake100100%10

Inflicts regular damage and can hit Dig users.

38Explosion250100%5

User faints.

44Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Stone Edge10080%5

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Polish20

Raises the user's Speed by two stages.

4Mud Sport15

Halves all Electric-type damage.

8Rock Polish20

Raises the user's Speed by two stages.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Magnitude*100%30

Power varies randomly from 10 to 150.

18Self-Destruct200100%5

User faints.

22Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

27Rock Blast2590%10

Hits 2-5 times in one turn.

33Earthquake100100%10

Inflicts regular damage and can hit Dig users.

38Explosion250100%5

User faints.

44Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Stone Edge10080%5

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Mud Sport15

Halves all Electric-type damage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Magnitude*100%30

Power varies randomly from 10 to 150.

21Self-Destruct200100%5

User faints.

29Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Rock Blast2590%10

Hits 2-5 times in one turn.

45Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

62Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Mud Sport15

Halves all Electric-type damage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Magnitude*100%30

Power varies randomly from 10 to 150.

21Self-Destruct200100%5

User faints.

29Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Rock Blast2590%10

Hits 2-5 times in one turn.

45Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

62Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Mud Sport15

Halves all Electric-type damage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Magnitude*100%30

Power varies randomly from 10 to 150.

21Self-Destruct200100%5

User faints.

29Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Rock Blast2590%10

Hits 2-5 times in one turn.

45Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

62Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Mud Sport15

Halves all Electric-type damage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Magnitude*100%30

Power varies randomly from 10 to 150.

21Self-Destruct200100%5

User faints.

29Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Rock Blast2590%10

Hits 2-5 times in one turn.

45Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

62Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Mud Sport15

Halves all Electric-type damage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Mud Sport15

Halves all Electric-type damage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Magnitude*100%30

Power varies randomly from 10 to 150.

21Self-Destruct200100%5

User faints.

29Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Rock Blast2590%10

Hits 2-5 times in one turn.

45Earthquake100100%10

Inflicts regular damage and can hit Dig users.

53Explosion250100%5

User faints.

62Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Magnitude*100%30

Power varies randomly from 10 to 150.

6Defense Curl40

Raises user's Defense by one stage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Magnitude*100%30

Power varies randomly from 10 to 150.

21Self-Destruct200100%5

User faints.

27Harden30

Raises the user's Defense by one stage.

34Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

41Earthquake100100%10

Inflicts regular damage and can hit Dig users.

48Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Magnitude*100%30

Power varies randomly from 10 to 150.

6Defense Curl40

Raises user's Defense by one stage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Magnitude*100%30

Power varies randomly from 10 to 150.

21Self-Destruct200100%5

User faints.

27Harden30

Raises the user's Defense by one stage.

34Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

41Earthquake100100%10

Inflicts regular damage and can hit Dig users.

48Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Geodude ma non da Golem. Appears on a newly-hatched Pokémon, if the father had the same move.
Mega Punch8085%20

Inflicts regular damage with no additional effect.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

11Defense Curl40

Raises user's Defense by one stage.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

21Self-Destruct200100%5

User faints.

29Harden30

Raises the user's Defense by one stage.

36Earthquake100100%10

Inflicts regular damage and can hit Dig users.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Fissure*30%5

Causes a one-hit KO.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

36Self-Destruct200100%5

User faints.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

47Explosion250100%5

User faints.

48Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

11Defense Curl40

Raises user's Defense by one stage.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

21Self-Destruct200100%5

User faints.

29Harden30

Raises the user's Defense by one stage.

36Earthquake100100%10

Inflicts regular damage and can hit Dig users.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Fissure*30%5

Causes a one-hit KO.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

36Self-Destruct200100%5

User faints.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

47Explosion250100%5

User faints.

48Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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